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Does anyone know if these actually run off a time system (i.e. the game tracks how many days have passed), or if they expire after certain main quests or acts?
1) Most quest seem to be act based - you have the entire act time to complete them. It would have been good to get a warning like "this is the last quest in this act, you need to finish side quests now or never".
2) There can also be a hint when you get the quest: if someone invites you to come to a place at afternoon, they mean you need to be there at next afternoon - tracked in ingame time. However the only quests I noticed so far that is like that has to do with a university and attending a lecture there.
Depending on what happens in the story those time limits might be actually meaningful: traveling to another place, a character dying and so on.
So i'm too confused how they work now.
Maybe some more clear explanation in in-game Help then?
I think a bigger problem is that the game does gimp some quest outcomes if you do not take the optimal order for some main quests, without you being given any clue about what the order is until you play through. For instance: in Act 1, if you do not do the main quest that gets you to the collapsed building and finish it so you can get Lelek first, there is no way to meet Mind check criteria in the quest that takes you to the hotel, so you get several people somewhat angry with the outcome of that one. This is generally OK for side quests where you see that you cannot examine some item and need to get other quests done first so you can get the relevant Salutor and its dimension stats, but for the main quests that was a bit of a letddown.