RoboCop: Rogue City

RoboCop: Rogue City

Lihat Statistik:
Enhanced Learning feels like a trap skill
Everyone on the internet seems to be praising this skill like it's the be all end all, but I'm not convinced... 30% extra exp sounds nice, but it would also need to pay for itself to make any net profit. Has anyone actually done the math to see that even being the case? And even if you break even, that's skill points wasted in something that isn't even contributing to anything. Am I crazy?

I'm not even sure if Enhanced Map was a worthwhile investment. Whatever it's adding to my map feels minimal at best.
Terakhir diedit oleh LinkR87; 13 Nov 2023 @ 8:51pm
Diposting pertama kali oleh Ren O'the Blade:
Diposting pertama kali oleh Dan_The_Noob:
considering its 1 of 10 skill lines. which means it makes 30% of 9 skill lines go faster, you get about 28 skills from it, an 18 skills profit.
This is not exactly how this works. The skill costs 10k experience to earn, 4k if you planned on getting the other 2 skills in the tree anyway. So at 10k, you would need to earn about 33.3k or so exp after purchasing it JUST to break even and another 3.3k before you actually get an extra skill out of it. Since EXP does not increase per level like in a real RPG, the value of this skill remains static, unlike other RPGs that the cost to next level goes up every level, often times making the skill an actual trap. In reality it likely WILL give extra skills before you finish the game, but at the cost of delaying other, possibly more beneficial skills early in. So I do not feel it is trap, but someone would really need to do an in depth dive to fully check out it's value. If you do not want most of the skills in the game anyway, skip it, if you want every skill, you likely will need it. However if you want the best skills as soon as possible, it may greatly delay those skill acquisitions till MUCH later than you would like.

However if you want the 1st 2 nodes of deduction anyway, then it drops down to only 4k exp or 4 skill points and that itself is makes it worth it IMO. Which is why I am rushing it. I prefer icons on my map as a quality of life factor.
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recursor 14 Nov 2023 @ 12:23pm 
Diposting pertama kali oleh Ren O'the Blade:
In reality it likely WILL give extra skills before you finish the game, but at the cost of delaying other, possibly more beneficial skills early in. So I do not feel it is trap, but someone would really need to do an in depth dive to fully check out it's value. If you do not want most of the skills in the game anyway, skip it, if you want every skill, you likely will need it. However if you want the best skills as soon as possible, it may greatly delay those skill acquisitions till MUCH later than you would like.

Oh, on this in particular: If you are going for max XP you can have Deduction maxed right after the first fight in the Slaughterhouse. That means that you'll have 4 free skill points by the time you start Steelworks. By the time you get to ED209 you can have at least 11 skill points beyond Deduction 10.

I think the only way this really stalls your character at all is if you're also going heavily into Psychology early on. But if any of the skills are a trap, I think it's that one. It's very much not necessary to get any ending in the game, and lowering requirements is of very limited use particularly when you can scan to find clues as alternate ways of getting results in dialogs.
I think the biggest improvement I noticed right off the bat was just the increased exp from readings found around.
Lardo 14 Nov 2023 @ 7:19pm 
Diposting pertama kali oleh colours (⌐■_■):
I put the first half a dozen points into engineering on my first playthrough, thinking I would find goodies inside of those safes scattered throughout the city.

Don't be like me. It never felt worth it getting inside a safe. I, because I am famously stupid, thought that there would be a note with a new side quest or something in there, not just... more stolen watches

Good advice. Not only the safe contents are crap, but you can always find a combination nearby. Good news is, engineering is great regardless of the safes, so there’s that.
Misfiring 14 Nov 2023 @ 7:25pm 
Actual trap skill is Psychology. It's only useful for a run that aims for a specific ending, but if you're not doing that, any other skill is better.
apathybill 14 Nov 2023 @ 7:52pm 
I maxed that row to get enhanced learning before adding to anything else and by the time I was done I had maxed everything but Engineering (2pts) and Psychology (0pts) on Hard mode. So no regrets. The ED 209 fight wasn't easy but managed (I did get him to 1% on my first try but got greedy and I didn't know about the mines).
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Tanggal Diposting: 13 Nov 2023 @ 8:49pm
Postingan: 20