Bopl Battle

Bopl Battle

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Alien Feb 19 @ 1:02am
Please nerf the magnet gun - it is so broken
Grab and move objects? Yes! Throw people into water/black holes? No!

Why? It disrupts the flow of the game to the point where it is annoying.

Rocket? Magnet gun.
Black hole? Magnet gun.
Rusher with spike? Magnet gun.
Downward dash? Magnet gun.
Blink? Magnet gun, hover in the air until platform reappears.
Grenade? Magnet gun.
Boulder? Magnet gun.
Mine? Magnet gun.
Teleport? Magnet gun.
Respawn point? Magnet gun.
Drill? Grab them before it starts with Magnet gun.

Need I say more to prove my assertion that it needs rebalancing?

No one ability should be a counter to all, this was your design philosophy before you released the magnet gun, I would like to suggest you readopt this idea by nerfing some of the capabilites of this weapon.

Beyond that this game whilst aimed at a lighthearted theme is a skill and physics based game, the magnet gun disrupts that by significantly reducing the learning curve and adding a handicap to people who use it to where they cannot learn other ability combinations as easily.

So please, rebalance this from the busted swiss army knife it is.
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Showing 1-15 of 17 comments
nome Feb 19 @ 8:37am 
yes, you can't grapple on to the person using magnet gun so you are unaffected by the throw, and then just rock while you are in his face
bro it can't counter blink and if that's countering blink then so can bow, duplicate, shrink ray,
Growth ray, time stop and all that lets you float.

Blink can counter all of them but easier. well all but Teleport and Respawn. blink can counter any ability if you can blink it just a blink of the projectile or blop.

The reason why blink was ever nerfed is because laser it's not like I'm saying blink needs to be nerfed bty.
I get what you're saying but I think of it as more of a utility item blink gun kinda does the the same thing you says magnet does, the best way to kill them is to do so right before they start the animation or get behind with dash and instantly kill them besides they can't hold it forever when you hear the drill sound it has a second till it stops.
yeah its relly anoying when you have found the perfect combow to use and the some inejust grabs you and yo cant do anyrhing about it pls make it towhere you can dash out of it or something
Dmitri Mar 1 @ 5:47pm 
I think magnet gun is pretty ok. It's possible to play around the startup and cooldown. It can only intercept projectiles and not rays or grounded objects. Duplicate can make it dangerous for them to pick up anything volatile. And they can only pick up black holes smaller than them.

One thing I agree about: I dislike that you can hold onto a player INDEFINITELY. Which is not great. You shouldn't be able to hold a player hostage like that.

If I were to change anything, it would be that.
Either have a timeout on holding another player, or allow the player to do something while grabbed, like being able to wrestle their captor around using movement, or be able to dash out or something
Last edited by Dmitri; Mar 1 @ 5:50pm
BlueFox Mar 13 @ 9:19pm 
100% agree with OP, it can counter way too many things, and use so easy to use and versatile that it takes little effort to successfully counter something. Yes, there's lots of ways to kill a magnet user, but with how easy it is to use magnet and be 90% safe is too much
Okay ngl ur just bad. In a competitive scene, nobody uses it because you can easily play around it. Rocket? Aim at the ground beneath them. Black hole? just avoid using that ability or enlarge it - they get deleted. Rusher with spike - the hell even is that. Downwards dash - meteor? Well, it is faster than magnet animation so just catch them off guard. Blink? look, magnet gun isn't exactly good for avoiding falling into the water. grenade? Catch them off guard or throw it away or prime it and throw at the last second. boulder? sure. but it's already countered by many things if it's alone. mine? I agree. Many things counter mines too. teleport? just activate it when they grab onto it - you teleport back and they teleport where you are. Respawn? well ur just bad for using that ability in the first place. Drill? catch them off guard. Don't be stupid and go straight into the magnet.
Mags Blk Mar 26 @ 9:00am 
You can hold a player indefinitely that should def be patched out.
Dusty Mar 26 @ 9:55pm 
I wish I could use my abilities while being held
nome Mar 27 @ 1:56pm 
Originally posted by Mags Blk:
You can hold a player indefinitely that should def be patched out.
it loses power after like 10 seconds
Originally posted by Alien:
Grab and move objects? Yes! Throw people into water/black holes? No!

Why? It disrupts the flow of the game to the point where it is annoying.

Rocket? Magnet gun.
Black hole? Magnet gun.
Rusher with spike? Magnet gun.
Downward dash? Magnet gun.
Blink? Magnet gun, hover in the air until platform reappears.
Grenade? Magnet gun.
Boulder? Magnet gun.
Mine? Magnet gun.
Teleport? Magnet gun.
Respawn point? Magnet gun.
Drill? Grab them before it starts with Magnet gun.

Need I say more to prove my assertion that it needs rebalancing?

No one ability should be a counter to all, this was your design philosophy before you released the magnet gun, I would like to suggest you readopt this idea by nerfing some of the capabilites of this weapon.

Beyond that this game whilst aimed at a lighthearted theme is a skill and physics based game, the magnet gun disrupts that by significantly reducing the learning curve and adding a handicap to people who use it to where they cannot learn other ability combinations as easily.

So please, rebalance this from the busted swiss army knife it is.
counterpoint, blink gun counters everything stated here (except respawns and teleports) and also counters stuff like spike+move platform, beam, the magnet gun itself, thrusters, and literally every other ability. magnet gun just is a blink that counters less and is easier to counter but in exchange you can throw stuff back at your attacker
Last edited by TheFancierWendigo; Apr 27 @ 5:50am
alban Apr 30 @ 10:19am 
@Allmighty I don't think that "skill issue" is a valid argument in Bopl Battle, because it is before all other things a game that you play with friends and a large part of the playerbase are just people who want to have a fun night with their friends without investing their time learning the meta.
alban Apr 30 @ 10:20am 
That said, I agree with your point that the magnet is pretty balanced.
Vykro May 2 @ 1:38am 
There is no problem with the magnet gun. I'm saying this as both a frequent user of this ability and regularly being on the receiving end of it.

No, it cannot reliably counter this many things. It has several flaws and if you don't know what you're doing, you will get killed.

This ability has a noticeable delay before it actually activates, so you need to be precise with your timing. It also has a similar problem with boulder, in that it can be baited. And unlike the boulder, magnet has a long cooldown, so if you get baited, you're screwed.

Originally posted by matthewspivy:
yeah its relly anoying when you have found the perfect combow to use and the some inejust grabs you and yo cant do anyrhing about it pls make it towhere you can dash out of it or something

"perfect combo" huh? Well, I got bad news for you mate - there is no such thing as a "perfect combo". Whatever combo you use, it will have a counter, and if it didn't, we would have a serious balance problem.

This is kind of like playing rock-paper-scissors, going paper every time, and then complaining that people sometimes go scissors.

Originally posted by BlueFox:
100% agree with OP, it can counter way too many things, and use so easy to use and versatile that it takes little effort to successfully counter something. Yes, there's lots of ways to kill a magnet user, but with how easy it is to use magnet and be 90% safe is too much

Define "way too many things". Most of the things mentioned by the OP aren't even really countered by the magnet gun. As I've stated above - no, it does not take "little effort" to counter something. You actually need to be good with your timing. And if your opponent knows what they're doing, spamming magnet is absolutely NOT 90% safe.

In regards to "catch a player and throw them into the sea", that only works if your opponent doesn't have any movement abilities (dash, grapple, teleport), or block. Being thrown by the magnet is no issue if you can just dash back.

What I personally like about the magnet the most, is that it is good at countering the most annoying abilities to fight against. Especially the g@$#!amn revive, to which there isn't really any counter aside from just killing them again before they get to use the revive (easy to say, good luck) or I don't know, placing a mine at the respawn and hoping they won't replace it?

But with the magnet, you can just pick it up and yeet it off the map.
Last edited by Vykro; May 2 @ 1:39am
NewbieX May 2 @ 12:06pm 
Originally posted by Alien:
Grab and move objects? Yes! Throw people into water/black holes? No!

Why? It disrupts the flow of the game to the point where it is annoying.

Rocket? Magnet gun.
Black hole? Magnet gun.
Rusher with spike? Magnet gun.
Downward dash? Magnet gun.
Blink? Magnet gun, hover in the air until platform reappears.
Grenade? Magnet gun.
Boulder? Magnet gun.
Mine? Magnet gun.
Teleport? Magnet gun.
Respawn point? Magnet gun.
Drill? Grab them before it starts with Magnet gun.

Need I say more to prove my assertion that it needs rebalancing?

No one ability should be a counter to all, this was your design philosophy before you released the magnet gun, I would like to suggest you readopt this idea by nerfing some of the capabilites of this weapon.

Beyond that this game whilst aimed at a lighthearted theme is a skill and physics based game, the magnet gun disrupts that by significantly reducing the learning curve and adding a handicap to people who use it to where they cannot learn other ability combinations as easily.

So please, rebalance this from the busted swiss army knife it is.
maybe try moving away. also no, teleport kinda invalidates magnet if they pick it up. if they pick up your teleport, you can literally just jump off and they could be dead
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