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Did anyone not look at the pictures? It's withing visual tolerance.
Especially the 2nd image. It's directly under the spot.
You can not tell me that the tender in this spot can't get water because it's not in the right spot.
Yeah that's great but there's more than 1 engine in the game and they all have different distances between the end of the loco or tender and the water fill location.
All three screenshots are taken at an angle. The 2nd one is the one closest to a shot straight at the water spout, but if the camera angle is off by just a bit, it might look like the loco is parked in the correct place, but in reality, it's off.
That being said. Some of the tenders does have a very small margin for error, but then again, sometimes when you refill, it looks like half the water column hits the top of the tender.
A suggestion could be the devs added a limited sideways motion to the water spouts (just like IRL where they are adjustable by a few degrees).
Yes I did look at the pcitures. And yes, sometimes you are very close and have to move your engine a little bit to 'get water'.
And there is also, like SeniLiX explaind
Taking your first person to the opposite side of the track (placed on a immaganary line that makes a 90° angle with the tracks helps (me) a lot. If you remember where the hatch exactly is (i.e. by placing/recording/make notes of the text or other points on the side of the tender) you can even 'line up' your engine only by looking from the ground level. (Remember that you don't have to open the hatch; the water just passes through it; not nice to see from above, but who cares (and who would notice it) if you are doing your refilling with the first person from ground level.
But maybe we need an option 'easy water/coal' and 'normal water/coal'. Where 'easy water/coal' is a setup in a way that youre tender gets water/coal just placed anywhere near the sprout/coal refilling point (like in some 'old' railroad games) and 'normal water/coal' is the situation like it is done at the moment in the game.
A option like that is not needed for me, I'll leave an option like 'easy water/coal' always turned off and will set it to 'normal'. Because servicing your engines is an essential part of this kind of railroad games IMO. (I would enjoy it also if it was extended with 'oiling' and 'small maintenance', based on the miles you make with your loco.) Making refilling too 'easy' or 'fast' takes away some of the fun and realism of the game.
As far as AI.
If AI can stop a precise distance from a fuse.
Then why can't AI be able to stop and get water?
In another issue I have about AI that would be for another thread but seeing as someone believes I am using AI to get water. (Which I'm NOT using in this instance)[/b]
When AI is coming to a stop it should stop, not creep along. However depending on grade and possibly other factors. The train continues to creep for a few car lengths.
Move 1/2 car it usually moves about 1/4-1/3 car.
There is no defined car length. Even stopping at a set distance from another train isn't the same.
There are unknown factors, probably depending on the car length going towards the other train or the engine length.
It needs to be defined in the code of 40'
20' is 1/2 car not anything else.
When AI stops on a grade it won't actually stop. It starts to roll back and will go full throttle to get back to its original position then try to stop again and can even run out of water.
AI needs to JUST STOP.
Other engines like like you see here.
https://steamcommunity.com/sharedfiles/filedetails/?id=3159293888
Not perfectly aligned yet still, do not have a problem.
https://prnt.sc/4j82YT6CgywV
They installed a hose, bag or made them rotate so no engine had to perfect.
https://www.alamy.com/stock-photo/steam-train-filling-water.html?sortBy=relevant
This is close enough. Moving 2 inches just to get water is rediculous.
https://steamcommunity.com/sharedfiles/filedetails/?id=3158993029
Pic 2 however should be pretty well aligned, even with the camera, however you forgot the most important thing in railroading, you have to curse and cuss at the watering tower to teach it who is boss, then it works! :D
Because currently it's not programmed in. Each locomotive and water tower needs to have the points defined for the AI to reference to do it, and it it just hasn't been defined in that way yet. it's in the works as far as I know.
I only added that because someone mentioned AI and veered the conversation.
That's for another thread. I know it's not programmed and hope for it to come.
NOT the issue.
Let's keep it to the topic of the spout is close enough on some tenders but not others.
Let's just widen the hitbox a little and fix the issue so there are no doubts about it.
This has been in game development since games have been developed.
When creating hit boxes developers have always thought.
What if a player sees they did not get hit but did because the hitbox is at the exact edge of the character.
They did not want players to get the impression and cause any doubt.
So they shrunk the hitbox a little so there would be no doubt whether or not you were hit.
For this instance you would make it just a little bigger. So there is no doubt as to whether or not it is within the limits.
If there's doubt.
Change it.
Also realize the hit box IS already bigger. You can fill a tender as long as any part of the water column clips the hatch instead of being directly over the center of it, you make it any bigger and your going to be filling through a solid piece of sheet metal. Honestly, by your argument on character hitboxes, then they should be made smaller. It should be blinding obvious that water can enter the hatch, not .1mm of the water column is touching.
From your original pictures, none of them are a successful stop for water. There is the shooting advice "aim small, miss small." You should be aiming to stop with the spout directly over the hatch every time. Do that and when you get cases like the picture in the last, you'll be pleasantly surprised it is filling, not upset that the the others aren't.