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When asked whether the boots the protagonist wears are warm, the player can say "yes, they are". Five seconds later, this escalates into a fight without asking the player if they want to actually confront the opponents - the choices are written arbitrarily, cheaply and without any regard to some sort of literary and logical coherence.
I'm doing everyone a favour, and also doing one for myself and closing the youtube tab. Enough damage done to my sense of taste in art.
Regardless, this is just one example, but was more than enough for me to see what kind of "choices" and winding-up for them this game has.
My guy, if you think that a deserter, freezing and broke is asking about your boots out of curiosity, I dunno what to tell you. It's very obious that if you remark that "they are indeed warm", you are teasing and goading the deserter.
People killed for good boots back in the day. Literally.
It's just terribly done, terribly convenient writing which has next to zero expertise in it. I cannot make a sound argument in defense of whatever happened just in the first scene of this game.
For me, the moment the scene started I was like “Really though? You good?”, I knew these men were looking to rob Wiktor right away and that this was going to serve as a tutorial fight.
To each their own, the writing doesn’t suit your personal tastes, but to me it’s been perfectly clear and an interesting narrative to watch unfold. It’s worth giving the game another shot and some time; I find it particularly charming and refreshing in a way most recent offerings haven’t been.
I love this indie sphere of game development; give me a small team doing their best over a triple A studio churning out another copy of everything else out there any day.
But again, to each their own.