Persona 5 Royal

Persona 5 Royal

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azagee May 5, 2023 @ 12:10am
Okumura Boss?
I've beat Persona 5 OG and Royal on the PS4; I was just wondering if there was any kind of nerfing to the Okumura boss fight, or if difficulty scumming is still the way to kick his ass. Just wanna know how to set my expectations, thanks.
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Showing 16-30 of 106 comments
Bankai9212 May 6, 2023 @ 12:18pm 
^thats because on merciless weakness and crits do 3 times the damage. The game states this before picking said difficulty. I will repeat if the fight is broken how are we and others able to beat it. Is the boss designed well? I think most players would say it’s the weakest if not worst boss fight in the game.
Originally posted by Bankai9212:
^thats because on merciless weakness and crits do 3 times the damage. The game states this before picking said difficulty. I will repeat if the fight is broken how are we and others able to beat it. Is the boss designed well? I think most players would say it’s the weakest if not worst boss fight in the game.

Broken doesn't mean unbeatable, it just means its badly designed and fundamentally flawed in it's execution

merciless is meant to be the hardest mode, if for any reason a fight is easier on that setting, then that is also broken, i.e. badly designed.

oh and lots of 'casuals' put this fight on merciless because it makes the fight really easy.

It's a badly designed mess of a fight and most people agree with that sentiment, it just the odd few flexers like Alice who for some reason have to stir the pot
Bankai9212 May 6, 2023 @ 2:03pm 
Originally posted by kiteless 凧無し:
Originally posted by Bankai9212:
^thats because on merciless weakness and crits do 3 times the damage. The game states this before picking said difficulty. I will repeat if the fight is broken how are we and others able to beat it. Is the boss designed well? I think most players would say it’s the weakest if not worst boss fight in the game.

Broken doesn't mean unbeatable, it just means its badly designed and fundamentally flawed in it's execution

merciless is meant to be the hardest mode, if for any reason a fight is easier on that setting, then that is also broken, i.e. badly designed.

oh and lots of 'casuals' put this fight on merciless because it makes the fight really easy.

It's a badly designed mess of a fight and most people agree with that sentiment, it just the odd few flexers like Alice who for some reason have to stir the pot
Again doesn’t make it broken, nothing in the fight is different from any other encounter, like other bosses it has a gimmick which is the time limit more then anything. As I said the fight is more slog/boring if anything. Merciless is hard in a sense you get less xp from fights. So instead of making fights more of a slog by using crits or weakness you can get through them faster but since it applies to both sides it makes party makeup and persona choices more important. You don’t need to like how it’s implemented but it’s not poorly designed.
Last edited by Bankai9212; May 6, 2023 @ 2:04pm
Originally posted by Bankai9212:
Originally posted by kiteless 凧無し:

Broken doesn't mean unbeatable, it just means its badly designed and fundamentally flawed in it's execution

merciless is meant to be the hardest mode, if for any reason a fight is easier on that setting, then that is also broken, i.e. badly designed.

oh and lots of 'casuals' put this fight on merciless because it makes the fight really easy.

It's a badly designed mess of a fight and most people agree with that sentiment, it just the odd few flexers like Alice who for some reason have to stir the pot
Again doesn’t make it broken, nothing in the fight is different from any other encounter, like other bosses it has a gimmick which is the time limit more then anything. As I said the fight is more slog/boring if anything. Merciless is hard in a sense you get less xp from fights. So instead of making fights more of a slog by using crits or weakness you can get through them faster but since it applies to both sides it makes party makeup and persona choices more important. You don’t need to like how it’s implemented but it’s not poorly designed.

From the in game definition for merciless

"The most difficult setting"

Hmm that's funny, because merciless sure isn't harder in this fight

Really I'm going round in circles trying to explain how a boss fight that is easier on the supposed hardiest difficulty setting is 'broken', so I'll leave it there because at this point this will just descend into non stop reiteration
Bankai9212 May 6, 2023 @ 3:05pm 
Do enemies still not one shot you if they exploit your weakness? Yes they can, the fight still plays out the same way but faster or at least the first few waves because your using enemy weakness like you would on any other skill. It’s not broken it works as stated with the difficulty. Your arguing for the sake of arguing. No one here is saying the fight is great or well designed. But it’s not broken it has a gimmick like every boss before it. You literally fight those same enemies before the encounter, it’s a matter of doing that along with using baton passes to beat them quickly.
Mailing May 6, 2023 @ 7:23pm 
Okumura boss is still as broken as ever

I was playing on hard mode, and let me tell you how i beat him (WITHOUT USING IZANAGI-NO-OKAMI)

The trick to this is to overlevel (I was around level 46-47 when i did this boss) and to know how to buff and start baton passes to do 'major damage' to the corporate bots.

You have two turns before they start running away one by one, so the key is to buff and weaken turn 1 and take em out turn two.

step 1: Make sure you have moves that hit all enemies, because you're going to need them to take them all out as once. I'd recommend getting Mazionga on Ryuji/Joker, Magarulaon Morgana/Joker and Mafreila on Makoto/Joker. Bring Haru into the fight as well, with Mapsio (she should have it by now if you used her at all during the palace)

You see, the first two waves of corporate robos are weak to fire and psy respectively, but they're easy to take out, so you can ignore those preconditions. Yellow chiefs are weak to elec, while blue ones are weak to wind. The large green chief directors are well, the biggest obstacle you can get, but they're weak to psy, so a good coordination of startup baton passes through items can get u to pass to haru and then joker for the big damage.

step 2: Have Buffs that you can use for all party members.
The key is to repeatedly Matarunda/Marakunda on enemies, while buffing your own team in accordance. Make sure to use items that have affinity weaknesses on enemies as well (for example, I'd throw a psy magatama with ryuji to weak an enemy in order to start a baton pass.)

Make sure that you have a persona with Mapsio ( and Mazionga and Magarula if possible) before you walk in. then just buff ♥♥♥♥♥♥♥♥ till you kill em. It'll take a couple of attempts if you don't get how u can kill them properly, but you'll learn the pattern and eventually get it.
Turbo Alice May 6, 2023 @ 7:55pm 
Originally posted by Mailing:
Okumura boss is still as broken as ever

I was playing on hard mode, and let me tell you how i beat him (WITHOUT USING IZANAGI-NO-OKAMI)

The trick to this is to overlevel (I was around level 46-47 when i did this boss) and to know how to buff and start baton passes to do 'major damage' to the corporate bots.

You have two turns before they start running away one by one, so the key is to buff and weaken turn 1 and take em out turn two.

step 1: Make sure you have moves that hit all enemies, because you're going to need them to take them all out as once. I'd recommend getting Mazionga on Ryuji/Joker, Magarulaon Morgana/Joker and Mafreila on Makoto/Joker. Bring Haru into the fight as well, with Mapsio (she should have it by now if you used her at all during the palace)

You see, the first two waves of corporate robos are weak to fire and psy respectively, but they're easy to take out, so you can ignore those preconditions. Yellow chiefs are weak to elec, while blue ones are weak to wind. The large green chief directors are well, the biggest obstacle you can get, but they're weak to psy, so a good coordination of startup baton passes through items can get u to pass to haru and then joker for the big damage.

step 2: Have Buffs that you can use for all party members.
The key is to repeatedly Matarunda/Marakunda on enemies, while buffing your own team in accordance. Make sure to use items that have affinity weaknesses on enemies as well (for example, I'd throw a psy magatama with ryuji to weak an enemy in order to start a baton pass.)

Make sure that you have a persona with Mapsio ( and Mazionga and Magarula if possible) before you walk in. then just buff ♥♥♥♥♥♥♥♥ till you kill em. It'll take a couple of attempts if you don't get how u can kill them properly, but you'll learn the pattern and eventually get it.

My advice, don't use multi target attack until you've already downed 3 of them and let Joker finish it with the multi target attack. Also, building a persona with mighty gaze, elemental boosters and magic ability and nullifies physical for the black robot will make the robots a cake walk even without INO.
Last edited by Turbo Alice; May 6, 2023 @ 7:56pm
azagee May 6, 2023 @ 11:41pm 
I've beat the boss on Royal before, I just wanted to know about the port. Thanks for the tips, though, everyone! I usually level up my baton pass when I grind stats, because I save social max for NG+ so I don't mind using the days for BP. Anyway, I'll definitely take the rest of the tips under advisement this time, and maybe have a little easier time. Please be nice to each other, everyone. You're all very helpful. :)
The Rizzler May 7, 2023 @ 2:33pm 
Originally posted by kiteless 凧無し:
Originally posted by Bankai9212:
Again doesn’t make it broken, nothing in the fight is different from any other encounter, like other bosses it has a gimmick which is the time limit more then anything. As I said the fight is more slog/boring if anything. Merciless is hard in a sense you get less xp from fights. So instead of making fights more of a slog by using crits or weakness you can get through them faster but since it applies to both sides it makes party makeup and persona choices more important. You don’t need to like how it’s implemented but it’s not poorly designed.

From the in game definition for merciless

"The most difficult setting"

Hmm that's funny, because merciless sure isn't harder in this fight

Really I'm going round in circles trying to explain how a boss fight that is easier on the supposed hardiest difficulty setting is 'broken', so I'll leave it there because at this point this will just descend into non stop reiteration
Wow imagine not being able to do a very basic bare bones dps check
Plaster Cramp May 12, 2023 @ 9:10am 
Originally posted by kiteless 凧無し:
It’s still busted, basically a badly designed boss that clearly wasn’t play tested

Just use izanagi no okami picaro without a guilty conscience it’s included free in the steam/ps5 version, no longer paid dlc. Fight a broken fight with a broken tool, fairs fair

This boss battle was a real headache, thank you so much for your advice.
Bankai9212 May 12, 2023 @ 10:04am 
Originally posted by Plaster Cramp:
Originally posted by kiteless 凧無し:
It’s still busted, basically a badly designed boss that clearly wasn’t play tested

Just use izanagi no okami picaro without a guilty conscience it’s included free in the steam/ps5 version, no longer paid dlc. Fight a broken fight with a broken tool, fairs fair

This boss battle was a real headache, thank you so much for your advice.
You mean the timer stressed you out.
Yílõng Má May 13, 2023 @ 7:06am 
Originally posted by kiteless 凧無し:
It’s still busted, basically a badly designed boss that clearly wasn’t play tested

Just use izanagi no okami picaro without a guilty conscience it’s included free in the steam/ps5 version, no longer paid dlc. Fight a broken fight with a broken tool, fairs fair
No, it's a good boss design. Okumura is more like a mechanic check rather than DPS check. I still find that most players aren't able to chain 4th Baton Touch at this point of story.
Yílõng Má May 13, 2023 @ 7:09am 
Originally posted by Reaper:
Originally posted by Turbo Alice:
the only time I died was because of rng
This line right here is why it's a bad boss. Even with a perfect setup, it's still possible to rng yourself into failure. It's the only boss in the game where unless you have prior knowledge of the mechanics and have setup specifically for it, you aren't going to win.
By the 5th dungeon, you should understand the game mechanic, whether it's battle mechanic or fusion mechanic.

I beat this boss on hard, without any DLC Personas, with 21 minutes left.
Yílõng Má May 13, 2023 @ 7:12am 
Originally posted by kiteless 凧無し:
Originally posted by Turbo Alice:

What mementos grind??? Itemizing Orpheus F literally cost pennies, baton pass can be ranked up at anytime you want, you only need to spend two sundays at jazz club or not at all, creating Mithra with pinch anchor and leveling him up until he get thermopylae isn't even a grind.

Those things will also help for the long term not just for Okumura especially thermopylae, but I guess since you rather spam Myriad Truths than learning how the game works you can't see that (kinda ironic too tbh lmao). Do you seriously learn nothing from the first 40+ hours of this game? Or even the hundred of hours from the original?

My first playthrough of this boss fight I didn't even do the things I listed and it was still genuinely easy. The rng death is the only memorable thing from it and that was because I foolishly unequip Arahabaki to heal and immediately got struck by two megaton raids. Can't really remember anything else from that fight other than the retry somehow far easier.

you have spent over 22 days playing a game that's barely been out like 6 months on steam. You are not thinking from the perspective of a casual playing this game for the first time, you are thinking from the perspective of something who has spent a ridiculous amount of time learning all the nuances and intricacies of the game

Most people aren't willing to spend over 500 hours on one single player game, so please stop with the boring flex, the dude literally asked a question

This fight is broken, the fact that you still admitted to dying despite your check list ticking endeavours speaks volumes, as does the fact that the fight is easier on merciless. How is some casual playing this for the first time supposed to know the fight is easier on the most difficult setting, who does that to make a game easier, that's just straight up dumb. I'd rather just cheese this broken fight, no shame in that
Casual or not, by the 3rd dungeon, a Wild Card (Persona protag) should have multiple personas that covers every element, single and multi target. That's the norm since decades ago.

There isn't checklist, it's mandatory.
fuggles2k May 13, 2023 @ 7:26am 
You don't need to change the difficulty, only reason this boss is difficult is because your MC has to do a lot of the heavy lifting, especially against the greens, luckily I managed to get Anubis who can do medium curse to all. Outside of this I was essentially screwed as I could just not output enough damage.

The key for me was that I learned that you can use three lots of weakness spells against single targets and only when you knockdown the fourth do you lose control of your character, so you need to be casting 3 x single target spells and then the 1 x hit all spells to ramp up the damage. Ideally having constant heals and player debuff removal from the supporting characters.
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Date Posted: May 5, 2023 @ 12:10am
Posts: 106