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They seem to have been trying but they simply aren't capable of getting a project like this to the point where it's more than an animation viewer.
Not to mention their project management skills... having to restart the project ~4 times now and swapping direction to a forced multiplayer F2P model? It's pretty nuts. The amount of work completely wasted must be insane.
The only thing they have going for them is the fact that buying high quality assets and jamming them into an engine like UE4 can make for some decent screenshots and teaser videos.
Obviously the primary draw on titles like this is the adult content but without a gameplay loop players will burn through that and get bored very quickly. Especially since their implementing Denuvo precludes the possibility of mods like you'd expect in Illusion titles.
This game, in the current closed beta, mitigates their lack of a gameplay loop by gating content with daily quests and a multiplayer system where you have to collect likes to get rolls to open lootboxes...
The problem is since they obviously have no gameplay loop this equates to "play x animation y times," or (to collect likes) "afk in this lobby until people hit like x times." This is necessary to unlock animations, which is going to take you months of logging in every day to get them all, so it's not skippable without paying more money to accelerate unlocking content that you already paid for.
Now should they just scrap all of this nonsense and release the base game as an animation viewer? Sure, but it wouldn't be very good and it would get old fast. What they really should have done, and is probably too late for them to do now, is kept to their initial concept and made an adult game with a vague gameplay loop that unlocks the adult content as users progress in some kind of single player story.
Realistically though it doesn't look like this game is actually going to launch. If it does it's got a hard online requirement so if you buy stuff in it then you'll lose it all the moment they turn the servers off due to it not doing very well.
Honestly yeah I feel the same yeah, the initial description of their original idea of a rougelike sounds intriguing and I was interested.
If this game ever releases I’ll probably just get a key for it after a year or two