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Go to C:\Users\username\AppData\Local\RoboCop\Saved\Config\Windows
Open GameUserSettings.ini with a text editor.
Then edit these lines to something like this
FieldOfView=124.999985
BaseMinFieldOfView=80.000000
BaseMaxFieldOfView=150.000000
so screw the people that do then yeah? What does it hurt you for it to be an option?
Also thats a joke saying 90 is the industry standard when most AAA releases go from 60-80 at most but yeah sure keep asking for less options
you clearly never worked or played on an ultrawide display. i will never go back to 16:9.
which game starts with 60 by default, please? and nope, from what i experience, 90 is set by default in a lot of shooters at least.
This game does for one. Hell most fps games nowadays go by vertical fov not horizontal so a lot of the time when you're seeing is 90 HORIZONTAL meaning its actually a vertical FOV of around 60. Back when 90 was set as "industry standard" for pc games, back in the quake era. It was 90 VERTICAL meaning around 120 horizontal when playing on a 16:9 monitor. Of course for most people that causes "fisheye" because the game was meant to be played on a 4:3 ratio which would equate to a 90 vertical.
So yeah all those games with fov sliders. They're all ♥♥♥♥♥♥♥♥, almost all of them are horizontal 90 which on a 16:9 monitor is a ACTUAL (read: Vertical) fov of 60 which is FAR TOO LOW for a maximum on even 16:9 monitors and disgustingly almost unplayable for those on ultrawide.
btw, when Quake came out 16:9 was not a thing. 16:10 became a thing a bit later.
most still played in 800x600. i had a workstation graphics card back then 4 mb Vram!) and played it in 1024x768 on the highest settings, and was only limited by my monitor's max resolution. my friend who played on 800x600 with reduced effects hated me.
btw, did you play the Quake 1+2 remasters already? Q2 rtx is also nice.
i will never forget the first time i played Quake, and the first 3D grenade that bounced in my direction. i knew the future of gaming just started for real.
have a good one
Yeah exactly thats why back when everyone first played quake the fov just seemed right cause it was meant for 4:3 monitors but when we all went back to play it again on 16:9 it looked like a huge fov.
See game devs know this ♥♥♥♥ and try to keep it hidden because so many people are just happy that they are able to comfortably play games. I'm glad ultrawide is starting to shine a light on this problem though. I'm so sick fed up of people thinking a FOV slider that goes from 60-90 horizontal (which is actually a range of 50-75) is enough when it simply isn't. Not for those of us who are affected by motion sickness and not for those who play on ultrawide and feel like every fps game is played through the lens of a zoomed in camera. Lucky me I get to be part of both groups :(
Unaffected sadly. They started locking the viewmodel fov after people fixed that problem in the terminator game and they didn't like that people were playing the game with weapon models that arent stupidly right next to your face so they added an fov slider that didnt go high enough and broke the ini file fix.