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Looks just like a city street to me.
No, for me there was no take away from the visuals. I tried running resolution scale at full 100% on these settings and the frame rate dropped, just from walking around, wasn't in any combat moments. So i played around with it and around 55-65% on resolution scale gave a good balance of nice looking visuals (with a reduced amount of sparkle on the roads) and a good frame rate. The effect is still there, its not gone completely but its now at a level that it just looks like a wet road that has a small amount of shimmer/glitter effect when walking.
And for the tools claiming Robo's graphics are dated? GET A 4000 SERIES card THEN say that BS!
The game also takes a very long time to load the floor (ground) textures, taking into account the M2 SSD. But this is Nacon. All their games are crooked... let's say Hunter Simulator or Werewolf (despite the fact that they were both released on PS5)
Edit: To fix these shimmering roads set "Effects" option to "Low" and it seems to completely remove this awful sparkling / shimmering for anyone that it bothers. For anyone that is doubting me, try setting this option to "Medium" and see how that looks. ;) LMAO. High and Epic are relatively the same, seems to be just a bad integration or bad AA or some sort. At least this looks much better for now. :D
https://steamcommunity.com/app/502500/discussions/0/1777135944140331772/?l=english&ctp=5
Adding these (Besides the distance scale) r.Streaming.PoolSize=3000 as well seems to make the textures pop in much quicker and noticeably less blurry textures as well. As I was exploring like say for example there are a few rooms in the arcade building once you start exploring that the floors are so blurry and the textures just don't load in no matter what so idk about that...
Very odd: Indoors Inside of the Arcade in the beginning of the game basically first main mission... I saw weird artifacts on the walls black squares / boxes so I change my "Effects" setting back to "High" and then that fixed that problem. Also no shimmer inside, seems to only be on the pavement. So it seems in certain areas I will be fiddling with this setting until a patch can fix this I hope. :/
One last thing I am using the Ultra Plus mod from Nexusmods so I had to find and edit these values in my Engine.ini but idk if that's helping I will try without it also. Using the Normal not insane version.
Where should this go?
I noticed textures loading slowly immediately after starting the game, so bizzare
[SystemSettings]
r.SkeletalMeshLODBias=-2
r.StaticMeshLODDistanceScale=0.1
r.Streaming.HLODStrategy=2
r.Streaming.PoolSize=3000
I also added these but this is optional. (Disable Lens flare)
r.DefaultFeature.LensFlare=0
r.LensFlareQuality=0
You want to set it to read-only after saving the file then. Might also have to mess with that PoolSize "3000" value and adjust your liking since It does seem to impact performance and I am unsure what the default was I believe 800 I got from Ultra plus mods and it said in there 2000 is sufficient enough but I tried 3000 just in case. I believe if you just put a ; in front of any lines it will ignore said line if you want to test for the difference. Ex: It will ignore just poolsize if you write it like this:
r.SkeletalMeshLODBias=-2
r.StaticMeshLODDistanceScale=0.1
r.Streaming.HLODStrategy=2
;r.Streaming.PoolSize=3000
Haven't tested with newest Day one patch but it seems that it's still occurring.
Edit: Also just noticed, that whenever you turn "Effects" to Low setting if you go over to the Pier that overlooks the river I saw the a boat just hovering through air and so I changed it to High and the water reappeared lol.