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Сообщить о проблеме с переводом
According to the UE5 documentation this CVAR's description is: "Use this command to set the maximum number of page uploads per-frame (default is 64). It can be useful when you want to throttle the number of Runtime Virtual Texture Tiles being updated in a frame to prevent performance spikes."
Setting this to 64 produces a much faster resolve of texture detail although I imagine it has a performance cost. You can see the difference in this Imgur album where I compared the default value of 8 against 64.
https://imgur.com/a/PitjN4H
If you want to put this into effect and try in-game then go to "%LOCALAPPDATA%\RoboCop\Saved\Config\Windows\", find "Engine.ini" and open it in a text editor of your choice.
Add this to the bottom of the file, then save it.
Rig also better than recommended, i9, 64 gb, 4090, M2 SSD
Wow. You sir, are a gentleman and a scholar. For the first time since launch, road actually looks like road and not like smeary blurry mess.
In other words, this tweak seems to work perfectly. I only tried the first few minutes so far running around the street, but I saw no texture pop-in, and no performance degradation. VRAM usage was at 7GB (I have 12 on 3080Ti).
If this indeed fixes the issue for good with no performance problems across the game, then it blows my mind it was not fixed by developers yet.
Thank you so much Lyall!
(on Epic 4K it take 8GB from 12GB)
-----------------------------------------------------
EDIT: This use 10GB of VRAM (=sharper textures): Engine.ini
[/script/engine.renderersettings]
r.VT.MaxUploadsPerFrame=256
r.Streaming.PoolSize=16384
[/script/engine.virtualtexturepoolconfig]
+Pools=(SizeInMegabyte=16384)
Thank you very much for doing the research and providing this tweak. Best!
AMAZING! Thanks so much for this!
Thank You! This helped a lot.
Thanks a ton Bro! Perfect fix! Happy New Year Big Boss!