Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I have heard it said that the difference between a psychopath and a sociopath is, "A sociopath doesn't know that they are a sociopath. A psychopath knows they are a psychopath, or at least knows that they are different in some way." As a result, psychopaths develop a persona to better interact with others, because their true thoughts may be socially unacceptable, at the very least, or to deceive others to gain advantage over them.
The Fool card is for one who has many paths before them, but have yet to choose any. In the positive it can represent someones potential, but in the negative it can lead to someone ignorant or apathetic to choice. The acquisition of bonds with the other cards is representative of the personal journey that the cards represent. (see: Persona 3 Tarrot explanation)
Tarrot cards also have different meanings depending if they are drawn right side up or upside down, so it could be those two represent the flip sides/possibilities of the Fool card.
Thats not to speak for or against your theory. I just wonder how stornglt any theory may apply across the different games protags.
I choose psychopath because it's much more natural than a sociopath. Is it possible for someone to learn how to have multiple personas or be a wild card? Has it happened in any of the games? I've only played P4G and P5R.
None of the protags have any personality other than what the player fills in for them. Essentially, the player is simply another persona that the protag uses to act out their life. xD
In Persona 3: FES, Aigis' persona type changes to the Fool in the game's follow-up chapter "The Answer." To say that it was "learned" would be incorrect though.
A few theories though:
1. Aigis inherited the MC's power.
2. Aigis gained a true soul. (she's an android, btw)
3. The game simply just needed a character with the Fool persona to continue effectively.
Masks are not about psychopaths. It doesn't really mean personality in a broad sense. Mask here represents Carl Jung definition. If you use that definition then you understand that it applicable to almost everyone. When you first meat person you behave differently - one mask. You don't show anger or emotions at work - another maks. With some people that you don't show all your emotions and true feelings - one more. Some hidden feelings that you have that you show to someone you deeply trust - one more. It wouldn't be surprise if you "wear" mask even with people you trust having things that only you know or like. You hide your "shadow - a true self", which usually something is not appropriate in social, something that other people may think as deviation (but actually could be not). So you may like or doing something that society, religion or people of your level don't approve or prohibit (not mandatory from the law side). So consciously or not you don't want a lot of people to the depth of your heart and soul. So you wearing those "masks" because humans are social and you want to be accepted and approved by society, so you need to follow some written (or not) rules. That what "masks" are for - to hide your true self, feelings, deviations and be part of "normal" society.
There are a lot of books and literature about how hiding/supressing your desires could impact you body and mind in a negative way. Ofc some peoples desires could be punished by a law, which make things bit more difficult. But that is society for you.
I'd have to disagree, while you choose the dialog options those are based on a personality.
Just take P3P as an example, Makoto's reply are alway low toned, like he cares but at a distance, like it takes him a while to warm up. On the other hand Phem See's replys are mostly cheerful and with high spirits.
Yu is the impersonation of a true friend, he doesnt mince his words and goes along with whatever his friends proposes to him.
And lastly HaremFu*ker249 is this suave thief a la Lupin, always composed, calm and collected.
But then again, all are sociopaths for sure.
My comment was about psychopaths are able to wear multiple masks or personas instead of just having one mask that hides that true self. Kind of like how a psychopath can switch personalities to match whoever they want to blend in with. Everyone does have a mask that hides their 'true' self but the think about being able to use multiple personas and etc is what I'm attributing to the psychopath connection with the wild card.
Sociopaths have only one "mask." When manipulating people they do so with guilt, and lies. The people that fall for it are naive and the sociopath knows to seek these people out. Those that have dealt with sociopaths know what language and behaviors to look for.
I'm uncertain as to the point of your post, or rather what your assertion is.
Anyone that has been a member of multiple friend groups can probably attest to speaking and behaving differently with different friend groups. This isn't necessarily due to some ulterior motive, like a psychopath may have. You don't nerd out about anime and video games with popular kids. Likewise, discussing sports and going to parties usually doesn't go over well with geeky friends.
The only people that can use multiple personas in the game are the wild card users. You're talking about everyone having multiple masks but in the game, a person normally only has one mask. My connection is that the reason the main characters have multiple personas is because they're psychopaths.
Plus, psychopathy is a very specific thing and none of the Persona protagonists qualify for it anyway. Some people may mistakingly consider Makoto Yuki (P3 MC) to be one or close to one with his whole "I don't care" shtick, but he still doesn't cut it, he clearly has capacity for normal human emotion and understands what others feel. I mean, he literally sacrifices himself for his friends and the world so yeah, that can only come from human emotion..
So in summary, interesting theory but nothing else. The game isn't trying to tie these two together in any way, shape or form. The wild card is just a thing some people seem to have as an innate ability, at least in the most recent persona games. And to make it even more nebulous it's inconsistent between games as to how it is obtained or how common it is. In some games it is heavily implied that it is bestowed by Philemon himself, in others it is made to look like an innate ability of some people, maybe somehow related to the fool arcana too.
In the games, the characters without the wild card can only have ONE persona at a time. Only the person with the wild card can have multiple ones switching personas back and forth however they want. There is clearly something the people with the wild card have in common personality wise. They all have psychopathic tendencies. Having very little anxiety or fear helps with doing things normal people would be quite hesitant to even attempt.
This isn't a 'oh people switch persona all the time' thing. No. Everyone doesn't have the wild card in the game. If that were the case, then this topic wouldn't even exist.
No wild card = one persona
When something isn't working, try something else. Eventually people adapt this into their personalities and learn to be who they need to be in the moment.
An easier to see example is Motoko. She awakens to her power as a biker chick and speaks confidently and very aggressively. However back in reality she's still very law- and rule-abiding and naive, matching more with her arcana, the priestess as per the tarot.
Interestingly enough, the games hint that the protagonists don't initially have the power of the Wild Card, [s]but rather it is gifted to them.[/s]
Don't read the spoiler tags unless you've completed the games.
In Persona 3, [s]the contract he fills out at the beginning of the game gives him this ability as well as the ability to access the velvet room.[/s]
In Persona 4, [s]Izanami is the one who gives the character access to the Wild Card.[/s]
In Persona 5, [s]Yaldabaoth gives the Wild Card ability to the protagonist.[/s]
The Wiki confirms this.
So, other then being silent for the sake of the player, the protagonists are just regular people albeit more put together and level headed then an average student.
Dude, why are you explaining persona games to me, I know exactly how they work and it doesn't prove anything in regards of your theory so I do not understand why you even chose to explain it (despite it being clear I know more about the series than you do in the first place). Also, saying something doesn't make it true, the protagonists are not psychopaths, plain and simple. Even if we assume that they DO have as you called it "psychopathic tendencies", that is not the same as being a psychopath... Again, clinical psychopathy is a really specific thing, you should actually read up on it since you clearly do not know what it actually means and you're going by some weird definition that isn't correct.
There is simply no connection between the two, sorry to burst your little theory, I wrote AT LENGTH why it doesn't make sense, quoting three sentences and writing something that doesn't even prove your theory isn't changing that.