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For economic reasons computers and robotics are needed so you can eventually get the monolith facilitiy and all the other buff facilities.
In racial techs my personal opinion is that organics and crystaline are iffy they have superior armor but there is only a few things you would actually want from these trees and for 2000 racial points most of it can be subsituted. The things you would want are really the energy reflector, the energy weapons in organics cause they are a slight bit better then meson blasters and crystalines armor bypassing weapons which i have to use null space instead.
Religious tech is all buffs so i wont go into it.
Temporal is usually a must for me in my races. What i like is nearly everything. The events predictor adds 15 percent chance to hit in a system they are build, The temporal ship yard builds much faster then normal ones, you can rip off their armor fast and the tachiyon cannon has a much better acuracy then most beam weapons but mostly it helps industry.
Physic Tech i wasnt sure at first i feel the balance mod nerfed a few racial tech areas like crytals half damage beam defence and 50 percent off maintence set up but since you cant steal ships with physic anymore i wasnt sure till i found the new use of the converter to be rather good. What it does it allows you to take over enemy ships for a bit in the battle. Once you have control over them you make them ram into stuff causing extra damage and killing their ship or keep it still for a boarding crew.
Also i go for the extra speed special ability(does'nt work on balance Mod), so your ships can outrun anything else early on, while also outranging them.
Have battered a 1 battleship almost into scrap with a 1 frigate with this.
Turn 00 research bonus: Ion Engines, and stay in until Ion 3s. It makes all your ships faster and cheaper.
Tier 0*: Engines, Sensors, Point Defense, Small Ship 3. Also, Civic + Recreation 3 for +1.5%/turn happiness, which ensures that your empire spends most of its time in Happy for +10% production. A tier is roughly a stopping point for tech focus, where your ships reach a level of non-suck that lets you switch focus to other things.
Tier 1: Physics 1, Shield 3 + Shield Regen 1, Anti-Proton Beams 3 for range-9 (beats all range-8 DUCs), Point-Defense Cannon 3 or 4 (to one-hit kill most Capital Ship Missiles). Small Ship 6, Large Ship Mount on 400-kt Destroyer for +1 range APs.
On a large map, you can usually finish that before you meet the 1st AI, and then conquer about half of a large map without further upgrades. Oh, I also never build my own 2nd Space Yard, I just conquer them from AIs.
Tier 1.5: Mineral/Food/Radioactives Extraction 2, Satellite 5 for robo-extractor sats (needs 110 kt). Solar Sail 1. Centralized Computer Systems 10, Applied Research 10.
I used to fear the AI getting shield generators on weapon platforms (which apparently is a serious late-game screw: you're racing to conquer the map before then). But in Balance 1.20-beta, Small Weapon Platforms can still take Large Platform Mount, which gives a ridiculous +3 range, which means a simple DUC1 now has range 11(!!). Just bring enough beef + shield regenerators and overwhelm those few planets ... or AP5 (range-10) on Cruiser + Heavy Ship Mount (range +2).
Once you conquer some AIs, you get three diasporas going concurrently: (1) the other 2 colonization techs you steal; (2) lifting domes (by shuttling native breathers for every planet's atmosphere); (3) per-system optimizations, e.g. moving non-population-dependent facilities (Spaceport, Resupply Depot, Storage, system-wide things) onto tiny planets.
So ... I still dunno what Tier 2 looks like. Tier 1 + tactical combat is that strong :) More deeply: SE:V's click-hell UI does not scale up to the diasporas. When the tedium overwhelms the memory of fun, you give up and start a new game.
I used to build all research, 0 intelligence, and just grit my teeth through sabotage. Now I dedicate 1 system to all-Intelligence Centers (and Complexes), and I've learned that if I espionage the AIs first, they spend all of their intel on defense and never gang up on me. Hah!