RoboCop: Rogue City

RoboCop: Rogue City

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Flip 5 nov, 2023 @ 14:14
Weapon Upgrades make gun worse
It seems that the boards I have gotten, Unless I only take like 2 points, getting anything worthwhile, especially the golden skills make the gun significantly worse due to all the massive negative nodes you cannot avoid.

Is there anyway to upgrade to gun to actually be...better?
Ursprungligen skrivet av zakklol:
You don't have to use the same 'shape' in a slot. you can just put a piece that isn't going to trigger the red.

In the image above, top left: just put a left/right passthrough piece there. It will trigger the yellow auto-loader node but not the negative node above.
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Visar 1-15 av 16 kommentarer
Black Hole 5 nov, 2023 @ 14:17 
If I were you I'd watch a youtube vid on how to do this, I never bothered to mess with the upgrade system too much i managed to figure it out on my own and not have any negatives so I was doing hellish dumb damage to everything mostly using the single shot high damage perk, jothing else seems to be as effective.
Zaris 5 nov, 2023 @ 14:17 
You can avoid the red nodes, just play further and get more nodes and more boards. I think one of the first boards had indeed a -5% node which can't be avoided if you wanted the auto fire golden node but the next 4-5 boards can avoid such nodes and get all positive nodes.
maloce 5 nov, 2023 @ 14:19 
Each slot you put in, it tells you what areas it is going to connect to. Like.. bioshock's hacking.

Avoid the red parts.
Imposter 5 nov, 2023 @ 14:22 
Ursprungligen skrivet av Zaris:
You can avoid the red nodes, just play further and get more nodes and more boards. I think one of the first boards had indeed a -5% node which can't be avoided if you wanted the auto fire golden node but the next 4-5 boards can avoid such nodes and get all positive nodes.
Yes. I got the 2nd board and I am able to avoid red-nodes too. So far, it all seems ok to me. It was the 1st board you mentioned that was unavoidable for a red node... Just a minor inconvenience.
Flip 5 nov, 2023 @ 14:36 
I get that you need to avoid the reds but the issue is that of all the 3 boards I get almost everything connects to a red. All the boards siganture skills (golden skills) also connect to reds and usually like -20% so you cannot get those unless you want to make the gun worse.

This is the latest one I got, farthest I can get without negatives

https://steamcommunity.com/profiles/76561198004686603/screenshot/2169106309375446825/
Senast ändrad av Flip; 5 nov, 2023 @ 14:37
Imposter 5 nov, 2023 @ 14:39 
Ursprungligen skrivet av Flip:
I get that you need to avoid the reds but the issue is that of all the 3 boards I get almost everything connects to a red. All the boards siganture skills (golden skills) also connect to reds and usually like -20% so you cannot get those unless you want to make the gun worse.

This is the latest one I got, farthest I can get without negatives

https://steamcommunity.com/profiles/76561198004686603/screenshot/2169106309375446825/
The directional nodes you input determines where power is routed to.

If you have a '+' <-- it will attach all unconnected nodes, with that 4-way and attach to red nodes (if available) with that 'omni'-directional node, as the example.

If you have 2-way node <-> and a red node is directly above: It will not power the supposed above, red node.
Senast ändrad av Imposter; 5 nov, 2023 @ 14:41
Denna tråds författare har markerat att detta inlägg besvarar det ursprungliga ämnet.
zakklol 5 nov, 2023 @ 14:40 
You don't have to use the same 'shape' in a slot. you can just put a piece that isn't going to trigger the red.

In the image above, top left: just put a left/right passthrough piece there. It will trigger the yellow auto-loader node but not the negative node above.
encardido 5 nov, 2023 @ 14:42 
The negative nodes can be used to reduce recoil. Use low values on recoil nodes and high value on all the other ones, even with the penalty, you'll be able to completely remove recoil and still have some decent stats.

Here's an example of what i called the broom because it sweeps everything
https://steamcommunity.com/sharedfiles/filedetails/?id=3073744149
There is a huge penalty on just about everything and only a small increase in weapon damage, the caveat though is that the weapon has auto feed and full auto with zero recoil making it a ridiculous shredding machine despite the high red stats you see there.
It's an interesting system across the different pcb that add a good amount of choice and thought behind what you want to use.
Flip 5 nov, 2023 @ 14:46 
Aha! Ok got it, so can use any not and it determines where the power goes. Perfect!

Thank you all!
JustPorter 5 nov, 2023 @ 15:14 
I never once used the red negatives, every time I had better parts and the bars went up more without them, so personally I would ALWAYS avoid them as they never once helped me. As zakklol sad a few posts above you can use different shapes to avoid them. I would use a straight pipe to go past them or a dead end piece or whatever. The yellow boxes are not always worth it to get, either not increasing damage or with the negatives that some come with it's worth it to skip them.

Also another thing is I wanted no spread as I did a headshot/max damage play so I always put the lowest I could in the weapons spread boxes, so don't get rid of all those low ones early like I did!

I finished the game with a chip I got mid-game, I think it was 4.1. I tried the later ones but always hurt many/most of my numbers.
Senast ändrad av JustPorter; 5 nov, 2023 @ 15:16
Lardo 5 nov, 2023 @ 15:49 
Ursprungligen skrivet av encardido:
The negative nodes can be used to reduce recoil. Use low values on recoil nodes and high value on all the other ones, even with the penalty, you'll be able to completely remove recoil and still have some decent stats.

Here's an example of what i called the broom because it sweeps everything
https://steamcommunity.com/sharedfiles/filedetails/?id=3073744149
There is a huge penalty on just about everything and only a small increase in weapon damage, the caveat though is that the weapon has auto feed and full auto with zero recoil making it a ridiculous shredding machine despite the high red stats you see there.
It's an interesting system across the different pcb that add a good amount of choice and thought behind what you want to use.

you could easily avoid the bottom -50% node, too. Just fill the closest nodes with parts that don't have a right output (left node) and a left output (right node)
encardido 5 nov, 2023 @ 17:39 
Ursprungligen skrivet av Lardo:
Ursprungligen skrivet av encardido:
The negative nodes can be used to reduce recoil. Use low values on recoil nodes and high value on all the other ones, even with the penalty, you'll be able to completely remove recoil and still have some decent stats.

Here's an example of what i called the broom because it sweeps everything
https://steamcommunity.com/sharedfiles/filedetails/?id=3073744149
There is a huge penalty on just about everything and only a small increase in weapon damage, the caveat though is that the weapon has auto feed and full auto with zero recoil making it a ridiculous shredding machine despite the high red stats you see there.
It's an interesting system across the different pcb that add a good amount of choice and thought behind what you want to use.

you could easily avoid the bottom -50% node, too. Just fill the closest nodes with parts that don't have a right output (left node) and a left output (right node)
It was deliberate though, i wanted to have penalty to the weapon spread so it had no recoil. But yeah it could have been better optimized.
https://steamcommunity.com/sharedfiles/filedetails/?id=3073882804
Zaris 11 nov, 2023 @ 8:48 
Ursprungligen skrivet av encardido:
It was deliberate though, i wanted to have penalty to the weapon spread so it had no recoil. But yeah it could have been better optimized.
https://steamcommunity.com/sharedfiles/filedetails/?id=3073882804
Imho the higher the bars the better are the stats which means: high "weapon spread" means LOW spread, the same for reload speed , higher reduces the time, it's just a stupid ingame visualisation that higher = better.
Senast ändrad av Zaris; 11 nov, 2023 @ 8:49
Yeah, these people all had no clue what they were talking about. Everyone posts, "youncan use different shapes" like it's some hidden epiphany. It's not. I literally figured it out on the first board (tutorial) with my 1st chip as I had only one chip that even matched any of the nodes. The problem is every single "massive damage" yellow node is directly connected to a red debuf node. No matter what board. You can't put a chip in the buff nodes to control power flow you can't put a chip in any debuff node to cut it off from power flow. You either take the massive damage perk and just hope that the completely hidden not listed anywhere buff of "increases damage dealt, no crits" is just worth taking the huge, HUGE loss in % to every other connected node. It's not. And even if you try to run the numbers the damage would be so close as to not matter or be completely situational. Like, I need more crits when dealing with human mobs for headshots but take the slight increase overall when fighting and Eddie. It's dumb, useless and a waste of time..idk how this game got such good reviews other than nostalgia adding some stars
Thats literally all this studio is about, getting money off of nostalgia.

It's worn thin though as the quality just isn't good enough.
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Datum skrivet: 5 nov, 2023 @ 14:14
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