Persona 5 Royal

Persona 5 Royal

View Stats:
DeadM00n Jul 8, 2023 @ 3:29am
Why do people praise this battle system
I'm currently at maruki's palace , and this battle system feels so ♥♥♥♥♥ boring. Most of the battles boil down to knocking the opponent down with weaknesses / crits / technicals and ending the battle in 1 or 2 turns, red enemies are different only in the fact that they often dont have direct weakness and you should knock them down with high crit / technical and bosses are just too plain and straightforward. Most of them have only one or a few gimmicks and no weaknesses and once you know it, there is basically no depth beyong basic healing and attack / defence / crit / evade and accuracy buffs / debuffs, and even that goes away once you have access to attis with its Vitality of the Tree + Thermopylae + Salvation combo. And the fact that you can create higher level personas at any point with only a little fee only makes it worse since nobody stops you from getting high level personas and melting everyone, even if you avoid DLC personas like I did. The only boss that required me to return to previous save and reconsider my set of personas was Okumura, and it took him 4 or 5 waves of DPS checks and gimmicky instakill ability that isnt that hard to avoid - but even then, most decisions were made before battle, not during battle, which is the complain I've only ever had for ♥♥♥♥♥ gacha games. That even includes Yaldabaoth. Theoretically, you should learn resists and weaknesses of his hands and think about buffs he apply, but why would you care if at this point you have easy access to severe aoe allmighty damage, salvation on morgana and aoe def / atk buffs on other characters, just rotate between them for 20-30 minutes and thats basically the bossfight, there is no depth beyond that. Maybe its because I played the game on normal, but afaik higher difficulties increase damage on weaknesses so it doesnt get that much better, although I probably should have picked hard or merciless since the beginning
UPD. It would at least feel not as time-consuming if you could skip attack animations and intros / outros like, for example, in neptunia
Last edited by DeadM00n; Jul 8, 2023 @ 3:39am
< >
Showing 1-15 of 19 comments
Ivas Jul 8, 2023 @ 3:52am 
Because it's kinda staple for jrpg to find a "flow" and just stick with it, but in Persona you need to consider weaknesses, and, for the most part of the game, you really should exploit them.

TL:DR it's a nice spin on otherwise pretty stale systems.
Last edited by Ivas; Jul 8, 2023 @ 3:57am
Ivas Jul 8, 2023 @ 3:56am 
But I really think that the combat shine on the Hard difficulty (not Merciless) and if you ignore DLC personas and the ability to create overlevelled ones
Revenant Ghost Jul 8, 2023 @ 4:07am 
If you're at a decent enough level along with your personas, you can save a lot of time by just ambushing enemies while dashing. The battle is over in a flash. This works in both Mementos and palaces.

EDIT: I usually seek out the superbosses in the game while cranking up the difficulty for more of a challenge. I did the same with the original Persona 5 as well.

EDIT 2: Okay, so the ability I mentioned earlier was one you get from Ryuji's confidant called "Insta-Kill".
Last edited by Revenant Ghost; Jul 8, 2023 @ 2:07pm
Turbo Alice Jul 8, 2023 @ 4:54am 
and this is why Persona 3's combat system with its tactics and fatigue mechanic is still the best in the series imo. P5's combat has a nice flow to it since everything is one button press away and it does keep me engaged but it does get boring after doing the same thing a million times and they dumbed it further down thanks to the difficulty designed for toddlers.
Sharkon Jul 8, 2023 @ 6:17am 
I don't praise the combat system but there is more to this game than just combat, like a lot more.
Last edited by Sharkon; Jul 9, 2023 @ 6:32am
Ivas Jul 8, 2023 @ 6:22am 
Originally posted by Nokrahs:
I don't praise the combat system but there is more to this game keeping me going every time. the music man...that music...
That's about right. The combat is good, but not the best thing in the world. And most people play it not for its combat, me included
Kapika96 Jul 8, 2023 @ 6:28am 
I like turn based battle systems and this is the best one that's been in a game for like a decade.

It's not the best ever (FFX is IMO) but with a lot of games shying away from turn based battles altogether lately, I'm gonna praise one that comes along and is fun!
KrossKounter Jul 8, 2023 @ 8:25am 
Cuz we like JRPGs.
If you don't then that sucks for you, not for everyone else though.
DaBa Jul 8, 2023 @ 9:14am 
Because it's a really good turn based battle system? If you like those, this is one of the best of it's kind, simple as.

By the way, you made it all the way to the the end of the game and you complain about the battle system being boring now? A bit weird.

Also, for the love of Christ, learn how to use paragraphs, I couldn't even read past the first few lines, it's such a mess...
richardson Jul 8, 2023 @ 1:03pm 
Originally posted by Ivas:
But I really think that the combat shine on the Hard difficulty (not Merciless) and if you ignore DLC personas and the ability to create overlevelled ones
I don't think the ability to create overleveled personas is that OP, as you don't have the resources to do it really until you get Ryuji's ability to curb-stomp mementos, and once you have that you can overlevel any persona you want the normal way by abusing fusion alarms.
Dregora Jul 8, 2023 @ 1:30pm 
People calling this one of the best turn based systems clearly haven't played that many and have just stuck to the biggest most popular jrpgs.

It's a good system that works, but it's hardly innovative, in depth or worthy of praise alone. It's the rest of the game that's fantastic including it's music, art direction and story/atmosphere.

The combat works for what it is, but it's nothing spectacular.
It's designed to make you feel "cool" in every aspect, not to challenge you. If you engage with the mechanics to the slightest degree with baton passes, technicals and all that jazz, you get to feel "cool". It's animated in a "cool" way, it does a lot of damage and it flows into itself.

Does it have a lot of depth? No. No, it doesn't. It's as shallow as a puddle, if I'm honest about it.

Does it achieve the goal of making you feel "cool" and powerful? Yes. Yes, it does.
DaBa Jul 8, 2023 @ 3:01pm 
Originally posted by Dregora:
People calling this one of the best turn based systems clearly haven't played that many and have just stuck to the biggest most popular jrpgs.

It's a good system that works, but it's hardly innovative, in depth or worthy of praise alone. It's the rest of the game that's fantastic including it's music, art direction and story/atmosphere.

The combat works for what it is, but it's nothing spectacular.

And yet you don't provide any examples of better ones, just proclaim that it's not that good and you've seen better. Nice argument mate.

I've played the entire JRPG library of PSP, PS3, and dozens more on other consoles and PC. I dare say you'd struggle to find people who have played more JRPGs than me, it's just about my favourite genre. And yes, this is definitely among the best turn based battle systems in all of JRPGs. Of course, it wouldn't work so well if not for supporting systems like persona fusing and social links (confidants), but that's one of it's best parts. Persona is one of a few games that manages to marry it's battle system to most of it's other gameplay elements, and make them all synergize and work together. That's the main part that makes it so good, in most games fights are just fights, a different gameplay element and that's that. In Persona it's exactly the opposite, the battle system is just an extension of all the other gameplay elements of the game.

It's only a shame Persona 5 is too easy and people never really experience what the battle system truly has to offer, it only spreads it's wings during superbosses in the vanilla game. If you really want to experience it fully, you either need to play some difficult hack of the game on the console, or use mods on PC to make enemies much more durable.
DaBa Jul 8, 2023 @ 3:04pm 
Originally posted by FlyingTorcensoredWhale:
It's designed to make you feel "cool" in every aspect, not to challenge you. If you engage with the mechanics to the slightest degree with baton passes, technicals and all that jazz, you get to feel "cool". It's animated in a "cool" way, it does a lot of damage and it flows into itself.

Does it have a lot of depth? No. No, it doesn't. It's as shallow as a puddle, if I'm honest about it.

Does it achieve the goal of making you feel "cool" and powerful? Yes. Yes, it does.

A battle system cannot be designed to challenge you. A battle system is just that, it's a system, how hard it is depends on how it's used. And Persona 5 sadly is too easy for it's combat system to properly stretch it's legs. As I wrote above, you only see glimpses of how it really works when you fight optional superbosses. You can kinda make it better if you get a mod on PC that makes enemies have way more hp, things dying too quickly is the main issue this game has. It invalidates most interesting things you can do and puts heavy emphasis on alpha striking and nothing else. The bosses also are very similar to one another and don't actually require different strategies, you just buff and outlast your opponent. Wish they actually gave you a reason to engage with the battle system more during bosses.
Last edited by DaBa; Jul 8, 2023 @ 3:06pm
Originally posted by DaBa:
Originally posted by FlyingTorcensoredWhale:
It's designed to make you feel "cool" in every aspect, not to challenge you. If you engage with the mechanics to the slightest degree with baton passes, technicals and all that jazz, you get to feel "cool". It's animated in a "cool" way, it does a lot of damage and it flows into itself.

Does it have a lot of depth? No. No, it doesn't. It's as shallow as a puddle, if I'm honest about it.

Does it achieve the goal of making you feel "cool" and powerful? Yes. Yes, it does.

A battle system cannot be designed to challenge you. A battle system is just that, it's a system, how hard it is depends on how it's used. And Persona 5 sadly is too easy for it's combat system to properly stretch it's legs. As I wrote above, you only see glimpses of how it really works when you fight optional superbosses. You can kinda make it better if you get a mod on PC that makes enemies have way more hp, things dying too quickly is the main issue this game has. It invalidates most interesting things you can do and puts heavy emphasis on alpha striking and nothing else. The bosses also are very similar to one another and don't actually require different strategies, you just buff and outlast your opponent. Wish they actually gave you a reason to engage with the battle system more during bosses.
I don't think "make enemies spongy" is solving anything, except for maybe giving them a turn or two to actually hit you. Again, if you engage with the system to any degree, it's not going to be a problem. The only time the game DEMANDS you engage with the system is the 5th Palace bossfight. And that's a good example of how shallow it actually is.

I didn't use any DLC Personas, I just played normally. It was nice to have a chance to use the weaknesses and baton passes for a change, instead of exploding everything in one turn. But that's kind of it. That's all there is to the system. If 5th Palace boss had more waves or more HP on the dudes in the waves, that wouldn't make it any deeper or harder. I'd just have to repeat the sequence more times. And maybe actually prepare for it a few days before, by making items.
< >
Showing 1-15 of 19 comments
Per page: 1530 50

Date Posted: Jul 8, 2023 @ 3:29am
Posts: 19