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I personally only use it for certain bosses. Most of the time I don't need it.
Although this game can't stack with buff and debuff like your mentioned favorite SMT titles, at least each of them in this game will increase damage by 1,4x, so having tarukaja and rakunda in the same time will make u will deal damage 1,96x higher, not to mention focus and concentrate will give another 2,5x damage multiplier, techincal damage also will give another 1,4x damage multiplier (if u increase it, it will increase as high as 1,8x damage multiplier), i even not counting from amp or boost passive skills. Also buff and debuff in this game last for 3 turns, but there's two traits that can increase buff up to 5 turns and u can keep extend the turns up to 15 turns
well that's a lot of damage multiplier offered from this game
I'm still experimenting in P5R. Buffs/debuffs are useless for probably 95% of normal fights, since you have so many tools like knock-downs, baton pass, all-out-attacks, etc. But if used right they can be useful for boss fights, and it seems like they're very important for doing the challenge fights correctly.
So yeah, if you're not using buffs and debuffs, you're making things significantly more difficult. Not that it's a problem, P5R is not a difficult game.
1.use charge on joker (2.5 magic damage)
2.buff atk on joker
3.heal / buff def for all member / fix abnormal status
other than that is cast barrior, use item, etc.