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So? We are still allowed to take a certain PC part that looks very close to it in performance and say - well this part is either almost equal or a bit weaker/stronger
Looking at recent very demanding PlayStation games that came to PC with their rather underwhelming performance, I struggle to imagine weak GPUs getting 60 fps. GTX 1060 can't maintain 60 fps in God of War
If Persona 5 was indeed that easy to run on base PS4, wouldn't they try to make the game 60 fps right off the bat if they knew they would unlock the framerate later on for future consoles? Some games are hard locked to 30 fps and can't go any higher because they would break. It seems that doesn't apply to P5
You're also for whatever reason completely ignoring the CPU in this situation, which was incredibly weak on the PS4, even at the time it originally came out. It doesn't matter what your GPU is if you have a heavy CPU limitation to prevent you from reaching higher framerates.
A 4790k is far and away more capable than what was in the PS4 and that is the baseline here for SEGA's testing.
didn't people criticise PS3 edition of the game for being laggy and unstable and said that it should have never been there? Just check metacritic's P5 for PS4 vs PS3 and look at the score
And yes, you are right about the CPU part, my bad I hadn't considered that in the first place. Dunno. PS4 pro allegedly runs this game at variable resolution staying very close to 1800p-4k so the framerate to hit all that has to be 60 or exceeding that at 1080p
We'll just have to wait and see
I still don't believe that some gtx 760 can play this at 60 fps, let alone at high settings, whatever those are
Also the PS4's APU (All Processing Unit, so a CPU and GPU in one) from AMD wasn't that slow actually. It was a huge step up from the hardware that was in the PS3. Not to mention that the x86 architechture made a huge difference due to the console being closer to a PC or actually is one and thus it's easier to work with.
Funnily enough my system at the time was a 4790K + GTX 760, I've no doubt it could've reached 60 FPS given the opportunity.
When P5R released they could've hit 60 FPS on PS4 Pro if they really wanted to. It makes sense they chose to prioritise higher resolutions for Royal though, as a lot of the assets were redone for that release.
Xcom 2 is turn based, and is actually much more demanding, CPU and GPU wise
As for the GPU, in XCOM we are dealing with more realistic graphics with quite detailed enviroments with up to several tens of characters, meanhile Persona 5 is heavily stylised game with rather simple models and enviroments.