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The default anti-aliasing option for the game is called TAA, which smoothes, but also blurs the graphics a fair bit, especially for VR. It's the most performant AA solution though so we made it the default, we'll also be offering some more aggressive sharpening for it in the next patch but I totally get your preference to turn it off or turn on MSAA. MSAA is definitely a big hit in performance though so you can even try turning off AA altogether and upping the pixel density like hagerau suggested :)
I think the highest on our list would be to use Nanite in the future, raytracing and increased water fidelity would be really hard to make work without other improvements in performance but I'm hopeful that Nanite could work, although it's not yet compatible with VR so we haven't been able to test it.