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I have not tried the sandbox. I'm guessing it is possible to create the rail system of ones choosing?
I think one of my biggest negatives with the game so far is the lack of shortline-type struggles of low revenue, decrepit engines, and operational challenges. Absent those, it feels arcadey, which kinda makes the map feel like it doesn't match the gameplay.
It will take weeks of game time before you even start to believe you might succeed
Because if this is a historically-accurate reproduction of that line, I would imagine that the railroad builders and operators would want to make it anything but a puzzle. At least very much strive for that, even if not initially getting it right.
I'm playing for just a few hours, just getting the bridge behind Ela built, and I'm already questioning the sanity of the builders of the railroad sometimes. Like, who and why would design the tracks at Ela station to literally be a zigzag shape? Why not just connect the middle zigzag track (the one behind the station) with the main line to give a lot more leeway in operating this station? I have no clue. I am not a railroad builder, but this looks and feels quite weird. There are other strange places across the map that I've already seen, like "missing" intersections here and there. Seriously, is it better to make trains do a lot of maneuvers instead of just making a couple more intersections? I'm asking because I really don't know, maybe it is.
If this is a historical reproduction, does anyone know why would they build the tracks in such a strange way? Including what OP mentions as well. Do we know what were they thinking when building that?
If this is just a railroad puzzle game served under the sauce of allegedly historically accurate visuals, then of course there's little question to the purpose of the builders, because these builders were thinking of giving you fun time. Then this is understandable, though I'd wished that there were some affordable buildups later in the game, with the puzzle focus shifting to something new from the already beaten layouts.
While the devs lean heavily on the history of the Murphy branch, their depiction (track-laying) isn't a 100% accurate snapshot of what it was like for the era. If you are really interested in how this line looked when it was at its peak usage, there is a plethora of information you can scour by doing a simple internet search. This line pretty much hit its peak around the same time diesel engines were introduced. As the automobile became more popular and trucks began to deliver more goods and road/highway systems were improved, the need for this line decreased throughout the 50s and 60s, and when textile manufacturing began being outsourced in the 70s and 80s, that was pretty much the last nail in the coffin for the Murphy branch to be profitable. Now that the paper mill in Canton (halfway between Sylva and Asheville) ceased operations last summer, the only things keeping this line alive are the GSMR and the 3-4 industries that still rely on rail service between Sylva and Asheville...and it probably won't be long before they are gone as well.
The Parson Pulp & Lumber Company owned the Appalachian Railway (1906-1935) and so answers question why Ela, NC has such a crazy track plan to the place.
Also the Appalachian Railway (1906-1935) haul passengers and freight from a couple of small towns and villages were along the right of way and with said small towns and villages being on a Native American reservation that a section of the Cherokee Nation live on.
It might make for interesting alternate history to rebuild the Appalachian Railway (1906-1935) as a branch line in the game given that it was rip up for the building of the great smoky mountains national park in the mid 1930s and would add some more traffic in freight and passengers to anyone's railroad.
Mainly I want to have a easier source of logs than the Walker branch line to get logs from I'm running single player in my game of Railroader, and from just looking at the Walker branch line is going to be a pain in the neck to work and being one person I would love to up tier Whittier sawmill.
But working the Walker branch line to get logs from is too problematic for me I am at tier 3 with Whittier sawmill and still got the Whittier Interchange trying at higher tiers with Walker branch line and with no tracks to store log cars on till Whittier sawmill needs it is not workable so add tracks at Whittier sawmill for log cars and maybe the Appalachian Railway (1906-1935) add as well please thank you if you can.
As for the track layout in the game, that’s what you have to work with. The challenge of the game is to make the best use of what you have got and plan accordingly.
In the real world, weird track layouts are usually the product of either geographic features or land ownership ones (i.e a landowner of adjacent tracks (of land) refuses to give wayleave, access or sale, often historically because the presence of the railway can inflate value (or atleast the perception of value).
I believe that the game can be both a problem solving puzzle and a relatively accurate recreation of the Murphy branch of the era (I don't think these are mutually exclusive), however from my understanding the role of the game (and the player) isn't to demonstrate a museum, its to put the player in administrative control of a shortline, which I feel should allow more creative licence on layout.
I think the milestone system works quite well for this. Want a harder game? Don't do milestones e.g: don't build the Dillboro depot, want a historically accurate route, only build the bits that actually exist. On the flip side, those who are either more into the management perspective or primarily see games as primarily entertainment rather than education, I think would appreciate more opportunities to expand their lines. Perhaps in the future we will have more mutually exclusive milestones (The only one I'm aware of at the moment is East Whittler vs. Sylva interchange), which will also make the diversity of operation between multiplayer sessions more interesting too.
fwiw, these are just my opinions they are neither right or wrong, feel free to disagree with them. As I said in my first post, I look forward to see how the game develops in early access, and I'm impressed with what is currently making up the game
While true, solving the same puzzle over and over again, do not add much fun to it.
However, this is where you can tie into the addicting upgrade and economy mechanic of the game and provide an upgrade to your railroad track to fix these issues.
And then you have to make a decision as a player, spend the money or live with it and keep the cash for other purchases.
The tannery at East Sylva would have been on private land and the railroad would have accessed each of the south side sidings through gates and there would likely have also been a gate at the entrance to the branch into the main plant or, if not, then gated access to the various sidings.
https://www.loc.gov/maps/?fa=location:north+carolina%7Cpartof:sanborn+maps%7Clocation:sylva&st=image
https://www.wcu.edu/library/digitalcollections/travelwnc/1910s/index.html
I also remember reading a 70 page 'paper' about the building of the line from the WCU archives, but can't seem to find the link for it at the moment.