RoboCop: Rogue City

RoboCop: Rogue City

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Needs a higher FOV option. 120
Although the FOV isn't as egregious as the option in some games, I still think it could do with an extra few degrees. Going up to 120 fov should be industry standard at this point. The weapon viewmodels could do with being slightly smaller too but again its not as egregious as some games that have HUGE guns next to your face. At least Murphy holds his auto 9 at a (relatively) appropriate distance from his face.
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Showing 1-15 of 23 comments
Draxuss Oct 12, 2023 @ 2:49am 
Playing at 32:9, I agree.
Parabolic Arc Nov 2, 2023 @ 3:22pm 
You can edit the FOV in the game ini files.

Go to C:\Users\username\AppData\Local\RoboCop\Saved\Config\Windows

Open GameUserSettings.ini with a text editor.

Then edit these lines to something like this

FieldOfView=124.999985
BaseMinFieldOfView=80.000000
BaseMaxFieldOfView=150.000000
Tryyton Nov 3, 2023 @ 4:44am 
Originally posted by Parabolic Arc:
You can edit the FOV in the game ini files.

Go to C:\Users\username\AppData\Local\RoboCop\Saved\Config\Windows

Open GameUserSettings.ini with a text editor.

Then edit these lines to something like this

FieldOfView=124.999985
BaseMinFieldOfView=80.000000
BaseMaxFieldOfView=150.000000
thanks
bizarre Nov 3, 2023 @ 5:15am 
Never understood why people want a fishbowl effect.
Draxuss Nov 3, 2023 @ 5:21am 
Originally posted by bizarre:
Never understood why people want a fishbowl effect.
Probably because you've never played on an ultrawide?
Doctor Dementor Nov 3, 2023 @ 5:42am 
3
120 ? industry standard ? what are you a mutated fish ? 90 is the industry standard because not every gamer in the planet have or want to own an ultrawide monitor its gadget
Dr. Strangelove Nov 3, 2023 @ 6:00am 
Originally posted by Doctor Dementor:
120 ? industry standard ? what are you a mutated fish ? 90 is the industry standard because not every gamer in the planet have or want to own an ultrawide monitor its gadget

so screw the people that do then yeah? What does it hurt you for it to be an option?

Also thats a joke saying 90 is the industry standard when most AAA releases go from 60-80 at most but yeah sure keep asking for less options :steamthumbsup:
Tryyton Nov 3, 2023 @ 6:10am 
Originally posted by Doctor Dementor:
120 ? industry standard ? what are you a mutated fish ? 90 is the industry standard because not every gamer in the planet have or want to own an ultrawide monitor its gadget
a gadget? LOL
you clearly never worked or played on an ultrawide display. i will never go back to 16:9.


Originally posted by Dr. Strangelove:
so screw the people that do then yeah? What does it hurt you for it to be an option?

Also thats a joke saying 90 is the industry standard when most AAA releases go from 60-80 at most but yeah sure keep asking for less options :steamthumbsup:
which game starts with 60 by default, please? and nope, from what i experience, 90 is set by default in a lot of shooters at least.
Draxuss Nov 3, 2023 @ 6:26am 
Originally posted by Doctor Dementor:
120 ? industry standard ? what are you a mutated fish ? 90 is the industry standard because not every gamer in the planet have or want to own an ultrawide monitor its gadget
Are you against a higher fov? Does it affect you in any way? Do you know what 120 fov looks like @ 32:9? Why are you even here?
Dr. Strangelove Nov 3, 2023 @ 7:14am 
Originally posted by Tryyton:
Originally posted by Doctor Dementor:
120 ? industry standard ? what are you a mutated fish ? 90 is the industry standard because not every gamer in the planet have or want to own an ultrawide monitor its gadget
a gadget? LOL
you clearly never worked or played on an ultrawide display. i will never go back to 16:9.


Originally posted by Dr. Strangelove:
so screw the people that do then yeah? What does it hurt you for it to be an option?

Also thats a joke saying 90 is the industry standard when most AAA releases go from 60-80 at most but yeah sure keep asking for less options :steamthumbsup:
which game starts with 60 by default, please? and nope, from what i experience, 90 is set by default in a lot of shooters at least.

This game does for one. Hell most fps games nowadays go by vertical fov not horizontal so a lot of the time when you're seeing is 90 HORIZONTAL meaning its actually a vertical FOV of around 60. Back when 90 was set as "industry standard" for pc games, back in the quake era. It was 90 VERTICAL meaning around 120 horizontal when playing on a 16:9 monitor. Of course for most people that causes "fisheye" because the game was meant to be played on a 4:3 ratio which would equate to a 90 vertical.

So yeah all those games with fov sliders. They're all ♥♥♥♥♥♥♥♥, almost all of them are horizontal 90 which on a 16:9 monitor is a ACTUAL (read: Vertical) fov of 60 which is FAR TOO LOW for a maximum on even 16:9 monitors and disgustingly almost unplayable for those on ultrawide.
Tryyton Nov 3, 2023 @ 7:24am 
Originally posted by Dr. Strangelove:
yeah, you're not wrong, and thanks for the details. but since most don't know the difference anyway, it makes sense to stay a bit more basic maybe. i like when games actually give you a split fov for vertical and horizontal. but you barely see that.

btw, when Quake came out 16:9 was not a thing. 16:10 became a thing a bit later. :wink_eol:
most still played in 800x600. i had a workstation graphics card back then 4 mb Vram!) and played it in 1024x768 on the highest settings, and was only limited by my monitor's max resolution. my friend who played on 800x600 with reduced effects hated me.

btw, did you play the Quake 1+2 remasters already? Q2 rtx is also nice.

i will never forget the first time i played Quake, and the first 3D grenade that bounced in my direction. i knew the future of gaming just started for real.

have a good one
Viewbob Nov 3, 2023 @ 7:29am 
Originally posted by Parabolic Arc:
You can edit the FOV in the game ini files.

Go to C:\Users\username\AppData\Local\RoboCop\Saved\Config\Windows

Open GameUserSettings.ini with a text editor.

Then edit these lines to something like this

FieldOfView=124.999985
BaseMinFieldOfView=80.000000
BaseMaxFieldOfView=150.000000
what about the viewmodel?
Dr. Strangelove Nov 3, 2023 @ 7:30am 
Originally posted by Tryyton:
Originally posted by Dr. Strangelove:
yeah, you're not wrong, and thanks for the details. but since most don't know the difference anyway, it makes sense to stay a bit more basic maybe. i like when games actually give you a split fov for vertical and horizontal. but you barely see that.

btw, when Quake came out 16:9 was not a thing. 16:10 became a thing a bit later. :wink_eol:
most still played in 800x600. i had a workstation graphics card back then 4 mb Vram!) and played it in 1024x768 on the highest settings, and was only limited by my monitor's max resolution. my friend who played on 800x600 with reduced effects hated me.

btw, did you play the Quake 1+2 remasters already? Q2 rtx is also nice.

i will never forget the first time i played Quake, and the first 3D grenade that bounced in my direction. i knew the future of gaming just started for real.

have a good one

Yeah exactly thats why back when everyone first played quake the fov just seemed right cause it was meant for 4:3 monitors but when we all went back to play it again on 16:9 it looked like a huge fov.

See game devs know this ♥♥♥♥ and try to keep it hidden because so many people are just happy that they are able to comfortably play games. I'm glad ultrawide is starting to shine a light on this problem though. I'm so sick fed up of people thinking a FOV slider that goes from 60-90 horizontal (which is actually a range of 50-75) is enough when it simply isn't. Not for those of us who are affected by motion sickness and not for those who play on ultrawide and feel like every fps game is played through the lens of a zoomed in camera. Lucky me I get to be part of both groups :(
Dr. Strangelove Nov 3, 2023 @ 7:32am 
Originally posted by Viewbob:
Originally posted by Parabolic Arc:
You can edit the FOV in the game ini files.

Go to C:\Users\username\AppData\Local\RoboCop\Saved\Config\Windows

Open GameUserSettings.ini with a text editor.

Then edit these lines to something like this

FieldOfView=124.999985
BaseMinFieldOfView=80.000000
BaseMaxFieldOfView=150.000000
what about the viewmodel?

Unaffected sadly. They started locking the viewmodel fov after people fixed that problem in the terminator game and they didn't like that people were playing the game with weapon models that arent stupidly right next to your face so they added an fov slider that didnt go high enough and broke the ini file fix.
Viewbob Nov 3, 2023 @ 7:34am 
Originally posted by Dr. Strangelove:
Originally posted by Viewbob:
what about the viewmodel?

Unaffected sadly. They started locking the viewmodel fov after people fixed that problem in the terminator game and they didn't like that people were playing the game with weapon models that arent stupidly right next to your face so they added an fov slider that didnt go high enough and broke the ini file fix.
ridiculous, absolutely baffling how every single fps game shoves the guns in your face, why did this become the standard??
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