RoboCop: Rogue City

RoboCop: Rogue City

Statistiche:
Two easy but important improvements regarding controls
First off, let me start by saying that I have yet to finish the demo. I'm currently unable to play for more than half an hour or so due to health reasons, so for now I've only finished the first level and played until the first skill level-up choices became available.

One thing that bothers me and actually makes the game much more inconvenient and less pleasant to play is the fact that there is no aim toggle option. Not only does my mouse suffer from faulty contacts (especially in the right mouse button), but I also find it incredibly tiring and unnatural feeling to have to hold the right mouse button while aiming. Holding the left trigger down to aim might feel natural for gamepads, but it messes with precision on a mouse, and also makes the game much harder to play especially for people with physical handicaps (like carpal tunnel syndrom, for example).

So devs, if you read this, please add an aim toggle option to the game! And for all those trolls and "git gut" people: Don't even bother. If you think adding a single option for those who want or need it takes away from your experience, you have some serious issues. :p


The other one issue I noticed is that some keys still seem to be hardcoded. I run an arrow key-based control scheme, where space is the "use" key. E is no longer bound in my controls, but when I pick up an object like a computer monitor, the game display that I need to press "E" to let go of the object. I suspect there will be a more hardcoded keys in the game, so I would like to ask the devs to link them to the corresponding custom control input instead.


Other than that? Well, the game loads super slowly and is choppy/stuttery, but part of that is surely due to the fact I've had to install it on an HDD for space reasons (50+ gigs for a demo, really?). Unfortunately this also makes shooting less precise - I noticed that the game often stutters when I fire my weapon for the first time in a scene, and that stutter appears to increase the recoil, or even applies it *before* the actual shot is fired. Very strange, IMHO.

But the game looks alright and the sound isn't too bad, although I have noticed instances where the music was suddenly gone between cutscenes and would only resume once I clicked the mouse (while another cutscene was still playing). IMHO a few things in terms of gameplay, particular with regards to gunplay and balance, could still do with a little polishing, though.

Last but not least, the first time I was about to enter the building in the first level the game crashed. Had to replay the entire intro scene again until I could progress (as no checkpoints are made before the first firefight). Not sure what that crash was about, though.
Data di pubblicazione: 6 ott 2023, ore 23:31
Messaggi: 0