Kayak VR: Mirage

Kayak VR: Mirage

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Craig1287 Jul 12, 2021 @ 11:32pm
Do we have to attach controllers to a stick?
Saw the video of the dev playing and noticed the Index controllers connected to a stick/pole. When we play it, can we just use the controllers in our hands? I know it would be less precise, but it's probably how I'd play.
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Showing 1-7 of 7 comments
BigMak Jul 13, 2021 @ 1:24am 
I was wondering the same thing, I'd think it would not be convenient to navigate the menus with the controllers on a stick and I would personally not like having to attach them and remove them when info from navigation around the gui and pedalling.
Stellar  [developer] Jul 13, 2021 @ 4:04pm 
Originally posted by Craig1287:
Saw the video of the dev playing and noticed the Index controllers connected to a stick/pole. When we play it, can we just use the controllers in our hands? I know it would be less precise, but it's probably how I'd play.

The game totally works with just controllers, the stick mode is just a fun addon for people who want to have a more immersive experience but we play the game ourselves with just controllers all the time to make sure it feels great like that too.

You're right that currently navigation is a little clunky when the controllers are attached to the stick, you can use some quick keyboard shortcuts to open levels etc but really digging will have to be done by aiming the stick with the controllers attached.
Craig1287 Jul 14, 2021 @ 7:00pm 
Very cool, thanks for the reply.
Gonzaxpain Jul 15, 2021 @ 7:45am 
Originally posted by Stellar:
Originally posted by Craig1287:
Saw the video of the dev playing and noticed the Index controllers connected to a stick/pole. When we play it, can we just use the controllers in our hands? I know it would be less precise, but it's probably how I'd play.

The game totally works with just controllers, the stick mode is just a fun addon for people who want to have a more immersive experience but we play the game ourselves with just controllers all the time to make sure it feels great like that too.

You're right that currently navigation is a little clunky when the controllers are attached to the stick, you can use some quick keyboard shortcuts to open levels etc but really digging will have to be done by aiming the stick with the controllers attached.

The way they grab the controllers in the videos I've watched seems totally wrong. It should be done in a realistic way like in "Phantom: Covert Ops". They nailed the kayak handling on that game. Please do the same, this looks great so far but that part not so much.
R3dF0x [Qc] Jul 15, 2021 @ 9:40am 
Originally posted by Gonzaxpain:
The way they grab the controllers in the videos I've watched seems totally wrong. It should be done in a realistic way like in "Phantom: Covert Ops". They nailed the kayak handling on that game. Please do the same, this looks great so far but that part not so much.
What's wrong? I watched the 2 videos and there doesn't seem to be any difference 🤔
Photo Jul 22, 2021 @ 8:56pm 
Originally posted by Stellar:
Originally posted by Craig1287:
Saw the video of the dev playing and noticed the Index controllers connected to a stick/pole. When we play it, can we just use the controllers in our hands? I know it would be less precise, but it's probably how I'd play.

The game totally works with just controllers, the stick mode is just a fun addon for people who want to have a more immersive experience but we play the game ourselves with just controllers all the time to make sure it feels great like that too.

You're right that currently navigation is a little clunky when the controllers are attached to the stick, you can use some quick keyboard shortcuts to open levels etc but really digging will have to be done by aiming the stick with the controllers attached.


An idea for menu navigation with paddles: Once a user has selected 'stick mode'. Have big hit boxes, keep it simple, maybe 2 boxes on left, 2 boxes on right, maximum to keep it easy, for changing the main options such as what river. Wouldn't worry about it for things like graphic settings and whatever.

For reset to checkpoint during a river, if that's in this: Maybe hold the paddles (stick) above the users head for a duration. Can even make that bring up a hit menu for Check Point, or Restart River
Last edited by Photo; Jul 22, 2021 @ 9:02pm
RONSUN Jul 30, 2021 @ 11:18am 
I made my own paddle a few years back for the VR Kayak game Downstream, and it vastly improved gameplay for me. Here's a vid, it was simple to make and well worth doing - https://www.youtube.com/watch?v=QwY0auRhh6Q

I just checked out your trailer and those graphics look jaw-dropping, however it does seem to lack the speed and exhilleration of the earlier DownStream game, which was hard to master but fun to play
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Date Posted: Jul 12, 2021 @ 11:32pm
Posts: 7