Railroader
Seriously, no Coal and Water at Sylva?
Ok, this is you main interchange. It is vast compared to anything I have encountered between Sylva and Alarka. There REALLY needs to be coal and water just like at your first start point in Whittier. By the time you have Sylvan you will have some big loads and loco's and definitely should have those amenities with all the other industry there.
A big oversight by dev's to this point IMO
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27 yorumdan 16 ile 27 arası gösteriliyor
Question does building the dillsboro yard give you a coaling and water tower. I've purposely held off on buying the tracks to sylva until I can finish expanding westward. Currently I'm on the final phase of the Fontana lake bridge and the second phase of the alarka branch construction.
I have learned of this discussion to wait with the expansion to Sylva. When the interchange moves there, you have to haul the cars a longer distance.
En son richardbolito tarafından düzenlendi; 27 Oca 2024 @ 14:17
İlk olarak DragonHalo99 tarafından gönderildi:
Question does building the dillsboro yard give you a coaling and water tower. I've purposely held off on buying the tracks to sylva until I can finish expanding westward. Currently I'm on the final phase of the Fontana lake bridge and the second phase of the alarka branch construction.

The Dillsboro Engine Service adds coal and water towers, same as what you've got at Bryson. It also adds 5 service tracks (3 in a roundhouse) and a turn table.

The Dillsboro Yard gives you 3 storage tracks and a short passing loop.

I posted a screenshot of the track work you get with the two milestones earlier in the thread. The only track there if you buy the track to Sylva without the two Dillsboro milestones is the track the manifest freight is currently passing on.
En son AshHill07 tarafından düzenlendi; 27 Oca 2024 @ 16:00
İlk olarak zielscheibe tarafından gönderildi:
İlk olarak bfcmik tarafından gönderildi:
Totally disagree with this.

The sticking to the original is going to be a fantastic selling point for this game. Too many games out there have started off really well then caved to the pressure from a few vocal individuals to make it 'easier'.

The current situation works well with a bit of planning:
- If you have Sylva opened and are still running little G16s or T17s then you had your priorities all wrong.
- Build up your fleet then expand to Sylva.
- Build up your fleet or you definitely will not manage to get to Alarka! You need G26s or Atlantics for the passenger trains and Mikados/P43 Pacifics to haul the thousands of tons that have to be taken there


you are totaly right :steamthumbsup:

LOL, what is he totally right about? The accuracy of the route or that his way of playing should be everyone else's way of playing?

As far as accuracy of the map, does anyone even know how this rail line looked back in the 60's to know if this game is modeled accurately? Do the devs have a treasure trove of historical photos for every mile they included in this game to ensure accuracy? Highlight doubt it. Other than track layout, because it's still the same today and town names, that's probably it.

As far as how to play for success. There is no 'right way' to play this game and I'll power up those steep grades just fine and I won't need to waste a ton of money for a fleet of locomotives to do it either. Just watch. :steamthumbsup:
DorniNerd  [geliştirici] 28 Oca 2024 @ 4:48 
İlk olarak Imperial Strikeforce tarafından gönderildi:
İlk olarak zielscheibe tarafından gönderildi:


you are totaly right :steamthumbsup:

LOL, what is he totally right about? The accuracy of the route or that his way of playing should be everyone else's way of playing?

As far as accuracy of the map, does anyone even know how this rail line looked back in the 60's to know if this game is modeled accurately? Do the devs have a treasure trove of historical photos for every mile they included in this game to ensure accuracy? Highlight doubt it. Other than track layout, because it's still the same today and town names, that's probably it.

As far as how to play for success. There is no 'right way' to play this game and I'll power up those steep grades just fine and I won't need to waste a ton of money for a fleet of locomotives to do it either. Just watch. :steamthumbsup:

As a point of note, we do have a large reference collection and access to a lot of railroad documents of the late 40s and 50s... Including images. These references include the railroad's indepth engineering maps from a time where they kept everything on record about what was where...

While we did make some changes and alterations for the game and a short line RR, a lot of decisions and elements do match their real world "then" counterparts.
En son DorniNerd tarafından düzenlendi; 28 Oca 2024 @ 4:50
İlk olarak Imperial Strikeforce tarafından gönderildi:
As far as how to play for success. There is no 'right way' to play this game and I'll power up those steep grades just fine and I won't need to waste a ton of money for a fleet of locomotives to do it either. Just watch. :steamthumbsup:
You go right ahead and play how you want. At the end of the day no pixels will be starved or be out of work because of your gameplay :steamhappy:
Personally I like historical accuracy within the game. During these times, trains, much like cars did not have a fueling station every 20 miles. Today I finished the Bryson bridge and ran my first passenger train to the small depots in woods. Topped off coal and water knowing there was none to be had in the area. I like the challenge. I let the AI run it. AI appear to be fuel efficient. We humans heavy on the throttle!
This map is loosely based on the Murphy Branch; Unless the devs have access to historic maps that I can't find then there is no evidence of the logging lines, the sawmill, the extensive yards in Bryson or Dillsboro.

I have checked the Sanborn maps that are available, historic aerials and Google searched for history to back up the track plans and I can't find anything to support a number of locations. That doesn't mean that they don't have access to resources I don't, just saying I can't find anything and that's fine because its a game and they are letting you build your own railroad not operate it as the Southern or its predecessors.

So I don't think there is any reason not to include a wye/turntable, water column, coal, diesel in Sylva or over at the interchange yard. Honestly, I would eliminate Dillsboro yard and service facilities and move them all to the interchange yard location. I also would not make it a large facility like Bryson, make it small like E. Whittier and allow Bryson to be your main facility for the entire line. Include an engine shed, service track for refueling and a wye.
As bfcmik says modelling a transport/distribution game on an actual working short line would be a huge selling point. I watched RRO turn into chaos overtime trying to please some of the players. This game requires you to plan your workday, assigning the correct locomotives to the various tasks. If the locomotive fuel and water facilities are where the actual ones were you need to plan with that in mind. You do not send a yard switcher on a run half way across the map. Equally you do not use a large locomotive to shut freight car around.
İlk olarak cmdzerosixtwo tarafından gönderildi:
This map is loosely based on the Murphy Branch; Unless the devs have access to historic maps that I can't find then there is no evidence of the logging lines, the sawmill, the extensive yards in Bryson or Dillsboro.

I have checked the Sanborn maps that are available, historic aerials and Google searched for history to back up the track plans and I can't find anything to support a number of locations. That doesn't mean that they don't have access to resources I don't, just saying I can't find anything and that's fine because its a game and they are letting you build your own railroad not operate it as the Southern or its predecessors.

So I don't think there is any reason not to include a wye/turntable, water column, coal, diesel in Sylva or over at the interchange yard. Honestly, I would eliminate Dillsboro yard and service facilities and move them all to the interchange yard location. I also would not make it a large facility like Bryson, make it small like E. Whittier and allow Bryson to be your main facility for the entire line. Include an engine shed, service track for refueling and a wye.


Neat sight to read over. Has a map. https://www.gsmr.com/bryson-city-depot-maps-directions/

A link to logging in the Bryson City NC area. It was there and well, everywhere during the early 1900s. The game is closely based but not dead on accurate IMO. But hey, it is darn imaginative and a blockbuster of a game IMO. And it is not finished yet!
En son avgwarhawk tarafından düzenlendi; 30 Oca 2024 @ 7:15
Embracing and overcoming the strategic / logistical challenges of the route is what keeps me coming back to be honest! So much effort has been invested into making it accurate and faithful to the time period which is a huge draw factor. That said, an optional checkbox somewhere in the settings that un-hides a number of extra coal and water stations at various locations along the route would keep more of the player base happy whilst retaining the integrity of the original vision :)
Dillsboro is really close to Sylvia and have to go right by to get there. I just make sure I'm good on coal and water before I get to Sylva. :)
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Gönderilme Tarihi: 23 Oca 2024 @ 7:36
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