Kayak VR: Mirage

Kayak VR: Mirage

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Sancho Mar 23, 2022 @ 2:29am
Telemetry
Coudl it be conceivable to spit out some raw telemetry* information on a local udp socket ?
It could be awesome to enjoy this game with a dynamic system !
Many thanks in advance.
* like world position, local velocity, local acceleration ...
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Showing 1-15 of 23 comments
Stellar  [developer] May 6, 2022 @ 4:43am 
This is something we'd like to look into. Can I ask which system you're using?
syberspider May 6, 2022 @ 5:48pm 
I just saw this game mentioned on a Discord channel, and was thinking the same thing. I have backed the YAW2 which gets telemetry from SimTools and their own 'GameEngine', however that uses joystick input.
There is also SimHub which has a 'WindSim' which could add a lot to the experience(breeze/varying wind based on speed).
TezzaBFord May 6, 2022 @ 6:56pm 
I am also a Yaw2 backer and would love to see telemetry data that can be used by Yaw2.
My understanding is this could be done either via a third party tool like SimTools (mostly used for but not limited to racing) or directly in the Yaw Game Engine Software they are developing as part of the Yaw2, which should not need Joystick input.
You may want to look at this YouTube Video from Yaw:
https://youtu.be/o4mWvCA0TW4
From Minutes 1 to 5 it shows the software and how it uses telemetry output from a game (DiRT Rally 2.0) to then control the Yaw 2 motion simulator.
PS looks like the Demo was recently updated to add (or increase) the water current (in race mode only?) and I was very impressed. Can't wait for the full release.
Last edited by TezzaBFord; May 6, 2022 @ 6:57pm
petey87 May 22, 2022 @ 3:21am 
Im having a 6dof Diy and im also looking for it to have telemetry :D it would awesome to feel the kayak and watereffects! Here is how you can add them https://www.xsimulator.net/community/threads/how-to-add-telemetry-output-into-a-game-simple-example.11080/
Oom Bloem May 23, 2022 @ 1:14pm 
sim tools please
widgity May 25, 2022 @ 5:50am 
I love that "telemetry data plz" on VR games is slowly becoming the equivalent of "VR plz" on flat games. The fact that devs often seem open to it is very much tempting me to get a motion platform!
nova May 25, 2022 @ 3:16pm 
Having tested your brilliant demo, I can see how a motion platform would mitigate some of the motion sickness induced by the yawing, by yawing the motion platform. Locking the headset camera to the kayak can then be an option. At the moment, it's locked to the horizon.

The movement in the game is so gentle, in terms of g-forces, that movement could almost be one-to-one with many motion platforms setups, with a gentle washout (return to zero).

Bobbing movement on the water would add tremendous immersion. So would some wind derived from the speed of the kayak.

I use FlyPTMover for the motion cueing on a DIY, 6DOF, rotary platform. Simply output the telemetry via UDP, as given in the link above, where FlyPTMover can easily pick it up. You will not be short of testers.:steamhappy:
Last edited by nova; May 25, 2022 @ 3:19pm
Dyborg Jun 26, 2022 @ 1:24am 
Updates? I have a yaw vr 2. Hope it works with Game Engine when released, that would be great
Stellar  [developer] Jun 29, 2022 @ 9:47am 
Originally posted by Dyborg:
Updates? I have a yaw vr 2. Hope it works with Game Engine when released, that would be great

We're still interested in doing this but had to prioritise the rest of the game a bit before digging into this further so I'm afraid we won't be able to make it for launch I'm afraid.
Dyborg Jul 1, 2022 @ 12:26pm 
ok thanks, we can wait. :steamthumbsup:
Sancho Jul 18, 2022 @ 2:51am 
Originally posted by Stellar:
This is something we'd like to look into. Can I ask which system you're using?
As petey87 said, the game can just spit out angles / velocity / acceleration vectors on a localhost udp socket ... the remaining work is done by each simulator ^_^ (either diy and commercial)
Goodman Jan 4, 2023 @ 9:06am 
as a yaw2 owner (and someone who bought the game too) I'm looking forward to this too and happy to test when the time comes :) no rush though, focus on important stuff first!
-|T1TAN|- Jul 19, 2024 @ 4:15am 
Originally posted by Stellar:
Originally posted by Dyborg:
Updates? I have a yaw vr 2. Hope it works with Game Engine when released, that would be great

We're still interested in doing this but had to prioritise the rest of the game a bit before digging into this further so I'm afraid we won't be able to make it for launch I'm afraid.

Any news on the motion sim development?
grzegorz77 Jul 19, 2024 @ 10:07am 
Originally posted by -|T1TAN|-:
Originally posted by Stellar:

We're still interested in doing this but had to prioritise the rest of the game a bit before digging into this further so I'm afraid we won't be able to make it for launch I'm afraid.

Any news on the motion sim development?

Yes.
This was described in the news and in one of the last topics.
Stellar  [developer] Jul 24, 2024 @ 3:08am 
Originally posted by -|T1TAN|-:
Originally posted by Stellar:

We're still interested in doing this but had to prioritise the rest of the game a bit before digging into this further so I'm afraid we won't be able to make it for launch I'm afraid.

Any news on the motion sim development?

Yep, we've finally added telemetry output to the game that can be turned on from the general settings. Join our discord and chat in the telemetry channel or let me know here how it's working for you :)
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