Railroader

Railroader

Wood Ward Mar 16, 2024 @ 11:20am
What are the advantages to the Bradley 1915 and Pullman 1893 Passenger Coaches?
From what i can see the Bradley 1915 Coach while it can carry 24 more passengers is over double the empty weight and the Pullman 1893 car carries 10 less pax while being 20K lbs heavier than the default Pullman 1900. Can some explain why i would bother using these other coaches when i could instead keep stacking more and more of the Pullman 1900's. Do you get paid more money per passenger with the heavier coaches?
< >
Showing 1-15 of 18 comments
Kerry Mar 16, 2024 @ 12:42pm 
More passengers, more money, shorter train.
CMDR Sweeper Mar 16, 2024 @ 1:18pm 
Train length is something you may want to consider looking into when it comes to length vs certain short stations.
How many cars can you get in the "zone" for loading and unloading at certain stations if you are using Ai control for an example.
Wood Ward Mar 16, 2024 @ 1:20pm 
Originally posted by Kerry:
More passengers, more money, shorter train.
Yes the train is shorter, but its alot heavier because all the Coaches are twice the weight despite not carrying twice the passengers. That weight can quickly spiral to the point where the engine is burning alot more coal and water for every mile
Wood Ward Mar 16, 2024 @ 1:24pm 
Originally posted by CMDR Sweeper:
Train length is something you may want to consider looking into when it comes to length vs certain short stations.
How many cars can you get in the "zone" for loading and unloading at certain stations if you are using Ai control for an example.
I thought about this but from what ive seen as long as youve got one passenger car in the load and unload area it will load and unload all connected passenger cars
Kerry Mar 16, 2024 @ 1:36pm 
Originally posted by Wood Ward:
Originally posted by Kerry:
More passengers, more money, shorter train.
Yes the train is shorter, but its alot heavier because all the Coaches are twice the weight despite not carrying twice the passengers. That weight can quickly spiral to the point where the engine is burning alot more coal and water for every mile

The point is you don't have to carry as many cars for more passengers. That's more money for you per trip.
Originally posted by CMDR Sweeper:
How many cars can you get in the "zone" for loading and unloading at certain stations if you are using Ai control for an example.
I don't believe your entire passenger train needs to be in the loading "zone".
bfcmik Mar 16, 2024 @ 4:33pm 
Definite that only 1 passenger car needs to be in the zone to load the whole train. I generally use a fusee at Whittier because I don't like blocking the road :steamhappy: which means only the 1 car is in the station zone, but all 3 coaches load.
coenvijge Mar 17, 2024 @ 1:58am 
Originally posted by bfcmik:
Definite that only 1 passenger car needs to be in the zone to load the whole train. I generally use a fusee at Whittier because I don't like blocking the road :steamhappy: which means only the 1 car is in the station zone, but all 3 coaches load.

Yep, that's correct. It's enough that even a small part of one coach is stopped 'touching' the (un)lloading zone.

At Whittier I'm (at the moment) 'running around' (after using the wye to reverse the engine) on the third track and leaving the consist on the second track. I have a train with two observation cars and three 60 pax cars. I can only do that if I stop the train manually (or adjust the position later).

Only reason to get 'heavy' coaches I can think of is indeed to reduce the length of my train while augmenting the capacity (i.e. to keep on doing the same movement that I do at this moment with a higher capacity).

__:loco::carriage::carriage::carriage::carriage::carriage:__
Last edited by coenvijge; Mar 17, 2024 @ 2:00am
Wood Ward Mar 17, 2024 @ 1:28pm 
Originally posted by coenvijge:
Originally posted by bfcmik:
Definite that only 1 passenger car needs to be in the zone to load the whole train. I generally use a fusee at Whittier because I don't like blocking the road :steamhappy: which means only the 1 car is in the station zone, but all 3 coaches load.

Yep, that's correct. It's enough that even a small part of one coach is stopped 'touching' the (un)lloading zone.

At Whittier I'm (at the moment) 'running around' (after using the wye to reverse the engine) on the third track and leaving the consist on the second track. I have a train with two observation cars and three 60 pax cars. I can only do that if I stop the train manually (or adjust the position later).

Only reason to get 'heavy' coaches I can think of is indeed to reduce the length of my train while augmenting the capacity (i.e. to keep on doing the same movement that I do at this moment with a higher capacity).

__:loco::carriage::carriage::carriage::carriage::carriage:__
Ive never found train length to be a big issue for myself tbh because a Pax train's coaches are much longer individually than like a coal hopper, so with a Pax train and coal train of equal length the Pax train will be easier to manage because their are way less total cars and so there is a lot less Slack on the couplers. Since i am regularly running 30+ car coal trains i dont mind having really long passenger trains if it means i can cut down on their weight a bunch and so my Pax locomotive is cheaper to run because its burning less fuel.

I made the original post because i wanted to know if their were any hidden mechanics in relation to Pax ops. I saw another steam discussion where a guy posted a screenshot of him making like 40K+ dollars a day with Pax on day 26 of operations and i am on day 35+ and not even breaking 1K dollars a day in Pax operations.
Last edited by Wood Ward; Mar 17, 2024 @ 1:28pm
Kerry Mar 17, 2024 @ 1:43pm 
Originally posted by Wood Ward:
Originally posted by coenvijge:

Yep, that's correct. It's enough that even a small part of one coach is stopped 'touching' the (un)lloading zone.

At Whittier I'm (at the moment) 'running around' (after using the wye to reverse the engine) on the third track and leaving the consist on the second track. I have a train with two observation cars and three 60 pax cars. I can only do that if I stop the train manually (or adjust the position later).

Only reason to get 'heavy' coaches I can think of is indeed to reduce the length of my train while augmenting the capacity (i.e. to keep on doing the same movement that I do at this moment with a higher capacity).

__:loco::carriage::carriage::carriage::carriage::carriage:__
Ive never found train length to be a big issue for myself tbh because a Pax train's coaches are much longer individually than like a coal hopper, so with a Pax train and coal train of equal length the Pax train will be easier to manage because their are way less total cars and so there is a lot less Slack on the couplers. Since i am regularly running 30+ car coal trains i dont mind having really long passenger trains if it means i can cut down on their weight a bunch and so my Pax locomotive is cheaper to run because its burning less fuel.

I made the original post because i wanted to know if their were any hidden mechanics in relation to Pax ops. I saw another steam discussion where a guy posted a screenshot of him making like 40K+ dollars a day with Pax on day 26 of operations and i am on day 35+ and not even breaking 1K dollars a day in Pax operations.

Ahhh. Yeah the trick to passenger operations is to take as many passengers to all stops as you can. So the more passengers you have on your train, the more you can earn. Get as many passengers as you can on one train, run it both ways and stop at all stations along the line, then profit.

You do have to wait a couple of hours for the trains to fill up to capacity initially, but that's all there is to it. More passengers = more money, so those 84-car passenger cars are where you earn the big bucks. Having an observation car on the end of the train helps too as it adds like a 20-25% bonus to every fare.

I'm currently running a passenger train from Whittier to Alarka Junction and back every day with seven of those 84-passenger cars behind the big Pacific, and I'm getting around 400 dollars per stop, sometimes higher. I've seen 500 to 600 per stop on some days, easy, so I clear 2,000 dollars after 4 stops.

It wouldn't be a stretch to get forty thousand a day by the time I have the whole railroad unlocked. Gonna need a lot more passenger cars for that though.
Last edited by Kerry; Mar 17, 2024 @ 1:48pm
coenvijge Mar 17, 2024 @ 3:24pm 
At day 5. Running today 38 trains between Whittier and Bryson (in both directions). One train/hour, including running around and turning the engine. Around 5K today.
For me the length of the train is only important for running around at Whittier. No problems yet because the max capacity I used today is 122. A four car train (25+60+60+25) is enough.
On day 6 I'll run until 08.00 with a 3-car train (25+60+25), from 08.00 to 20.00 with a 4-car train, to end the day again with the 3-car consist.

:loco:
Kerry Mar 18, 2024 @ 2:09am 
Originally posted by coenvijge:
At day 5. Running today 38 trains between Whittier and Bryson (in both directions). One train/hour, including running around and turning the engine. Around 5K today.
For me the length of the train is only important for running around at Whittier. No problems yet because the max capacity I used today is 122. A four car train (25+60+60+25) is enough.
On day 6 I'll run until 08.00 with a 3-car train (25+60+25), from 08.00 to 20.00 with a 4-car train, to end the day again with the 3-car consist.

:loco:

Well, I don't turn the train around. I do things push-pull style,

Also, using two observation cars reduces the amount of money you get instead of increasing it further (diminishing returns).
LionkingCMSL Mar 18, 2024 @ 6:10am 
One thing to consider when running the Osgood-Bradley coaches is their weight when heading up the Red Marble Grade west of Nantahala.

As a test I ran a train consisting of 7 O-B coaches, a baggage car, and one heavy Pacific (P-43) and it didn't make it up the grade. It needed 2 of the heavy Pacifics to make the climb.

So, I caution about loading up with the O-B coaches to carry passengers as their weight leads to diminishing returns.

Currently, my passenger train from Sylva to Andrews consists of a heavy Pacific, Obs, (platform leading), 4 Pullman Palace coaches, Obs (platform trailing). The reason for the two obs is because the wye at Andrews cannot handle that length of train, it makes it easier just to turn the engine at Dillsboro, and I get the bonus in both directions.

Running two observations in that configuration is prototypically correct as the Reading did it with their Crusader, when steam hauled, with custom tenders to hide the curved end of the lead observation car.
Last edited by LionkingCMSL; Mar 18, 2024 @ 6:12am
Kerry Mar 18, 2024 @ 9:20am 
Originally posted by LionkingCMSL:
One thing to consider when running the Osgood-Bradley coaches is their weight when heading up the Red Marble Grade west of Nantahala.

As a test I ran a train consisting of 7 O-B coaches, a baggage car, and one heavy Pacific (P-43) and it didn't make it up the grade. It needed 2 of the heavy Pacifics to make the climb.

So, I caution about loading up with the O-B coaches to carry passengers as their weight leads to diminishing returns.

Currently, my passenger train from Sylva to Andrews consists of a heavy Pacific, Obs, (platform leading), 4 Pullman Palace coaches, Obs (platform trailing). The reason for the two obs is because the wye at Andrews cannot handle that length of train, it makes it easier just to turn the engine at Dillsboro, and I get the bonus in both directions.

Running two observations in that configuration is prototypically correct as the Reading did it with their Crusader, when steam hauled, with custom tenders to hide the curved end of the lead observation car.

Curious, you don't get diminishing bonuses from the two observation cars? Try it with one instead of two, you may end up with more cash.

I have the same number of cars on my passenger train as you right now (seven O-B Coaches and one observation car.) I don't use the baggage car as I'm playing career mode so it's not available to me.

However, I'm only going up to Alarka Junction from Whittier right now. I haven't made it to Nantahala, and by the time i do so I will likely have enough funds for a second heavy Pacific, though it's more likely that I will have a Berkshire by that time which is far more powerful than the P-43, with its' 65,000+ pounds of tractive effort versus the P-43's 43,900 pounds. Try a single Berk up that grade with eight cars instead.
Last edited by Kerry; Mar 18, 2024 @ 10:18am
LionkingCMSL Mar 18, 2024 @ 10:31am 
Originally posted by Kerry:
Curious, you don't get diminishing bonuses from the two observation cars? Try it with one instead of two, you may end up with more cash.

The two obs have to be pointed in opposite directions at the end of the train in the direction they are headed. This gives you bonuses in both directions. I make a substantial amount of cash using the two obs. I cannot only use one obs with the 6 car train as turning the train at Sylva(Dillsboro) would be a pain and the wye at Andrews cannot handle a 6 car passenger train.

So when the loco is pulling the one obs platform will be next to the tender and the other will be facing outward at the end of the train.

The bonus only works when the platform is at the rear end of the train, so if they are both facing the same direction you will lose a bonus.

I cannot explain it better than that.

Diagram follows.
Key: P= Platform, V = Vestibule, C = Coach, L = Loco (with tender if required).
L - P-V - C - C - C - C - V-P

As you can see no matter which end the loco is on there is always a platform at the end of the train
< >
Showing 1-15 of 18 comments
Per page: 1530 50

Date Posted: Mar 16, 2024 @ 11:20am
Posts: 18