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IRL the Atlantic Locomotive Works probably is delivering where you want, but that get's included in the final price. What's wrong with doing the last miles as 'never used rolling stock' on your own RailRoad with your own traction. It probably saves you money (but not simulated in the game atm).
I would prefer a fixed interchange for new rolling stock, independent from the one that you are using at the specific moment for the rest of your car's. Seems more realistic that the same Locomotive Works and the same RailRoad are always using the same, fixed delivery point on your network. Also because I presume that at the point the responcebality of the Atlantic Locomotive Works ends and yours begins.
I believe the perfect spot for a third, fixed, centralized interchange point would be the empty stretch of track near Bryson, just past the Appalachian Hardwoods factory. It's completely blank and there's no industries nearby other than the aforementioned furniture factory, plus it's near the center of the railroad once you have the entire route unlocked, so it would be a good place to centralize incoming deliveries that can then be distributed across the map.
Additionally, the game might also be simulating so-called "revenue moves" from the Atlantic Locomotive Works across the Class One lines your railroad bridges, which is when a locomotive is towed dead across the route of a railroad that doesn't own it.
Hyce recently did a "stories from the shop" episode that discussed a revenue move that caused him and his crews no end of trouble during his time at the Interbay shop on the BNSF near Seattle.
Here's that video:
https://www.youtube.com/watch?v=F-Jb1L8ShrY
True, however the big yard and roundhouse in Bryson is smack-dab in the middle of the route, meaning it makes the most sense to have power and other captive stock there initially, before being dispatched to the other ends of the line.
In short, that line never connected to an outside railroad except for the interchanges in Andrews and Graham County.
There's nothing wrong with using creative liberties to reopen that part of the route then.
We have no plans to use that chunk of railroad for anything more then representing the line that was still present at the time the game takes place. We will be leaving it to the modders to build and build on the map as they see fit and desire to do.
I believe there are currently a few mods that do extra interchanges and other stuff to the map near Bryson specifically.