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Enjoying the SIMULATION, is the reason why I've seen many ask for passenger models. Hoppers now show their loads in the Experimental branch, isn't that just eye candy also? Took the time to put that into the game to add to the realism, but can't or won't with passengers? What's the difference? I don't see anything mentioned in the roadmap about passengers other than it was implemented in 2024.2
The passengers can just be static figures always sitting in the rail cars. For the station platforms, they and luggage can be static also, more appear over time as more people wait, then disappear as they board the train. This would be a great indication that everyone at the station has boarded your train by seeing no more passengers standing on the platform. Also a good indication of how successful your passenger service is by how many people you see waiting for the trains. Also, an easy way to see when peak passenger times are now that a scheduler has been implemented.
It's not much of a simulation if the things that interact with our trains are not simulated. Otherwise, we're just driving trains around in a post-apocalyptic world where everyone is dead and we see no freight being loaded or unloaded because it's 'just eye candy'. The only interaction we see is in some dialog popup box as a statistic.
If the devs don't know how to model people, then find someone who can.
300 passengers on day 3 just between Ela and Whittier? Wow...I only had like 50, maybe 75...
If you're bouncing your passenger train back and forth like a tennis match, it is easily possible. 30 here, 25 there....adds up.
I don't think the stations populate that quickly on day 3 since # of passengers spawned is partly reliant on industry tier; on day 3 the highest tier available would be 2, maybe 3? I've got all the Ela/Whittier industries on tier 5 now and I might get 300 between the two of them over the course of a day.
The system, at the moment, is just meant to be simple. There is no demand/supply curve, it simply is a "spawn rate" for passengers that is adjusted based on time of day and local contract levels.
Eventually, we would like to see it be more realistic, but for the time being we'd rather folks run and play with passengers how they would like. The timetable feature is actually a step toward that direction, since passengers would not spawn unless passenger trains were scheduled.