BLEACH Rebirth of Souls

BLEACH Rebirth of Souls

View Stats:
I've found Izuru Kira's Infinite.
https://youtu.be/Wnk4kpYeUn8
https://youtu.be/qp4AB5_5Q3c

These are online matches against real people; we fought a match and, in the second one, I tried the infinite.

From any Hold Signature (Hainawa), triggering his follow-up that brings them together, you can combo into an infinite only against Awakened characters. Normally, this would be NEGATIVE ON HIT but still safe, but something changes against an awakened character and now we are Positive. It seems you can only Blue Reverse against it.

A simple combo: Flash Attack 1 → Flash Attack 2 (Shakkahō) → Hold Signature (Hainawa) → Repeat...

https://www.reddit.com/r/RebirthOfSoulsBleach/comments/1jhm4p9/i_may_have_found_izuru_kiras_infinite/

After some discussion between Brotaggonist and me on this post, I've tested the infinite against almost all awakened characters (don't have Ichigo ♥♥♥ yet). Please remember they are already past EVOLUTION (first awakening) at this point.

Infinite works against:
- Byakuya Kuchiki
- Tōshirō Hitsugaya
- Shūhei Hisagi
- Madarame Ikkaku
- Ichigo Kurosaki (Shikai)
- Ichigo Kurosaki (Bankai) - Reawakened
- Nelliel Tu Odelschwanck
- Szayelaporro Granz
- Grimmjow Jaegerjaquez
- Nnoitra Gilga
- Ulquiorra Shifar
- Ulquiorra Shifar - Reawakened
- Tier Halibel
- Coyote Stark

Doesn't work against:
- Genryusai Yamamoto
- Soi Fon
- Sajin Komamura
- Shunsui Kyoraku
- Kenpachi Zaraki
- Mayuri Kurotsuchi
- Abarai Renji
- Izuru Kira
- Rangiku Matsumoto
- Rukia Kuchiki
- Kaien Shiba
- Shinji Hirako
- Uryū Ishida
- Uryū Ishida - Reawakened
- Yasutora Sado
- Ichigo Kurosaki (Bankai)
- Yoruichi Shihōin
- Kisuke Urahara
- Kaname Tōsen
- Gin Ichimaru
- Sosuke Aizen
- Sosuke Aizen - Reawakened

Anyway, let me use this space to state that Izuru Kira is my favorite character, and his gimmick allegedly does not work as intended... In the best-case scenario, after breaking three Konpaku with a Soulbreak, the player would try to break the remaining six with Wabisuke Lv 4; however, this requires giving up on his Spiritual Pressure Moves (EXs) for 70% of the fight because they trigger the debuff ahead of time. I'm assuming this wasn't intended; thus, Izuru Kira gamers need a way to avoid triggering the debuff automatically. Also, his damage is terrible, with the sole redeeming grace being the other Signature (Hainawa) follow-up (Tsuzuri Raiden). Shakkahõ is fine too, I guess...
Last edited by Dunia; Mar 22 @ 8:55pm
< >
Showing 1-4 of 4 comments
I'm still trying to figure this guy out. pretty cool but doesn't seem to actually be worth it. Flash attack seems like the best overall and special flash is hard to land. I usually get punished. Having to land a bunch of quick attacks while not getting killed by your opponent is hard. its a dinky short range attack. flash is easier to land and I think comboing it to quick hits is almost as effective for building slow counters.
Dunia Mar 22 @ 8:26pm 
Originally posted by j0nnywolf:
I'm still trying to figure this guy out. pretty cool but doesn't seem to actually be worth it.

I mean, we get this for cheap when they evolve. The buildup to it usually results in a loss of 2/3 Konpaku (stocks) to both sides, instead of just us. If you are satisfied with an unfair victory, this guarantees your victory for the time being.

Originally posted by j0nnywolf:
Flash attack seems like the best overall and special flash is hard to land. I usually get punished. Having to land a bunch of quick attacks while not getting killed by your opponent is hard. its a dinky short range attack. flash is easier to land and I think comboing it to quick hits is almost as effective for building slow counters.

Flash Attack and the Signature (Hainawa), both at a secure range and timing, are indeed the best options for this character.

If I remember correctly, Breaker (Grab) can only combo into Hakugeki or Signature without spending resources. Because of that, if you use Hold Signature (Snatch) after a grab, you can use Special Flash Attack (Enkosen) right after you pull them; this beats people mashing (if they know that Snatch is negative) but loses to grabs, which is your usual mix-up as well.
Last edited by Dunia; Mar 22 @ 8:29pm
Not to be a contrarian, and this is as someone playing on PS5, but how can this be an infinite if the combo count is resetting? Unless I'm failing some cancel I've been attacked after the signature by someone mashing and it can even be blocked after you land the pull.

I want this character to be good, but at best his signature just seems to guarantee a reset with some frame advantage.
Dunia Mar 24 @ 3:23pm 
Originally posted by Charnel_Heart:
Not to be a contrarian, and this is as someone playing on PS5, but how can this be an infinite if the combo count is resetting? Unless I'm failing some cancel I've been attacked after the signature by someone mashing and it can even be blocked after you land the pull.

I want this character to be good, but at best his signature just seems to guarantee a reset with some frame advantage.

It's a problem on the game's part because the combo timer is too short for that, it's actually a 'Link Combo': https://glossary.infil.net/?t=Link. Against which opponent have you tried and failed? Are they awakened? The list above should be a great guide.
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Mar 22 @ 7:38pm
Posts: 4