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If you see the text "Forward" and "Back" listed in your Controls, this actually refers to Mouse4 and Mouse5, the two side buttons on your mouse.
As far as the weapon wheel goes, I agree, it's not a great way to select weapons. It's only there due to tons of demand from players during the demo days. The weapon radial (Tab by default) is a far faster and more ergonomic way to select weapons, since it requires only a quick wrist flick to select a weapon, and it slows time when its active. You don't have to wait an arbitrary amount of time for the weapon wheel to confirm your selection, or click to confirm, or wait through each weapons stow/draw animations.
I use the mouse wheel this way in almost every game I play. I usually make use of MW left and right too, but if memory serves, originally they wouldn't take. I think I see what happened. Mousewheel forward and back is now mapped to mousewheel left and right. This is workable, but still not what I'm used to.
Per the weapon wheel, those using a controller would need it, right? I've never used a controller in my life. But this weapon wheel is worse than some because of the necessity to fire to equip. The weapon should equip automatically as the menu closes.
-- edit -- nix that, I didn't read your explanation. I only tried equipping the TNT because I was focused on just this one issue and didn't continue playing.
P.S. I'm looking forward to Cultic 2. It's looking good. Just remember us non-standard people when you hard-wire anything, eh.
Every mouse is different, and some mice will have additional buttons with custom functions on them, and how Windows interprets those buttons is gonna be down to your specific mouse and its drivers - but as far as Windows is concerned, Mouse 4 and 5 are Forward and Back, just as Mouse 1 is Left Mouse, 2 is Right.
https://www.google.com/search?q=forward+back+mouse+buttons
https://user-images.githubusercontent.com/24459435/81587407-48543d80-93b7-11ea-9c11-bcfbfa72ecca.png
When mouse wheel is bindable, it's usually displayed as "Scroll Up/Down" or "Mouse Wheel Up/Down", not Forward and Back.
CULTIC has -never- supported rebinding the mouse-wheel, even going back to the demo days. You can search the forums here and see plenty of folks asking about it.
That's what the weapon radial is for, as I mentioned. It's on TAB by default. The weapon radial and the scroll wheel are two completely different things. The scroll wheel is archaic and shouldn't even be in the game, in my opinion, but the community asked for it. I don't personally recommend using the scroll wheel as the weapon radial is far more optimal.
https://steamcommunity.com/sharedfiles/filedetails/?id=3417051853
Not much you can say. It is what it is.
I wasn't aware of a distinction between forward and back and up and down. All I can say is that I originally did have TNT mapped to scroll up and down and now it doesn't work. And that I regularly customize all four "buttons" with scroll up reserved for throwables. But I recognize it's non-standard and not all functions work how I like all the time.
PS. the way I use scroll up and down is no different from assigning a function to any other key. To suggest not using the scroll wheel does nothing but remove two very easily accessible buttons from my arsenal of bindings. The only issue is the scroll wheel can't be assigned to anything that changes behaviour if held such as crouch. But with toggle crouch the scroll wheel works fine.
https://mysupport.razer.com/app/answers/detail/a_id/6400/~/how-to-remap-keys-or-buttons-on-the-razer-naga-v2-pro-and-razer-naga-v2
My best guess is that you had your mouse wheel up/down re-bound to forward/back using software, and that binding changed between your last play session in CULTIC and now.
Again, CULTIC has --never-- supported directly rebinding the mouse wheel, and nothing has changed that would affect your bindings either - the last game update was over a year ago and nothing in that update made any modifications to how bindings work.
One example : Doom 2016 scroll up - throw equipment. Scroll down - crouch. Scroll left - change equipment. Scroll right - change weapon mod. I use settings similar to this in all my games.
I am not saying you are lying about support for the mouse wheel. I'm saying you should believe me when I say it used to work as I say. And now it behaves differently in a very specific way. Your change had a minor clash with unforeseen consequences.
Another PS : I do have a Razer. But its ability to change functions for the buttons doesn't change anything from your perspective. To change a key to a Windows Function, it very clearly defines the specific Windows function. I use side to side for forward and back for browsing, but my gaming setup doesn't use any functions because games don't understand system or browser commands.
Even with my cheap Redragon mouse and it's limited software, it took less than a minute to rebind my mouse wheel up/down to forward and back, which would resolve your issue, and replicate the behavior you're wanting. From everything I've seen in Razer's documentation, it supports this as well.
Unity's Input System not supporting wheel rebinding is a bummer for sure, and something I'd love to have a code fix for. Using your mouse's software to rebind around that limitation is a great workaround that I'd recommend you explore.
That's not a bad suggestion and may work for this game, but it would screw with my other games to rebind the mouse.
Razer supports custom setups for each game but I don't like using them. It just makes life more complicated and considering the amount of effort I put in to customize my games for left-handed play -- I don't know of a single developer that thought of having a default setup for lefties -- I don't need the extra complication.
Thanks for the input, but I fear I am wasting your time now.
So thanks again.