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You need to destroy all robots before in 1 turn so Okumura won't start self-destruction so you can have 1 extra turn. Be ready to use dekaja in first turn because Okumura will defend buff one of the robots and you should use marakunda to down defense of robots, matarukaja for team attack buff. And using items like 50-150 psy or curse damage to batton pass from your allies who don't have psy and curse damage to Haru and ending turn at max damage for Joker. And i hope your batton pass bonuses is already increased by darts.
I did that as well cuz I couldn't be bothered by having to grind for this.