Exogate Initiative

Exogate Initiative

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stretch May 11, 2023 @ 6:23am
Mental health.
I know my medics are only lvl 3 and it might get better at higher levels but when I have one medic treating another medic and by the time one gets moderately better the other one is burnt out it's pretty pointless.
I have huge depression issues that I just cannot solve.
I have a dance floor and other entertainment and nobody touches any of it ever.
I honestly am just getting super frustrated with it.
I just sacked a scientist who has had depression for so long it's done nothing for months but want to lie in bed. Nothing. Sucking up all my cash.

What needs to be done to get people to stop with the depression? That scientist hadn't even left the base - it was my patent writer and it's brain fried. It's a bit overdone. It's all I am doing, juggling medical needs and I have almost had enough of it.
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Showing 1-15 of 15 comments
Balsover May 11, 2023 @ 8:09am 
Unfortunately, in the current build of the game, there is nothing you can do. I have 4 medics for 15 people because of the mental health spiral that develops.
stretch May 11, 2023 @ 9:29am 
Originally posted by Balsover:
Unfortunately, in the current build of the game, there is nothing you can do. I have 4 medics for 15 people because of the mental health spiral that develops.

Yeah. I need a way to force heal it. I only have one medic out at the moment with it stopping him going on missions but I can't figure any way to help him. He was assigned at a desk for a while which I thought maybe stopped him doing entertainment type things but even once unassigned he isn't finding stuff to help himself. I guess I just have to force him on the mission and hope he gets hurt enough to trigger medical intervention. I have a few autoheal vat thingies which are cool and quite quick but little more than decorations if he wont go for a swim in one.

Cheers for the answer. At least it's not me missing something obvious.
It's really annoying though so if you devs are out there can you look at it please? If it's the entertainment equipment, well nobody touches any of that stuff.
JeanDeaux May 11, 2023 @ 4:53pm 
Check your doctor assigned to the desk in the med bay. If that doctor is stressed then you need to assign a new doctor to that desk that isn't under any medical issues.
Last edited by JeanDeaux; May 12, 2023 @ 5:48am
stretch May 11, 2023 @ 8:12pm 
Originally posted by JeanDeaux:
Check your doctor assigned to the desk in the med bay. If that doctor is stressed then you need to assign a new doctor to that desk that isn't under and medical issues.

I will try that. I have two desks and two doctors but I unassigned both at the same time.
Cheers.
stretch May 12, 2023 @ 4:11am 
It's still really awful. Nobody heals anyone for anything and my people are constantly out with it for months at a time. Please fix it so people who need treatment either seek it out faster or so something like the dance floor helps with it.

I think I have gotten my head around everything but this issue. I can make most things work except this. No matter what I do short of having 30 medics around to fix each other in one gigantic loop of uselessness. I can't afford to have so many people around just attempting to heal each other. Easier to hire someone useless and new each time I need a medic for a team since I obviously cannot rely on either of the ones I have (6&9) to manage to heal each other. Once the newbie burns out just turf him and get another. That's not a good system.

edit - OK I give up. I have medics everywhere and everyone still needs mental health help and the medics at the desks burn out with mental health issues and it's all a joke.
It's bleeding over into other things that just magnify the micromanagement aspects of creating and swapping and checking if teams can go and it's just awful.
I will try again later. Maybe.
Last edited by stretch; May 12, 2023 @ 4:18am
Mercurio May 12, 2023 @ 3:59pm 
i think one of my medics is just a jerk as they spend about 75% of their time just doing everything else then working e.g, full medibay (with two other ill medics) and this Gal, goes for a nap, gets up then eats decides that she is going to play in the rec room for nearly a week then gives ONE person a pill then goes "phew that was a hard day... best be off to bed now" XD - the medics AI and the timescale needs more tweaking as folks sleep for day and it currently takes about 5 hours to eat one meal..
One thing that caught me out was that I didnt put down any psychological treatment cabinets (they look the same as the physical ones) but there was no warning that there was missing meds
Weird thing is that it takes like 10 blue pills to cure depression. I counted. One red pill to fix hypothermia and 10 pills to fix a little mind cloud? It needs rebalancing or a fix
Originally posted by Finkle and Einhorn:
Weird thing is that it takes like 10 blue pills to cure depression. I counted. One red pill to fix hypothermia and 10 pills to fix a little mind cloud? It needs rebalancing or a fix
Well it takes as many as needed to get back to full 'health'. Since an injury can put them in while only missing 5HP and thus one red pill to cure, mental health won't even go to the hospital to be fixed until they are 3/4 empty and thus it takes awhile every time. Especially if you have raised their max MP. You can research a 'buff' to each pill's effectiveness, but I wish their was an advanced form of treatment like the ICU but for MP.
mh... i can only tell so far i never have any issue with that, i start with 2 docs... one for the mental desk and one that works on operations and that covers all my medical needs.

also i run 1 health med and 1 mental med-cabinet.
honestly, dont know how you can get the stay at home docs stressed...

later switch to the level 2 bed, tht help keeping the stress in check, too.

the only once getting stressed are researcher (mostly....)

early teams, are always 2 soldier , 1 job ( engineer / researcer , etc)
) i always make sure so rush the tech that let other classes carry loot

that way stress is as much as no issue for me.

Note: check that your rooms are at 100% efficiency,... room need a door and all the floor tile should be covered... inefficent room have a fetigue debuff....
Last edited by Ultimoron; Feb 1 @ 1:44pm
Originally posted by Ultimoron:
mh... i can only tell so far i never have any issue with that, i start with 2 docs... one for the mental desk and one that works on operations and that covers all my medical needs.

I just made two desks and two operating tables and assigned both my medics to each. They will go to the desk only when someone is depressed to talk. Otherwise they perform their regular duties. Same with the operating table.
stretch Feb 1 @ 2:41pm 
Originally posted by Finkle and Einhorn:
Originally posted by Ultimoron:
mh... i can only tell so far i never have any issue with that, i start with 2 docs... one for the mental desk and one that works on operations and that covers all my medical needs.

I just made two desks and two operating tables and assigned both my medics to each. They will go to the desk only when someone is depressed to talk. Otherwise they perform their regular duties. Same with the operating table.

Cheers. I am fairly sure the AI has had a few tweaks since I originally posted this topic and I am pleased to infer that things are better now. I promise you that originally things were quite difficult.
My first play through today and I ran into this mental health death spiral. By the end, over half my staff was in a medical bed and unable to function. In my play through I focused on healers early so I had 6 high level medics and even cycling them through the (multiple) help desks and making extra mental pill dispensers did nothing.

Not a good first impression. Depending on updates and re-balancing there likely won't be a second impression. Cool game, but that was a really frustrating experience.
Originally posted by Herodocles:
My first play through today and I ran into this mental health death spiral. By the end, over half my staff was in a medical bed and unable to function. In my play through I focused on healers early so I had 6 high level medics and even cycling them through the (multiple) help desks and making extra mental pill dispensers did nothing.

Not a good first impression. Depending on updates and re-balancing there likely won't be a second impression. Cool game, but that was a really frustrating experience.
Did you change their settings to focus of self care? I've found that it does help, even if not immediately.
Yes, I just encountered the medial death spiral too. I went from a couple of cases to 90% of the staff and it happened so fast. I had recreation and all the things, they had individual rooms, I gave the teams plenty of time off, had the work out room, but nothing seemed to help.
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