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One way to unlock everything immediately is to go straight to the "normal" scenarios of the game (the third one ahead), there you will have more options and can modify several things immediately. You can also activate the advanced options immediately there.
On my PC it took forever to load all the textures, but it worked OK. Do you have 12 GB or more RAM?
Yes I have more than enough memory. Still, I rebooted and then it worked. Perhaps there was some leak or other that needed clearing up. Thanks!
You started a thread furious about limited options available in tutorial scenario (which A-Train classic does the same), didn't read replies correcting you wrong and went ahead and refunded while leaving negative review?
wew lad.
The other way to access the options menu will be to skip the first two scenarios and select scenario three or any none tutorial scenarios.
To be fair, it really shouldn't be designed like this for PC release. Configuration module should be either available on title screen or pre-launch. For all we know, there might've been an issue where game crashes because of some graphics settings and we can't change it until we would be able to enter game....where it crashes all the time. Without a way to reset settings outside the game, we would be stuck unless we wiped off game data.
This, and please make UI scaling *NOT* scale Report screens. They look ridiculous on smaller scales when they don't need to be.
Also, gib $30 off coupon please.
They're not locked *until you finished the tutorial scenarios*. They're locked *in* the tutorial scenarios. If you just select one of the non-tutorial scenarios, you have everything immediately, and nothing prevents you from doing so. Same as in A-Train PC Classic. Except there originally you didn't even have the option to play the later scenarios until you cleared the tutorials. That was only added in a later patch, but in Tourism at least you have this option on release.
Not to say I think this isn't a dumb way to do it, and honestly some of the absolute worst tutorial design I've ever seen, but it is not really any different from PC Classic in that regard.
@jwang - Really stupid to lock away options for the tutorials, too bad since now I'm not interested in this game any longer. You need to change this so players can go to the tutorials first but have the options available so they can customize the playing experience from the very beginning.
Is there a way to stop the clock and have it go forward at different speeds like in PC Classic? I take it there is an option to turn off the annoying elevator music.
One thing I saw was a real lack of content, I can't see the justification for a $60 price. In PC Classic there's at least 24 scenarios including the 3 tutorial ones. I saw 2 tutorial scenarios in Tourism but only about 5 or 6 other scenarios. That doesn't justify a $60 price, hardly a $30 price since there seems to be about 1/3 of the content of PC Classic. I still have plenty of scenarios to play in that one.
The one thing I didn't like about PC Classic was the Bullet Train function. Very difficult to find a clear path two hexes wide across the map and once you place the Bullet Train to build it can be stopped by the AI building a large building along that path. No real Eminent Domain to allow us to buy offending buildings and why doesn't the program stop the AI from building along that path in the first place once the Bullet Train station is set down on the map? It looks like the Bullet Train doesn't run on elevated tracks in Tourism, does it allow for building roads or other railroad tracks across the Bullet Train tracks? If so that kills the Bullet Train.
I picked up PC Classic for 60% off and feel that was a good deal. I'll wait a few years until I see at least a 60% off Tourism deal before I'd ever try giving this childish arcade console game another try.
I think you're being a little harsh on a game that you barely even played for 10 minutes. I can understand the frustration with the ♥♥♥♥♥♥ tutorials, and whatever price the offered content is worth to you is up to you to decide. However, your judgement that Tourism is a "childish arcade console game" is bizarre. As far as the mechanics go, Tourism offers almost the same things as PC Classic but then even more. By and large, Tourism is really an expansion of it. If anything, I'd say it's even more realistic than PC Classic, with the exception of buildings not needing materials anymore (they just get built very, very slowly without making bigger subsidiaries not worth building without material supply). The scale of time and space especially I think feels a lot more believable in Tourism compared to PC Classic. Be assured that aside from streetcars and vehicle upgrade research, every feature you have in PC Classic is present in Tourism - though some might have been changed a little and of course some other features were added.
Also, as far as the "console" part, PC Classic was just as much of a port of a 3DS game as Tourism is a port of a Switch game, and the series as a whole has been rooted deeply to consoles. Believe it or not, not every game that comes out on a console has to be an arcade game. See for example Panzer Front or Energy Airforce.
I think you should definitely keep an eye on this game if you enjoyed PC Classic, because really, this is just that but (mostly) with added features. Just don't play the awful tutorials. If you've played PC Classic, you should be fine without them anyways.
After you unlock things, you press "T" to open the slider and choose between 6 different speeds (speed 0 is pause). You can press the mouse scroll to pause immediately as well. And by pressing "F" you use fast foward. One thing that is missing from PC Classic are shortcut keys for setting speed. The keys 1-5 could be used for this, but they have no function at the moment. Another thing the A-Train Classic has that I wanted to see back is the ability to change the Z-level immediately to see the underground. In Tourism! you have to open the map and change it in the slider. By the way, the controls in general are bad, not optimized for keyboard and mouse and require a certain learning curve, but this also happens to some degree with A-Train PC Classic so if you were able to adapt to that game you probably won't have a problem with this one.
As for the scenarios, there are 11 in total (counting the tutorials, but if you play them again later at "medium" or "expert", they become full scenarios with all features like trucks, buses, trades, etc, that can be enjoyed as normal scenarios). The total is less than half of what PC Classic currently has. Although this is not much, depending on your pace it will be enough for hundreds of hours of gameplay.
I recommend waiting a while to see if there will be updates and improvements before trying to buy the game again. Waiting for a sale is also a good idea, although this will probably take several months. If you liked A-Train Classic then you will like Tourism! when you have access to all the options, it is basically the same but with quality of life improvements and some things simplified (no more trams, no more graphics showing population demand for services) and some things modified (trades depend on contracts, building materials are no longer mandatory, etc).