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One issue I have (in VR) is when "grabbing" either of the levers ... each go instantly to one or the other extreme forcing me to "hunt" with the controller for the zero position. It's not possible to do that IRL ... when you grab a lever it's precisely in the middle of the movement range.
I would humbly suggest (in VR) more of a floating scale for movement. Wherever in 3D space I "grab" the lever should become the zero point, and any deflection should be measured from that point as a reference. If I release the lever, the previous zero point should be forgotten, ready for the next "grab".
Currently introducing this system would require a lot of changes in the controls, warehouses construction and challenges, so we are unlikely to be working on it until we finish adding all the planned content. But we will try to test if it had a positive impact on the overall gameplay (the game may become too easy with it).
update suggestions
Is it possible to make an option button to immediately turn the field of view 180 degrees with 1 button before reversing if you have a high loading ?
To make a field of view option so that the eye view continuously follows the fork, so that you do not have to press camera reset every time?