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Yeah. I need a way to force heal it. I only have one medic out at the moment with it stopping him going on missions but I can't figure any way to help him. He was assigned at a desk for a while which I thought maybe stopped him doing entertainment type things but even once unassigned he isn't finding stuff to help himself. I guess I just have to force him on the mission and hope he gets hurt enough to trigger medical intervention. I have a few autoheal vat thingies which are cool and quite quick but little more than decorations if he wont go for a swim in one.
Cheers for the answer. At least it's not me missing something obvious.
It's really annoying though so if you devs are out there can you look at it please? If it's the entertainment equipment, well nobody touches any of that stuff.
I will try that. I have two desks and two doctors but I unassigned both at the same time.
Cheers.
I think I have gotten my head around everything but this issue. I can make most things work except this. No matter what I do short of having 30 medics around to fix each other in one gigantic loop of uselessness. I can't afford to have so many people around just attempting to heal each other. Easier to hire someone useless and new each time I need a medic for a team since I obviously cannot rely on either of the ones I have (6&9) to manage to heal each other. Once the newbie burns out just turf him and get another. That's not a good system.
edit - OK I give up. I have medics everywhere and everyone still needs mental health help and the medics at the desks burn out with mental health issues and it's all a joke.
It's bleeding over into other things that just magnify the micromanagement aspects of creating and swapping and checking if teams can go and it's just awful.
I will try again later. Maybe.
also i run 1 health med and 1 mental med-cabinet.
honestly, dont know how you can get the stay at home docs stressed...
later switch to the level 2 bed, tht help keeping the stress in check, too.
the only once getting stressed are researcher (mostly....)
early teams, are always 2 soldier , 1 job ( engineer / researcer , etc)
) i always make sure so rush the tech that let other classes carry loot
that way stress is as much as no issue for me.
Note: check that your rooms are at 100% efficiency,... room need a door and all the floor tile should be covered... inefficent room have a fetigue debuff....
I just made two desks and two operating tables and assigned both my medics to each. They will go to the desk only when someone is depressed to talk. Otherwise they perform their regular duties. Same with the operating table.
Cheers. I am fairly sure the AI has had a few tweaks since I originally posted this topic and I am pleased to infer that things are better now. I promise you that originally things were quite difficult.
Not a good first impression. Depending on updates and re-balancing there likely won't be a second impression. Cool game, but that was a really frustrating experience.