Railroader

Railroader

Game stuttering, what can I do?
Ever since I've bought this game it stutters on my PC as I drive trains and move the camera around. I'll assume since no one is complaining about this issue this game runs flawlessly on everyone else's computer but mine.

Let me give my PC Specs:

Windows 11 Pro 64 bit
Ryzen 9 3900X 12 Core Processor 3.79 GHz
RAM 64 gigs
NVidia RTX 2080Ti 12 gig VRAM
DirectX 12
Solid State HDD
Display res 2560 x 1600 with 144 Hz refresh rate

Game settings:
I can put all of the in game graphic settings to 'very low' and move the sliders for Draw Distance, Tree density, and Detail density all the way down and there is still a minor bit of stutter in the game.

VSYNC and particles settings make no difference.

My PC specs are above the 'recommended' specs for this game. The game stutters way too much, especially between Whittier and Bryson. Also, there are certain spots of the map, always in the same place where the game jumps for a split second and the sound cuts out and back in where the volume changes to a different level. It's as if my loco is crossing the spot where the map is stitched together.

I'm assuming no one else is having stuttering issues? I don't know if it's issues with the game being in early development and dev haven't taken the time to optimize or the issue is with my PC. I don't have hardly any background tasks running, and plenty of available memory.

Is there anything I can do to resolve the issue? Have others had this problem and found
way to resolve it? I haven't uninstalled and reinstalled the game yet to try that, I don't know if that would even make a difference.

I enjoy the game but I'm about fed up with the stuttering.

Any help would be appreciated.
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Showing 1-4 of 4 comments
Karlack26 May 21, 2024 @ 7:22pm 
I dont have stutters, but the game does not run well on my system. There is some older post about performance.
There is still some major optimisations to be done. its a sluggish 40-60fps. At 1080p for me with similar hard ware to yours. I have a better gpu.

Examples of stuff that needs work.
Like non of the locos use LODs. GPU struggle when something has a lot of polys and that object is tiny on the screen. So if you get a lot of locos in a area they will tank fps.
The Trees are pretty gpu intensiveness for some reason as well.
There is persistent haze that slams the gpu as well. One of the modders i was talking to disabled it in his testing and found some more frames with it gone.

The game also has pretty hefty memory foot print for what it looks like.
High settings and 1080p its using 4-6gb of video ram which is around what TSW4 uses. Which tells you the game is doing a lot of unnecessary work relative to what we see on screen. MY gpu usage jumps all over. The game is never is fully utilising my gpu. Some thing is causing it to choke.
Its a RX 7800xt with 16bg of video ram.


i found use Medium settings keep trees around 1.0 turn off Vsync and just use the in game fps cap at 60fps, its will smooth out frames some. if you not getting a solid 60fps vsync just makes it all feel worst. run it at 1080p if you can.
Disconnected any controllers you may have the game detects them and it can do weird things.
Last edited by Karlack26; May 21, 2024 @ 7:24pm
TheLostPenguin May 21, 2024 @ 10:39pm 
It doesn't run flawlessly for me, but with the tree density down at I think .7 or .8 and everything else maxed I mostly get 60fps at 1080p on a 1080ti. There's certainly times when it dips a little, and of course the big stutter complete with nasty audio pop when crossing between map tiles.
Definitely feels like very little if any optimisation done so far though, whilst the average performance is fine for me considering the age of my gpu, it's SCREAMING to achieve that i a way that very few games cause. But since the game is maybe early beta and possibly even still at the alpha stage that's not surprising, nobody puts a huge amount of effort into optimisation until the rest of the game is at least mostly in place.
Thanks for the replies. I did finally uninstall the game and reinstall and that significantly helped. After I reinstalled I played between Sylva, E. Whittier, and up to Connelly with virtually no sutter/lag. So maybe it needed a fresh install. Between Whittier and Bryson is where it's the worst. However, I imagine the problem will creep its way back in.

Update: Played today, still stutters.

With all the information you've given me, I'd have to say shame on the developers for spending time developing new features and not prioritizing optimizing the game first.
Last edited by Imperial Strikeforce; May 22, 2024 @ 6:54am
TheLostPenguin May 22, 2024 @ 10:42am 
Originally posted by Imperial Strikeforce:
Thanks for the replies. I did finally uninstall the game and reinstall and that significantly helped. After I reinstalled I played between Sylva, E. Whittier, and up to Connelly with virtually no sutter/lag. So maybe it needed a fresh install. Between Whittier and Bryson is where it's the worst. However, I imagine the problem will creep its way back in.

Update: Played today, still stutters.

With all the information you've given me, I'd have to say shame on the developers for spending time developing new features and not prioritizing optimizing the game first.
There's usually little point trying to do a huge amount of optimising early on, because you can get everything running sweet then next feature you implement either touches or requires partial rewrites of your nice optimised code, and now you no longer have nice optimised code anymore. So you fix any obvious big problems as you come across them, but leave a lot of that work until later when you have a high degree of confidence that you're feature complete so you're not wasting time in multiple loops of trying to optimise stuff that's going to get changed or impacted in a month or two.
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Date Posted: May 21, 2024 @ 6:46pm
Posts: 4