Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And no, it is not the walking speed. 99% of the time nothing is happening. You walk around (slowly) in an empty, badly designed city. A pure linear gameplay would have worked better.
There are just too many game design flaws. This gameplay could have worked with Judge Dredd, but not Robocop.
I agree, Robo always a bit slow and tnakish. You can run by the way, but I barly used it. Like this slow gameplay. If you want more fast and fluid game play Doom, Crysis 2 or Halo: Infinite. (just to mention games with characters with special armor or half-cyborg thing)
I also enjoyed playing detective and looking for clues.
But... Judge Dredd and Robocop are nearly the same thing. What could you possibly mean by this?
This! I can't even tell how good it is with the lack of pre-compiled shaders. But it's the first time I've felt like robocop since robocop 3 on the amiga 500.
Pre-ordered (in light of the post that they will fix the shaders)
As Sid Meier put it, a game is a series of interesting decisions. When I play this demo, I don't feel like I'm deciding anything at all, nevermind something interesting.
They did.
Spare us the pretentious quote next time.
To me it feels like all you do is point your gun and shoot as you walk down a linear corridor.