Railroader

Railroader

thebear05 Feb 4, 2024 @ 10:35pm
Too Many Cars
The Whittier interchange gave me some thirty cars at 6:00am this morning. Two of these were Stenzel MFG, both were empties. However Stenzel has a loaded inbound car already in their siding. Their siding can only take two cars. I am going to shuffle them around to see what happens, I might have to leave one our till the next day.
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Showing 16-30 of 32 comments
thebear05 Feb 8, 2024 @ 3:49am 
Originally posted by Iron Angel:
Got the same sort of problem, sidings are full and cars are not unloading after a couple of days. Do I need to take them back to the Interchange or just leave them?

You need to leave the car somewhere until they can be delivered. The interchange will not take then until the waybill has been cycled. I do not know how the game will respond if you cycle an undelivered full car. It could possibly affect your reputation.
Lemon Friend Feb 8, 2024 @ 5:24am 
As far as I know, you can only cycle your own cars (e.g. your logging cars), not interchange generated cars. The tag above each car (displayed by pressing TAB) will let you know where the car needs to be.
Cranky Pete Feb 8, 2024 @ 7:41am 
Originally posted by Iron Angel:
Got the same sort of problem, sidings are full and cars are not unloading after a couple of days. Do I need to take them back to the Interchange or just leave them?

I have the same problem. Some industries are cycling the delivered cars in about 24 hours, and then Stenzel is going on 3 days and 3 cars jammed in that siding. They have not cycled themselves...
Nikoli Voldkif Feb 8, 2024 @ 8:16am 
Originally posted by Cranky Pete:
Originally posted by Iron Angel:
Got the same sort of problem, sidings are full and cars are not unloading after a couple of days. Do I need to take them back to the Interchange or just leave them?

I have the same problem. Some industries are cycling the delivered cars in about 24 hours, and then Stenzel is going on 3 days and 3 cars jammed in that siding. They have not cycled themselves...
Make sure the cars are different types. For stenzel, you want to make sure that you have metal stock and an empty for machine parts in the siding. If you don't then the industry can max out on production and have no cars to load, or have cars to load but no raw goods to process.
Iron Angel Feb 8, 2024 @ 10:35am 
Originally posted by Nikoli Voldkif:
Originally posted by Cranky Pete:

I have the same problem. Some industries are cycling the delivered cars in about 24 hours, and then Stenzel is going on 3 days and 3 cars jammed in that siding. They have not cycled themselves...
Make sure the cars are different types. For stenzel, you want to make sure that you have metal stock and an empty for machine parts in the siding. If you don't then the industry can max out on production and have no cars to load, or have cars to load but no raw goods to process.
OK so it take longer than i fought and need to make sure i have an empty car there. ok thank you
thebear05 Feb 8, 2024 @ 12:37pm 
Didn’t someone winge about the game being boring and repetitive. In this particular situation you have to meet the challenge and solve it to the best of your abilities.
Pete Puma Feb 8, 2024 @ 12:47pm 
in my day we had a few industries, like Fisher Body, and Champion Paper the required multiple pickups and deliveries a day.
What a real railroad would do in this situation is off-spot the car. Off-spotting is where you put the car on a siding near where it's supposed to go, usually on a runaround track or passing siding. Then the the car is spotted properly once room opens up for it.
bfcmik Feb 9, 2024 @ 3:57pm 
Originally posted by A Fat, Angry Serval:
What a real railroad would do in this situation is off-spot the car. Off-spotting is where you put the car on a siding near where it's supposed to go, usually on a runaround track or passing siding. Then the the car is spotted properly once room opens up for it.
I had to do that for Whittier when I received too many cars for the load areas.
I have also noticed that Whittier sawmill now loads the cars one at a time instead of every car being equally being loaded. Even those that were nearly loaded stopped until the car in front finished loading.
Lemon Friend Feb 9, 2024 @ 4:00pm 
Whitter saw mill will still load multiple cars at a time if there's a backlog. Once the backlog is handled, cars load one at a time. That's the same for all industries now.
Last edited by Lemon Friend; Feb 9, 2024 @ 4:01pm
Originally posted by bfcmik:
I have also noticed that Whittier sawmill now loads the cars one at a time instead of every car being equally being loaded. Even those that were nearly loaded stopped until the car in front finished loading.
They seem to load simultaneously for me. But what I'm seeing is that some of the flat cars only fit 25 tons of dimensional lumber rather than the normal 40 tons, and as a result those cars finish loading before the others.
Last edited by A Fat, Angry Serval; Feb 9, 2024 @ 6:52pm
cdnrdnck Feb 9, 2024 @ 9:02pm 
Originally posted by Rudolf Jan:
Just like in real life. If you don't want this, be careful in leveling up the tier.
yes thats the answer
thebear05 Feb 10, 2024 @ 1:50am 
The interchange in my game has gone back to normal. However I just had a physics issue when separating a car. The couplers were inside each other and when pulling the cars apart the air hose would not let go and after stretching, the hose pulled the whole train back together. The air hoses were undone at the time. A reload and pulling the car from the other end fix the problem. First issue I had in the game!.
Nah you work with what you get tbh.
My first and only singleplayer game I've played with Railroader since my friend got it for me and another buddy about a couple weeks ago.
I at one point for the Whittier Interchange got 28 cars.
24 were for Sawmill
3 for Stenzel
1 for Ela Farm
technically if you work in the cars smoothly, Sawmill can hold 7 cars in each siding that are loadable. Stenzel as well as Ela Farm can hold up to 3 as well with the same kind of maneuvering.
So I don't think the "extra" cars are really extra, rather its a sort of stress testing to see how efficient and capable your operations are even if say it "doesn't look right".
Nikoli Voldkif Feb 10, 2024 @ 2:00pm 
Originally posted by A Fat, Angry Serval:
They seem to load simultaneously for me. But what I'm seeing is that some of the flat cars only fit 25 tons of dimensional lumber rather than the normal 40 tons, and as a result those cars finish loading before the others.
The sawmill will do that if there is stuff already produced. The various industries have an internal warehouse that is hidden that stores inbound and outbound goods. If the industry has stuff in the outbound inventory then it will attempt to load all the outbound cars at once. If it has ran out of the stuff in inventory then it will load only a single car as it is produced.
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Date Posted: Feb 4, 2024 @ 10:35pm
Posts: 32