RoboCop: Rogue City

RoboCop: Rogue City

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Troy Muni Nov 20, 2023 @ 11:51am
Ultra Realistic Reshade + DLAA, max settings 4k, 10bit color and HDR
Made a few tweaks to a reshade ini file someone uploaded onto Nexus and it came out really good. I've got my PC (13900k/4090) hooked up in my living room to my big screen OLED tv (LG G1 w/g-sync). The game's totally stable and playable like this, which is just fantastic, especially for a UE5 title.

Here's a screenshot and link to a video if anyone's interested.
https://steamcommunity.com/sharedfiles/filedetails/?id=3089305682

https://youtu.be/OTzF9F6f_BE?si=wAjjj75QERVFvD8x

I just threw some raw footage out there....I'm 100% NOT a streamer or youtuber lol
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Showing 1-5 of 5 comments
Tryyton Nov 20, 2023 @ 12:33pm 
yeah, that will need a 4080/4090 to play, and seeing how many seem to have no clue how to configure their monster PCs, i doubt many will get this in playable fps.
which is hilarious since i play on high with a 2070 and get 55+ fps.

oh, btw... how about an upload of that ini of yours, because now we can just look at it and not use it, right!? i don't really use reshade, but i assume we need your ini. :wink_eol:
Troy Muni Nov 20, 2023 @ 1:13pm 
That's actually pretty good what you're getting from a 2070 with a UE5 game fully maxxed out. I was surprised that this was playable for me at such a high level as well...I've been hovering around 85-100fps @4k.

If you wanted to try to replicate this, this is what i did...it was pretty easy tbh. The only thing I haven't tackled yet are the adjustments necessary for fire. That's going to take some time. Most the credit should go to the guy who created the original file, which I've linked here to the Nexus page.
https://www.nexusmods.com/robocoproguecity/mods/12?tab=description&BH=0

I just made the following tweaks:

In game settings:
Everything maxxed and use DLAA. Adjust gamma accordingly for your display. For OLED's, you're going to want to bump this up. My samples here are at 100%. and I'm playing on professionally calibrated display. Also, you may want to fiddle with your tone mapping setting, depending on your display. Dynamic Tone Mapping seems to work best in most instances (especially if you're peak brightness is less then 1k nits), since I don't think this game was designed to support HGIG.

Reshade Settings: (check the following boxes)
CasFX, Curves, DPX, Levels

Again, these are just preliminary settings I literally just made. I haven't gotten into the weeds yet to deal with fire. I have a feeling that's going to take a lot of trial and error with other Reshade packages, which will require a new .ini file. It's not that big of a deal though in this game...the burning barrels aren't that frequent or in combat scenes enough to be a disruption.
Last edited by Troy Muni; Nov 20, 2023 @ 2:16pm
V I D A L Nov 20, 2023 @ 1:48pm 
That's very little difference from what the game looks like vanilla and not necessarily for the better. It's basically a lower vibrance/saturation and high contrast. Looks more "realistic" because it simulates a camera with high exposure.. too high. The sky looks flat white and you're losing detail.

The HDR reshade already blow up the white levels.. then you increased contrast further with curves.
Last edited by V I D A L; Nov 20, 2023 @ 1:49pm
Troy Muni Nov 20, 2023 @ 2:11pm 
Originally posted by V I D A L:
That's very little difference from what the game looks like vanilla and not necessarily for the better. It's basically a lower vibrance/saturation and high contrast. Looks more "realistic" because it simulates a camera with high exposure.. too high. The sky looks flat white and you're losing detail.

The HDR reshade already blow up the white levels.. then you increased contrast further with curves.

That's exactly how reshade works with every game it's applied to. Some people like it, some don't. I know it's not perfect and is also oversharpened, but for anyone viewing this on an oled display with perfect blacks, there's a massive difference - especially with the gloomy colors this game uses in the environments. If you don't like the realism thing and prefer to stare the clouds and burning barrels, don't use reshade.

The HDR setting has to go, you're 100% right about that one.
Last edited by Troy Muni; Nov 20, 2023 @ 2:16pm
V I D A L Nov 20, 2023 @ 2:19pm 
Originally posted by Troy Muni:
Originally posted by V I D A L:
That's very little difference from what the game looks like vanilla and not necessarily for the better. It's basically a lower vibrance/saturation and high contrast. Looks more "realistic" because it simulates a camera with high exposure.. too high. The sky looks flat white and you're losing detail.

The HDR reshade already blow up the white levels.. then you increased contrast further with curves.

That's exactly how reshade works with every game it's applied to. Some people like it, some don't. I know it's not perfect and is also oversharpened, but for anyone viewing this on an oled display with perfect blacks, there's a massive difference - especially with the gloomy colors this game uses in the environments. If you don't like the realism thing and prefer to stare the clouds and burning barrels, don't use reshade.

The HDR setting has to go, you're 100% right about that one.
Oh I use reshade all the time. Like you said, it's a matter of preference.
For me, the game looked too clean, so I added film grain 2.0 and chromatic aberration. (the one from the game only applies on the borders of the screen and I want it on the entire image.)
My aim for this game was to make it look more like the movie.
Last edited by V I D A L; Nov 20, 2023 @ 2:19pm
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Date Posted: Nov 20, 2023 @ 11:51am
Posts: 5