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- Search one of the 1039409340 guides or videos about it.
- Lower the difficulty, or Merciless for extra weak damage.
1. Destroy all foes in one or two turns hitting their weaknesses with all-foes spells
2. If their defense is raised, decrease it
3. Assemble items that deal damage of an element. Use them, baton pass, and the last baton pass goes to the party member with an all target spell that hit the weakness
- Level up the Haru's Baton Pass to lvl 3
- Craft Psy bombs
- Make sure to null/decrease enemy's defense
- Random char 1 uses Psy bomb, Baton Pass into random char 2 who uses another Psy Bomb, Baton Pass into Joker for single target Psy (or another bomb if you don't have a Psy Persona), Baton Pass into Haru for double AoE Psy
One bit of advice that helped me (at least if you don't have the elemental attack as an item):
If a character only has a weak all-foes skill (e.g. Mapsi) but a stronger single-foe skill (Psio), the overall damage from the turn can be more if you use the single-foe skill to hit each enemy's weakness, and is worth the few extra seconds it might take.
Another thing you don't get told immediately (although I think Oracle mentions it eventually) is that the Execution Order effectively resets your "progress" in the battle, and so it's in your interests for each party member to maximise their damage - hence stronger single target skills if you have them.
Basically, each wave of robots has 2 weaknesses, so someone in your party should always have the required spells, and everyone else will throw magatamas/bombs. You start by using a SINGLE TARGET spell or a magatama on the first robot, then baton pass to another party member, they do the same on the second robot, and so on until you finally baton pass to Joker or whoever has the AoE spell and finish off the whole wave in one go.
Note that switching the difficulty to Merciless in the options will let you deal 3x weakness damage making this way easier but the semi-final wave has a tanky robot with no weaknesses and a nasty almighty attack that can easily wipe out the whole party, so probably not worth it overall.
Haru
Joker
Morgona
Mokoto
There are 5 waves of 4x robots with the following weaknesses:
MDL-WKR: Fire and Wind
MDL-CH: Ice and Psy
MDL-AM: Elec and Nuke
MDL-DM: Wind and Bless
MDL-GM: Psy and Curse
You should have a good amount of magatamas in your inventory just from exploring mementos, now's the time to use them.
i do have accessories...i did not know i can apply to other party members. i thought its only for joker lol...i will try that xD
Big Burger make sure you try to get defense up and guard joker or you get one shot by the burger attack it seems... In the winning try he never got around to it. What i found to work really well is to use forget with makato (other cc didnt work)and then psy attack for technical. Also used Anns electric gun for another technical so it never got the BB attack going in the final try luckily! Nuke worked really well against the shock status apparently.
Happy i got through it. Seriously i love this game but why cant you even EXIT a fight when you know you are going to lose (or not save for 40 min) LOL