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TL:DR it's a nice spin on otherwise pretty stale systems.
EDIT: I usually seek out the superbosses in the game while cranking up the difficulty for more of a challenge. I did the same with the original Persona 5 as well.
EDIT 2: Okay, so the ability I mentioned earlier was one you get from Ryuji's confidant called "Insta-Kill".
It's not the best ever (FFX is IMO) but with a lot of games shying away from turn based battles altogether lately, I'm gonna praise one that comes along and is fun!
If you don't then that sucks for you, not for everyone else though.
By the way, you made it all the way to the the end of the game and you complain about the battle system being boring now? A bit weird.
Also, for the love of Christ, learn how to use paragraphs, I couldn't even read past the first few lines, it's such a mess...
It's a good system that works, but it's hardly innovative, in depth or worthy of praise alone. It's the rest of the game that's fantastic including it's music, art direction and story/atmosphere.
The combat works for what it is, but it's nothing spectacular.
Does it have a lot of depth? No. No, it doesn't. It's as shallow as a puddle, if I'm honest about it.
Does it achieve the goal of making you feel "cool" and powerful? Yes. Yes, it does.
And yet you don't provide any examples of better ones, just proclaim that it's not that good and you've seen better. Nice argument mate.
I've played the entire JRPG library of PSP, PS3, and dozens more on other consoles and PC. I dare say you'd struggle to find people who have played more JRPGs than me, it's just about my favourite genre. And yes, this is definitely among the best turn based battle systems in all of JRPGs. Of course, it wouldn't work so well if not for supporting systems like persona fusing and social links (confidants), but that's one of it's best parts. Persona is one of a few games that manages to marry it's battle system to most of it's other gameplay elements, and make them all synergize and work together. That's the main part that makes it so good, in most games fights are just fights, a different gameplay element and that's that. In Persona it's exactly the opposite, the battle system is just an extension of all the other gameplay elements of the game.
It's only a shame Persona 5 is too easy and people never really experience what the battle system truly has to offer, it only spreads it's wings during superbosses in the vanilla game. If you really want to experience it fully, you either need to play some difficult hack of the game on the console, or use mods on PC to make enemies much more durable.
A battle system cannot be designed to challenge you. A battle system is just that, it's a system, how hard it is depends on how it's used. And Persona 5 sadly is too easy for it's combat system to properly stretch it's legs. As I wrote above, you only see glimpses of how it really works when you fight optional superbosses. You can kinda make it better if you get a mod on PC that makes enemies have way more hp, things dying too quickly is the main issue this game has. It invalidates most interesting things you can do and puts heavy emphasis on alpha striking and nothing else. The bosses also are very similar to one another and don't actually require different strategies, you just buff and outlast your opponent. Wish they actually gave you a reason to engage with the battle system more during bosses.
I didn't use any DLC Personas, I just played normally. It was nice to have a chance to use the weaknesses and baton passes for a change, instead of exploding everything in one turn. But that's kind of it. That's all there is to the system. If 5th Palace boss had more waves or more HP on the dudes in the waves, that wouldn't make it any deeper or harder. I'd just have to repeat the sequence more times. And maybe actually prepare for it a few days before, by making items.