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During cutscenes, the game uses higher quality models, with more polygons, often better textures, lighting, a ton of extra visual effects like depth of field etc.. It's just using higher and more demanding assets in cutscenes than it does in gameplay. During gameplay you are not even seeing the model for Robocop.
I mean, the recent Mortal Kombat games do that even on PC.
It feels like the performance difference between playing with ray tracing on or off but i don't see anything crazy in them.
Even at the start with Soot standing in front of the camera at a desk i was at 99% load most of the time.
I was hoping maybe there was a specific setting that causes this demand. Maybe something you can tweak from the ini file, i don't know.
I hate Soot, not because of the story but because his glorious hair is killing my gpu.
You may not notice the difference instantly, but a lot of games have entirely different models for cutscenes with high poly count and higher res texture. A good example is The Witcher 3.. every single character in the game has a different model for when you see it in the world and when you see them upclose in converstaions and cutscenes. They dynamically change when you jump in and out of dialogue. There were even mods to add higher quality NPCs to gameplay.
Like I said.. during cutscenes you often see Robocop, which is the highest quality character in the game, obviously.. but you don't see him in gameplay.
Then you will experience no fps dip when going into a cutscene (because it was low to begin with...