Railroader

Railroader

philbill Dec 14, 2023 @ 4:26am
Time delay on Fusee and then proceed setting?
Perhaps 4-5 mins to allow passengers to disembark?
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Showing 1-5 of 5 comments
LTL King Dec 14, 2023 @ 4:38am 
Originally posted by philbill:
Perhaps 4-5 mins to allow passengers to disembark?
If you set a fuse before the train leaves it would burn out before getting there.
lyonsviper27 Dec 14, 2023 @ 5:01am 
i agree, it would be nice to have a system for passenger stops. i have a dedicated passenger train, i just set a fusee at the platform and center the train when the notification appears. i'm not too far where its overly repetitive but i'm sure ill get there. I would not be surprised if some type of passenger time table network is added.

@LTL King - the in-game fusee does not burn out.
Last edited by lyonsviper27; Dec 14, 2023 @ 5:01am
Cmpshops Dec 14, 2023 @ 7:08am 
On the prototype American railroads, fusees have a burn-time of 10 minutes. Fusees can be used to maintain spacing between trains moving in the same direction on non-signaled territory if a train operating at less than track speed might be overtaken by a following train. Track torpedoes would be interesting to include in the operation as well!
DorniNerd  [developer] Dec 14, 2023 @ 3:25pm 
Originally posted by philbill:
Perhaps 4-5 mins to allow passengers to disembark?

We do have some ideas for fusees that will be interesting when we can catch up and get them implemented.
philbill Dec 14, 2023 @ 4:59pm 
Like most people I have a dedicated passenger train. Currently moving between 3 stations. I just keep removing and replace the middle fusee to keep it running.
"that will be interesting when we can catch up" Now that's what comes with a successful game. :steamhappy:
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Date Posted: Dec 14, 2023 @ 4:26am
Posts: 5