Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
DLAA is also native resolution, so you can compare DLAA with TSR for yourself.
DLSS is using lower internal resolution.
but for Nvidia, obviously DLSS (or without it and TSR/TAA).
your gpu "decides" if you need dlss or not. well, it also depends on the game and the in-game settings.
If you are playing 3840x2160, use DLSS performance. (Internal res is upscaled from 1080p)
DLAA does offer the best image quality since it keeps the native resolution, however, at the cost of slightly more performance than DLSS.
I recommend NOT using DLAA and instead use DLDSR + DLSS, especially if you're monitor is not native 4K it will look better than DLAA + native 4k.
I'd say the rest of the image is slightly better (more stable) with DLSS but the shimmering on the streets is very pronounced and distracting, thus I recommend giving TSR a go.
will tryy it again with lower resolution scale, but definitely not lower than 80%, my monitor is too big and i have standards.