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Broken doesn't mean unbeatable, it just means its badly designed and fundamentally flawed in it's execution
merciless is meant to be the hardest mode, if for any reason a fight is easier on that setting, then that is also broken, i.e. badly designed.
oh and lots of 'casuals' put this fight on merciless because it makes the fight really easy.
It's a badly designed mess of a fight and most people agree with that sentiment, it just the odd few flexers like Alice who for some reason have to stir the pot
From the in game definition for merciless
"The most difficult setting"
Hmm that's funny, because merciless sure isn't harder in this fight
Really I'm going round in circles trying to explain how a boss fight that is easier on the supposed hardiest difficulty setting is 'broken', so I'll leave it there because at this point this will just descend into non stop reiteration
I was playing on hard mode, and let me tell you how i beat him (WITHOUT USING IZANAGI-NO-OKAMI)
The trick to this is to overlevel (I was around level 46-47 when i did this boss) and to know how to buff and start baton passes to do 'major damage' to the corporate bots.
You have two turns before they start running away one by one, so the key is to buff and weaken turn 1 and take em out turn two.
step 1: Make sure you have moves that hit all enemies, because you're going to need them to take them all out as once. I'd recommend getting Mazionga on Ryuji/Joker, Magarulaon Morgana/Joker and Mafreila on Makoto/Joker. Bring Haru into the fight as well, with Mapsio (she should have it by now if you used her at all during the palace)
You see, the first two waves of corporate robos are weak to fire and psy respectively, but they're easy to take out, so you can ignore those preconditions. Yellow chiefs are weak to elec, while blue ones are weak to wind. The large green chief directors are well, the biggest obstacle you can get, but they're weak to psy, so a good coordination of startup baton passes through items can get u to pass to haru and then joker for the big damage.
step 2: Have Buffs that you can use for all party members.
The key is to repeatedly Matarunda/Marakunda on enemies, while buffing your own team in accordance. Make sure to use items that have affinity weaknesses on enemies as well (for example, I'd throw a psy magatama with ryuji to weak an enemy in order to start a baton pass.)
Make sure that you have a persona with Mapsio ( and Mazionga and Magarula if possible) before you walk in. then just buff ♥♥♥♥♥♥♥♥ till you kill em. It'll take a couple of attempts if you don't get how u can kill them properly, but you'll learn the pattern and eventually get it.
My advice, don't use multi target attack until you've already downed 3 of them and let Joker finish it with the multi target attack. Also, building a persona with mighty gaze, elemental boosters and magic ability and nullifies physical for the black robot will make the robots a cake walk even without INO.
This boss battle was a real headache, thank you so much for your advice.
I beat this boss on hard, without any DLC Personas, with 21 minutes left.
There isn't checklist, it's mandatory.
The key for me was that I learned that you can use three lots of weakness spells against single targets and only when you knockdown the fourth do you lose control of your character, so you need to be casting 3 x single target spells and then the 1 x hit all spells to ramp up the damage. Ideally having constant heals and player debuff removal from the supporting characters.