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Avoid the red parts.
This is the latest one I got, farthest I can get without negatives
https://steamcommunity.com/profiles/76561198004686603/screenshot/2169106309375446825/
If you have a '+' <-- it will attach all unconnected nodes, with that 4-way and attach to red nodes (if available) with that 'omni'-directional node, as the example.
If you have 2-way node <-> and a red node is directly above: It will not power the supposed above, red node.
In the image above, top left: just put a left/right passthrough piece there. It will trigger the yellow auto-loader node but not the negative node above.
Here's an example of what i called the broom because it sweeps everything
https://steamcommunity.com/sharedfiles/filedetails/?id=3073744149
There is a huge penalty on just about everything and only a small increase in weapon damage, the caveat though is that the weapon has auto feed and full auto with zero recoil making it a ridiculous shredding machine despite the high red stats you see there.
It's an interesting system across the different pcb that add a good amount of choice and thought behind what you want to use.
Thank you all!
Also another thing is I wanted no spread as I did a headshot/max damage play so I always put the lowest I could in the weapons spread boxes, so don't get rid of all those low ones early like I did!
I finished the game with a chip I got mid-game, I think it was 4.1. I tried the later ones but always hurt many/most of my numbers.
you could easily avoid the bottom -50% node, too. Just fill the closest nodes with parts that don't have a right output (left node) and a left output (right node)
https://steamcommunity.com/sharedfiles/filedetails/?id=3073882804
It's worn thin though as the quality just isn't good enough.