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That's probably true, but the whole point of the movie is that Robocop was still a person capable of changing, not just a bunch of directives. That's the direction the game took, you can disapprove if you like, but I think this was pretty well argued throughout the game that Robocop doesn't have to be OCP's tool. He still can be, though, and you still can make him a ticket dispensing, intruder arresting machine, if you want.
As an experiment, I played a round where I catered to Samantha. I gave in to her every demand. She was supposedly much happier and more trusting of me. The endings for her are totally backwards.
When you uphold the law strictly, and basically treat her like the enemy, she ends up leaving the news station to take up a job as a talk-show hostess.
But when you cater to her, she dies as part of some terrorist organization.
So basically, you aren't looking to cultivate a favorable opinion with her throughout the game, which I'm OK with, but it's a bit weird, seeing as every other character gets the standard Good Rep = Good End setup.
I'm not going to blame anyone for memory holing Robocop 3, but one of her endings is a reference to that. They specifically mention "Bertha", which is CCH Pounder's character. So Samantha either gives up any hunt for the truth and becomes a puff piece journalist, or disappears to go underground with the resistance seen in Robocop 3. The news station describes them as terrorists, which is in line with how they color things in that later film, but that's not an accurate description for the group.
While I wouldn't say that it's a 'bad' ending for the character, I can see having all roads lead to Robocop 3 rubbing some the wrong way.
The bad ending is bad because Samantha becoming a talk-show hostess symbolizes selling out, giving up and becoming a talking head for the propaganda machine. As for the good ending, I didn't see her die, I saw her hack into a news broadcast, which means she continues fighting against the propaganda.