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There is still some major optimisations to be done. its a sluggish 40-60fps. At 1080p for me with similar hard ware to yours. I have a better gpu.
Examples of stuff that needs work.
Like non of the locos use LODs. GPU struggle when something has a lot of polys and that object is tiny on the screen. So if you get a lot of locos in a area they will tank fps.
The Trees are pretty gpu intensiveness for some reason as well.
There is persistent haze that slams the gpu as well. One of the modders i was talking to disabled it in his testing and found some more frames with it gone.
The game also has pretty hefty memory foot print for what it looks like.
High settings and 1080p its using 4-6gb of video ram which is around what TSW4 uses. Which tells you the game is doing a lot of unnecessary work relative to what we see on screen. MY gpu usage jumps all over. The game is never is fully utilising my gpu. Some thing is causing it to choke.
Its a RX 7800xt with 16bg of video ram.
i found use Medium settings keep trees around 1.0 turn off Vsync and just use the in game fps cap at 60fps, its will smooth out frames some. if you not getting a solid 60fps vsync just makes it all feel worst. run it at 1080p if you can.
Disconnected any controllers you may have the game detects them and it can do weird things.
Definitely feels like very little if any optimisation done so far though, whilst the average performance is fine for me considering the age of my gpu, it's SCREAMING to achieve that i a way that very few games cause. But since the game is maybe early beta and possibly even still at the alpha stage that's not surprising, nobody puts a huge amount of effort into optimisation until the rest of the game is at least mostly in place.
Update: Played today, still stutters.
With all the information you've given me, I'd have to say shame on the developers for spending time developing new features and not prioritizing optimizing the game first.