RoboCop: Rogue City

RoboCop: Rogue City

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nuffi Oct 5, 2023 @ 11:16am
8
Gameplay from hell
Very strange game. It's like it is made for ten year olds, while the violence is for adults. Too slow, too easy & simple, just a boring walking simulator. I don't see who is the target audience for this game.
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Showing 1-15 of 42 comments
joevonzombie Oct 5, 2023 @ 11:41am 
3
Originally posted by nuffi:
Very strange game. It's like it is made for ten year olds, while the violence is for adults. Too slow, too easy & simple, just a boring walking simulator. I don't see who is the target audience for this game.
Robocop fans. It's supposed to be slow. You're a human tank. It's not about balance or combat encounters. It's about making you feel like you're Alex Murphy and this game does that even with its current warts.
nuffi Oct 5, 2023 @ 12:01pm 
2
I would feel like Murphy if everything would happen from my perspective and not in endless sequences, that take control from me and show Robocop from the outside. When they check my function, why not place the player in the ego perspective?
And no, it is not the walking speed. 99% of the time nothing is happening. You walk around (slowly) in an empty, badly designed city. A pure linear gameplay would have worked better.

There are just too many game design flaws. This gameplay could have worked with Judge Dredd, but not Robocop.
Last edited by nuffi; Oct 5, 2023 @ 12:02pm
The Traveler Oct 5, 2023 @ 12:12pm 
Originally posted by joevonzombie:
Originally posted by nuffi:
Very strange game. It's like it is made for ten year olds, while the violence is for adults. Too slow, too easy & simple, just a boring walking simulator. I don't see who is the target audience for this game.
Robocop fans. It's supposed to be slow. You're a human tank. It's not about balance or combat encounters. It's about making you feel like you're Alex Murphy and this game does that even with its current warts.

I agree, Robo always a bit slow and tnakish. You can run by the way, but I barly used it. Like this slow gameplay. If you want more fast and fluid game play Doom, Crysis 2 or Halo: Infinite. (just to mention games with characters with special armor or half-cyborg thing)
I also enjoyed playing detective and looking for clues.
Thunderhead Oct 5, 2023 @ 12:21pm 
Originally posted by nuffi:
There are just too many game design flaws. This gameplay could have worked with Judge Dredd, but not Robocop.


But... Judge Dredd and Robocop are nearly the same thing. What could you possibly mean by this?
Target Oct 5, 2023 @ 12:39pm 
Originally posted by joevonzombie:
Robocop fans. It's supposed to be slow. You're a human tank. It's not about balance or combat encounters. It's about making you feel like you're Alex Murphy and this game does that even with its current warts.

This! I can't even tell how good it is with the lack of pre-compiled shaders. But it's the first time I've felt like robocop since robocop 3 on the amiga 500.

Pre-ordered (in light of the post that they will fix the shaders)
Last edited by Target; Oct 5, 2023 @ 12:39pm
nuffi Oct 5, 2023 @ 12:39pm 
Originally posted by Thunderhead:
Originally posted by nuffi:
There are just too many game design flaws. This gameplay could have worked with Judge Dredd, but not Robocop.


But... Judge Dredd and Robocop are nearly the same thing. What could you possibly mean by this?
Judge Dredd doesn't investigate, he judges (and most of the kills or brings them to jail). The gameloop could be a bit like in Far Cry where you fight gangs, control zones and you have a bike to travel fast.
joevonzombie Oct 5, 2023 @ 1:14pm 
Originally posted by nuffi:
I would feel like Murphy if everything would happen from my perspective and not in endless sequences, that take control from me and show Robocop from the outside. When they check my function, why not place the player in the ego perspective?
And no, it is not the walking speed. 99% of the time nothing is happening. You walk around (slowly) in an empty, badly designed city. A pure linear gameplay would have worked better.

There are just too many game design flaws. This gameplay could have worked with Judge Dredd, but not Robocop.
You clearly don't know ♥♥♥♥ about either of these characters. The gunplay is essentially the drug shootouts from the first and second films almost to a T.
SierraLint Oct 5, 2023 @ 1:18pm 
Originally posted by nuffi:
Originally posted by Thunderhead:


But... Judge Dredd and Robocop are nearly the same thing. What could you possibly mean by this?
Judge Dredd doesn't investigate, he judges (and most of the kills or brings them to jail). The gameloop could be a bit like in Far Cry where you fight gangs, control zones and you have a bike to travel fast.
The modern gamer yearn for ♥♥♥♥♥♥ open world games, the gameloop which is presented in this game greatly suits what it is about, that is a robot officer that upholds either the law or the trust of people, the combat itself shouldn't feel like anything more that a big tank firing a gun, because that is what you are
MadMinstrel Oct 5, 2023 @ 1:19pm 
There's nothing wrong with doing something different than the thousand shooters with rapid movement on the market. A slow, tanky character can be interesting. BUT! You have to design your gameplay around that.

As Sid Meier put it, a game is a series of interesting decisions. When I play this demo, I don't feel like I'm deciding anything at all, nevermind something interesting.
Last edited by MadMinstrel; Oct 5, 2023 @ 1:20pm
joevonzombie Oct 5, 2023 @ 1:34pm 
Originally posted by MadMinstrel:
There's nothing wrong with doing something different than the thousand shooters with rapid movement on the market. A slow, tanky character can be interesting. BUT! You have to design your gameplay around that.

They did.

Spare us the pretentious quote next time.
MadMinstrel Oct 5, 2023 @ 8:25pm 
How so? Throughout the whole demo sequence, what is one thing you can actually decide? Is there an alternative approach somewhere? Perhaps a way to secure the hostages without relying on your reflexes? A way to sneak past the enemies, or weaken them before engaging? A way to utilise Lewis in some interesting way? Interface with the systems in the building and, say, set off the halon fire extinguishers in a room?

To me it feels like all you do is point your gun and shoot as you walk down a linear corridor.
*DomVito* Oct 5, 2023 @ 8:31pm 
Its not suppose to be fast, robocops cadence is slow. It's more the fans. That's who it's for.
Claude_Lib Oct 5, 2023 @ 8:50pm 
2
I'm having a deja vu. Same discussions happened around Teyon's Terminator game. The fans of the movies will love it, the CoD 360 noscopers will hate it.
joe biden simulator Oct 5, 2023 @ 8:59pm 
after ending the demo in 4 hours the game feels like a straight continuation of the movie, i was itching to give some parking tickets and find a den full of creeps dealing drugs to kids, throwing immigrants against a wall never felt so good
REhorror Oct 5, 2023 @ 9:09pm 
Originally posted by 6 hot loads:
after ending the demo in 4 hours the game feels like a straight continuation of the movie, i was itching to give some parking tickets and find a den full of creeps dealing drugs to kids, throwing immigrants against a wall never felt so good
Sound like my kind of game!
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Date Posted: Oct 5, 2023 @ 11:16am
Posts: 42