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Just like real-life operations, eh? Isn't that interesting....
I prefer to get all my freights dropped off ASAP but I also run regular passenger services. I haven't bothered doing the fuel pumps this time and added the observation coach on day 1 because it adds it's bonus whether trailing or leading. No need to turn the train!
I generally have environment sounds off because they annoy me and, I'll admit, run with no trees or detail just because I grew up in the Pennine uplands of northern England where there is similar scenery to what's on my screen.
The game is a good mix of strategy (what contracts to take, do I rush milestones, where do I expand) and fun running trains. It's like a personal on-screen interactive model railway(road). Well thought out graphics, the locos are just what you'd expect for a line such as this in the era represented, full of hand-me-downs and cast-offs in reality.
I find I really look forward to future development of the game and many more enjoyable hours playing.
I rarely complete a full day (once you get past day 1) in 1 session. The save game works well, I find, at least with my current level of expansion.
While the bonus is great, it is just that, a bonus. The real money is made in the deliveries themselves. My daily operation wraps up with the 2nd freight run returning to the interchange. If something hasn't been delivered, so be it. I'm not going to spend 15 minutes IRL shoving a car a mile down the track and back for an extra $10. I'll have plenty of time to do that waiting on the first freight run the next morning.
The goal is to maximize deliveries. The faster you can move the freight down the line, the faster you can turn over the next day for more. It's all about what maximizes your revenue/hour IRL.
If it gets too tedious I give up as I only have 2 days per week to play.
The idea sounds fantastic, I mean I’ve played all the Trains sims to date and transport management sims as well.
At least the AI runs the management sims!
Keep an eye on this and hopefully better AI implemented later.
Cheers
I can imagine though if you put this down for a few weeks/months and go off and play other games. It would be impossible to pick up where you left off?
I find a lot of management sims expect you to just play them and never have another game in your library. Devs can be very tunnel visioned that way, as (obviously) they are working on there own product!.
The good ones ‘self manage’ them selves and ‘tick over’ enough for you to pick up where you left off after a few hours.
Anyway, the OP has raised very good points.
not at all! the save game function works just fine and the switch list (to say nothing of the CTC) is great for keeping track of things, so the only limitation there is one's own focus and retention of what's what upon return after a pause.
https://steamuserimages-a.akamaihd.net/ugc/2416832826722622104/C8190B1C0BC1CC019150AF2E5A3776F82840646D/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false