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Bir çeviri sorunu bildirin
The Dillsboro Engine Service adds coal and water towers, same as what you've got at Bryson. It also adds 5 service tracks (3 in a roundhouse) and a turn table.
The Dillsboro Yard gives you 3 storage tracks and a short passing loop.
I posted a screenshot of the track work you get with the two milestones earlier in the thread. The only track there if you buy the track to Sylva without the two Dillsboro milestones is the track the manifest freight is currently passing on.
LOL, what is he totally right about? The accuracy of the route or that his way of playing should be everyone else's way of playing?
As far as accuracy of the map, does anyone even know how this rail line looked back in the 60's to know if this game is modeled accurately? Do the devs have a treasure trove of historical photos for every mile they included in this game to ensure accuracy? Highlight doubt it. Other than track layout, because it's still the same today and town names, that's probably it.
As far as how to play for success. There is no 'right way' to play this game and I'll power up those steep grades just fine and I won't need to waste a ton of money for a fleet of locomotives to do it either. Just watch.
As a point of note, we do have a large reference collection and access to a lot of railroad documents of the late 40s and 50s... Including images. These references include the railroad's indepth engineering maps from a time where they kept everything on record about what was where...
While we did make some changes and alterations for the game and a short line RR, a lot of decisions and elements do match their real world "then" counterparts.
I have checked the Sanborn maps that are available, historic aerials and Google searched for history to back up the track plans and I can't find anything to support a number of locations. That doesn't mean that they don't have access to resources I don't, just saying I can't find anything and that's fine because its a game and they are letting you build your own railroad not operate it as the Southern or its predecessors.
So I don't think there is any reason not to include a wye/turntable, water column, coal, diesel in Sylva or over at the interchange yard. Honestly, I would eliminate Dillsboro yard and service facilities and move them all to the interchange yard location. I also would not make it a large facility like Bryson, make it small like E. Whittier and allow Bryson to be your main facility for the entire line. Include an engine shed, service track for refueling and a wye.
Neat sight to read over. Has a map. https://www.gsmr.com/bryson-city-depot-maps-directions/
A link to logging in the Bryson City NC area. It was there and well, everywhere during the early 1900s. The game is closely based but not dead on accurate IMO. But hey, it is darn imaginative and a blockbuster of a game IMO. And it is not finished yet!