Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2. Merciless gives you more exp and gold, and the player level factors heavily into the damage formula. For the same amount of time in a dungeon, a Merciless player will always end up with more levels due to their fights being faster AND receiving boosted exp and fash on top of it. Since Level has a major effect on damage dealt, you will usually barely notice the additional reduced damage on Merciless against a palace boss due to having those levels to prop up your lowered damage.
3. I didn't even know Retry from Save Room was an option. If you just save in Save Rooms I don't see how this is any different.
4. No idea what you mean here. If you mean that exp for sacrificial fusion is reduced in Merciless, I genuinely haven't noticed it being a problem, and in any case you get boosted Gold in Merciless too, so you can afford chucking Personas into the grinder.
Ultimately, it boils down to your approach to random mobs - Hard makes certain tactics more effective (eg. AOE physical spam, Ring of Envy Megidolaon for mob clearing), while Merciless hugely rewards crit fishing, Lullaby spam and hitting weaknesses, while slightly blunting the strength of the Hard mode methods. In either case you'll be yawning your way through random encounters if you know how to deal with them.
Nope you dont need to use merciless on that boss, Game not that hard and i'm not that good on videogames. Hard difficulti it is.
The most challenging default difficulty is Hard.
i also got to try the fusion alarm for 3 major personas to use for shadow kaneshiro, and despite the 1/3 exp cut it literally didnt seem to matter since the biggest appeal (to me so far) has been the randomly upgraded skills (i ended up getting recarm + mediarama paired w SP adhesive 3, which did alot of heavy lifting).
i guess merciless has kept me abit more on my toes? might be a skewed opinion since i just beat kaneshiro, but i wont lie i could get used to this exp and money boost lmao
that would definitely be cool but idk how much fun id have if its just mindless suffering for no particular gain (since theres not that much room for mechanically challenging yourself, its mostly micromanaging turns/skills/personas etc, which is fun in its own right but i dont wanna do that for 90hrs with a handicap), i definitely feel the harder the game the better the "reward" should be (see: dark souls). didnt base p5 have a similar merciless mode to p4g?
i had dekaja on kin ki iirc but never needed it bc hitman and guard were perma cc'd/debuffed. kinda just did the usual buff/debuff>cc>hit/heal/revive 100 times over until he died lol like many other bosses, prob wouldve been more infuriating on hard because id have to spend 1hr grinding exp beforehand, and maybe 100 more turns because no dmg boost. (id like to note at the end of this id only managed to use 80% of jokers sp pool bc savior/relief bloodline + sp adhesive 3 LOL)
I played the vanilla game on PS4, and I feel like hard mode in P5R is about the same as normal mode in P5. The only thing I'm sad about is that it means there's nothing harder without imposing artificial difficulty by wasting my time grinding. Once mods are elaborate enough to be able to alter the difficulty settings, I may go that route for a tougher experience on the NG+.