Railroader

Railroader

YUNG HENNEY Dec 27, 2024 @ 6:07pm
Visible passengers
Will there ever be visible passengers? Even if they don't actually move but just stand at stations then disappear and reappear on the carriage i'd be happy.
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Showing 1-15 of 21 comments
DorniNerd  [developer] Dec 27, 2024 @ 7:10pm 
Edit: made a mistake here on my OG post, it is something we’d like to do but when we updated the roadmap we removed the stretch goals section. Will look at updating it!
Last edited by DorniNerd; Dec 28, 2024 @ 8:45am
cancer352 Dec 28, 2024 @ 12:13am 
That's really poor, you carry passengers and no passenger can be seen inside the coach :steamthumbsdown:
Rudolf Jan Dec 28, 2024 @ 12:26am 
Originally posted by cancer352:
That's really poor, you carry passengers and no passenger can be seen inside the coach :steamthumbsdown:
Early access. No reason to complain about what we got till now.
avgwarhawk Dec 28, 2024 @ 5:51am 
Originally posted by cancer352:
That's really poor, you carry passengers and no passenger can be seen inside the coach :steamthumbsdown:
Just eye candy and not necessarily needed to enjoy the simulation. I'd be satisfied with some luggage and a few people waiting on the platform.
Imperial Strikeforce Dec 28, 2024 @ 6:28am 
2
Well, if the OP's request is 'just eye candy', then so is yours.

Enjoying the SIMULATION, is the reason why I've seen many ask for passenger models. Hoppers now show their loads in the Experimental branch, isn't that just eye candy also? Took the time to put that into the game to add to the realism, but can't or won't with passengers? What's the difference? I don't see anything mentioned in the roadmap about passengers other than it was implemented in 2024.2

The passengers can just be static figures always sitting in the rail cars. For the station platforms, they and luggage can be static also, more appear over time as more people wait, then disappear as they board the train. This would be a great indication that everyone at the station has boarded your train by seeing no more passengers standing on the platform. Also a good indication of how successful your passenger service is by how many people you see waiting for the trains. Also, an easy way to see when peak passenger times are now that a scheduler has been implemented.

It's not much of a simulation if the things that interact with our trains are not simulated. Otherwise, we're just driving trains around in a post-apocalyptic world where everyone is dead and we see no freight being loaded or unloaded because it's 'just eye candy'. The only interaction we see is in some dialog popup box as a statistic.

If the devs don't know how to model people, then find someone who can.
Last edited by Imperial Strikeforce; Dec 28, 2024 @ 7:06am
avgwarhawk Dec 29, 2024 @ 5:01am 
Originally posted by Imperial Strikeforce:
Well, if the OP's request is 'just eye candy', then so is yours.

Enjoying the SIMULATION, is the reason why I've seen many ask for passenger models. Hoppers now show their loads in the Experimental branch, isn't that just eye candy also? Took the time to put that into the game to add to the realism, but can't or won't with passengers? What's the difference? I don't see anything mentioned in the roadmap about passengers other than it was implemented in 2024.2

The passengers can just be static figures always sitting in the rail cars. For the station platforms, they and luggage can be static also, more appear over time as more people wait, then disappear as they board the train. This would be a great indication that everyone at the station has boarded your train by seeing no more passengers standing on the platform. Also a good indication of how successful your passenger service is by how many people you see waiting for the trains. Also, an easy way to see when peak passenger times are now that a scheduler has been implemented.

It's not much of a simulation if the things that interact with our trains are not simulated. Otherwise, we're just driving trains around in a post-apocalyptic world where everyone is dead and we see no freight being loaded or unloaded because it's 'just eye candy'. The only interaction we see is in some dialog popup box as a statistic.

If the devs don't know how to model people, then find someone who can.
Eye candy is not necessary for game play. The game is developing and evolving. Grow with it and provide support. Your diatribe of just go find people to create people is less than helpful.
Last edited by avgwarhawk; Dec 29, 2024 @ 7:16am
YUNG HENNEY Dec 29, 2024 @ 1:23pm 
Originally posted by DorniNerd:
Edit: made a mistake here on my OG post, it is something we’d like to do but when we updated the roadmap we removed the stretch goals section. Will look at updating it!
Awesome, really hope it comes :)
YUNG HENNEY Dec 29, 2024 @ 1:25pm 
Originally posted by Imperial Strikeforce:
Well, if the OP's request is 'just eye candy', then so is yours.

Enjoying the SIMULATION, is the reason why I've seen many ask for passenger models. Hoppers now show their loads in the Experimental branch, isn't that just eye candy also? Took the time to put that into the game to add to the realism, but can't or won't with passengers? What's the difference? I don't see anything mentioned in the roadmap about passengers other than it was implemented in 2024.2

The passengers can just be static figures always sitting in the rail cars. For the station platforms, they and luggage can be static also, more appear over time as more people wait, then disappear as they board the train. This would be a great indication that everyone at the station has boarded your train by seeing no more passengers standing on the platform. Also a good indication of how successful your passenger service is by how many people you see waiting for the trains. Also, an easy way to see when peak passenger times are now that a scheduler has been implemented.

It's not much of a simulation if the things that interact with our trains are not simulated. Otherwise, we're just driving trains around in a post-apocalyptic world where everyone is dead and we see no freight being loaded or unloaded because it's 'just eye candy'. The only interaction we see is in some dialog popup box as a statistic.

If the devs don't know how to model people, then find someone who can.
Totally agree!
x1Heavy Dec 29, 2024 @ 6:26pm 
Its early in the game yet. There will be people at some point. Im not much on passenger but out of respect for 80+ people waiting at tiny Ela Station (Which should be grand central by now...) I am evolving.
kildar501 Dec 30, 2024 @ 7:56am 
Really want to say something snarky here but I'll refrain. I've got a railroad to run. Not worry about little things on a game that's only been out for a year in Early Access.
GHKtruc Dec 30, 2024 @ 8:07am 
Biggest gripe with passenger so far is they are seemingly never ending. I've done like 300 fares on day 3 going back and forth between ela and whittier. Not a realistic amount of passengers between 2 stations that are basically no mans land.
sbmarauderman03 Dec 30, 2024 @ 9:31am 
Originally posted by GHKtruc:
Biggest gripe with passenger so far is they are seemingly never ending. I've done like 300 fares on day 3 going back and forth between ela and whittier. Not a realistic amount of passengers between 2 stations that are basically no mans land.

300 passengers on day 3 just between Ela and Whittier? Wow...I only had like 50, maybe 75...
kildar501 Dec 30, 2024 @ 10:05am 
Originally posted by sbmarauderman03:
Originally posted by GHKtruc:
Biggest gripe with passenger so far is they are seemingly never ending. I've done like 300 fares on day 3 going back and forth between ela and whittier. Not a realistic amount of passengers between 2 stations that are basically no mans land.

300 passengers on day 3 just between Ela and Whittier? Wow...I only had like 50, maybe 75...


If you're bouncing your passenger train back and forth like a tennis match, it is easily possible. 30 here, 25 there....adds up.
sbmarauderman03 Dec 30, 2024 @ 11:02am 
Originally posted by kildar501:
Originally posted by sbmarauderman03:

300 passengers on day 3 just between Ela and Whittier? Wow...I only had like 50, maybe 75...


If you're bouncing your passenger train back and forth like a tennis match, it is easily possible. 30 here, 25 there....adds up.

I don't think the stations populate that quickly on day 3 since # of passengers spawned is partly reliant on industry tier; on day 3 the highest tier available would be 2, maybe 3? I've got all the Ela/Whittier industries on tier 5 now and I might get 300 between the two of them over the course of a day.
DorniNerd  [developer] Dec 30, 2024 @ 11:05am 
Originally posted by GHKtruc:
Biggest gripe with passenger so far is they are seemingly never ending. I've done like 300 fares on day 3 going back and forth between ela and whittier. Not a realistic amount of passengers between 2 stations that are basically no mans land.

The system, at the moment, is just meant to be simple. There is no demand/supply curve, it simply is a "spawn rate" for passengers that is adjusted based on time of day and local contract levels.

Eventually, we would like to see it be more realistic, but for the time being we'd rather folks run and play with passengers how they would like. The timetable feature is actually a step toward that direction, since passengers would not spawn unless passenger trains were scheduled.
Last edited by DorniNerd; Dec 30, 2024 @ 11:06am
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Date Posted: Dec 27, 2024 @ 6:07pm
Posts: 21