The Wayward Realms

The Wayward Realms

pythonfp May 24, 2024 @ 4:47am
Thirst and Hunger
Since the game will be based on Daggerfall, resting will be mandatory with fatigue accumulating whatever you do.

But what about thirst and hunger ?

What I found weird with DF was the protagonist spending a week in a dungeon with no source of food or water in his inventory.

I understand you have to get rid of some mechanisms to reduce the tedium but what I appreciate is how you have to plan your expedition to maximize your chances.
For example, In DFU, each time I visit a town, I seek general stores to get some torches and lanterns since parts of dungeons have no light source.
Originally posted by oncelostgames:
Thirst and Hunger do come into play as far as allowing your health to regain faster, helping you avoid diseases or illness, etc. but they won't be a necessity as one would find in a survival mode.
If we do make a survival mode it would be a separate thing.
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Showing 1-8 of 8 comments
fracs May 24, 2024 @ 5:23am 
survival mechanics should allways be optional!
DoffieMcDoffles May 24, 2024 @ 6:18am 
I believe that they've spoken about having thirst and hunger in some sort of survival mode which would be under a toggle.

My opinion is that having food and drink items without survival mode enabled wouldn't make much sense if eating the food stuffs wouldn't give some benefit. Of course the food having potion level effects wouldn't make any sense but if there was a passive effect called "Well Fed" and or "Thirst Quenched" that could apply after eating/drinking it would make it actually worth the time adding the food/drink items for the player and would allow an easier transition from a non-survival mode play-through if they had already been eating and drinking for the passive benefits before hand.
Last edited by DoffieMcDoffles; May 24, 2024 @ 6:20am
Atm0s May 24, 2024 @ 6:27am 
There are a bunch of ways food and drink can be done well. Buffs for certain foods you make/find/buy or needing to bring or hunt some rations for a full rest at camp, for example. With WR being an archipelago it brings in the opportunity to manage your ship's crew and thus victualling the ship properly could have an effect.
So long as the system is one that players would like to engage with rather than become a chore it could be fun.
That's my two pennies worth anyway.
pythonfp May 24, 2024 @ 6:43am 
Originally posted by fracs:
survival mechanics should allways be optional!

Agreed, this is not everyone's cup of tea.

Originally posted by DoffieMcDoffles:
I believe that they've spoken about having thirst and hunger in some sort of survival mode which would be under a toggle.

An option is the best I could hope for. :)
The author of this thread has indicated that this post answers the original topic.
oncelostgames  [developer] May 24, 2024 @ 7:31am 
Thirst and Hunger do come into play as far as allowing your health to regain faster, helping you avoid diseases or illness, etc. but they won't be a necessity as one would find in a survival mode.
If we do make a survival mode it would be a separate thing.
pythonfp May 24, 2024 @ 8:17am 
Originally posted by oncelostgames:
Thirst and Hunger do come into play as far as allowing your health to regain faster, helping you avoid diseases or illness, etc. but they won't be a necessity as one would find in a survival mode.
If we do make a survival mode it would be a separate thing.

Thank you for replying.
Fair enough ; it will limit the possibility of a player to brick his playthrough if he mismanaged his ressources.
BÆRD May 24, 2024 @ 10:03am 
Originally posted by oncelostgames:
Thirst and Hunger do come into play as far as allowing your health to regain faster, helping you avoid diseases or illness, etc. but they won't be a necessity as one would find in a survival mode.
If we do make a survival mode it would be a separate thing.
I hope you have looked into the popular Daggerfall and Daggerfall Unity mods. It might be an interesting gold mine of ideas of what people enjoy / want from Daggerfall like RPGs.
oncelostgames  [developer] May 25, 2024 @ 8:21am 
We play with those mods ourselves, so yes!
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