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Growth ray, time stop and all that lets you float.
Blink can counter all of them but easier. well all but Teleport and Respawn. blink can counter any ability if you can blink it just a blink of the projectile or blop.
The reason why blink was ever nerfed is because laser it's not like I'm saying blink needs to be nerfed bty.
One thing I agree about: I dislike that you can hold onto a player INDEFINITELY. Which is not great. You shouldn't be able to hold a player hostage like that.
If I were to change anything, it would be that.
Either have a timeout on holding another player, or allow the player to do something while grabbed, like being able to wrestle their captor around using movement, or be able to dash out or something
No, it cannot reliably counter this many things. It has several flaws and if you don't know what you're doing, you will get killed.
This ability has a noticeable delay before it actually activates, so you need to be precise with your timing. It also has a similar problem with boulder, in that it can be baited. And unlike the boulder, magnet has a long cooldown, so if you get baited, you're screwed.
"perfect combo" huh? Well, I got bad news for you mate - there is no such thing as a "perfect combo". Whatever combo you use, it will have a counter, and if it didn't, we would have a serious balance problem.
This is kind of like playing rock-paper-scissors, going paper every time, and then complaining that people sometimes go scissors.
Define "way too many things". Most of the things mentioned by the OP aren't even really countered by the magnet gun. As I've stated above - no, it does not take "little effort" to counter something. You actually need to be good with your timing. And if your opponent knows what they're doing, spamming magnet is absolutely NOT 90% safe.
In regards to "catch a player and throw them into the sea", that only works if your opponent doesn't have any movement abilities (dash, grapple, teleport), or block. Being thrown by the magnet is no issue if you can just dash back.
What I personally like about the magnet the most, is that it is good at countering the most annoying abilities to fight against. Especially the g@$#!amn revive, to which there isn't really any counter aside from just killing them again before they get to use the revive (easy to say, good luck) or I don't know, placing a mine at the respawn and hoping they won't replace it?
But with the magnet, you can just pick it up and yeet it off the map.