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I had put all my points into Deduction and Psychology so without any combat benefits to fall
back on I had get it by throwing every flammable object available which brought it down to about 50% health timing two of them to explode the vehicles when they were in proximity but this cost me all of my health restoration resources. From there the shell was cracked enough to do damage anywhere I shot but it was like twenty minutes of hiding behind pillars and crates and taking pot shots until it died. It was not short or pleasant and even once I had a strategy it still took at least three attempts before I got it.
All the enemies are sponges though. I have to shoot a dude twice in the head to get him to drop despite the fact his only protection is just a beany. On the one hand, I can't really complain about difficult because at least on normal none of this is difficult and part of the game's charm is how straight forward and unpretentious it is. . .But on the other hand it isn't a very interesting mechanic.
They are all over the place, fight takes a couple of minutes if you just throw barrels at him instead of shooting.
Yeah, you said you're on normal right?
I'm on hard, it's more of a pain.
Those explosives hardly do anything though, and I had to expose myself and get peppered.
Safest way is to hide behind a tall wooden box and a pillar, and shoot him only when you have shield activated. IF you had shield to begin with.
It was not great, ED just turned his turrets on full blast and walked me down usually.
In the end after many tries I got most of his health bar down by throwing stuff at him but his last 10% I also hid behind a box that was just tall enough I could shoot the top of it but it could not hit me.
Worst part of trying to throw stuff at it a lot of the times it would be going full blast constantly so the explosive stuff I was trying to throw exploded before I could chuck it at him. And then there´s the AOE rockets..
Was not the worst boss fight I´ve played in a game but not great either.
kinda curious if there is a better way to do it and to what extent being more specced into combat makes.
so there was a better way. Did not realize there was interactive environment options..