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Are you not making rooms properly perhaps? I think this can up how quickly stress goes up, or maybe how fast needs deplete(which causes the stress?)
If your rooms are not surrounded by walls and doors, and all floor tiles build, your gaters fatigue will increase faster which can impact their mental health.
I noticed that when I built the first Medical room that the first items got built, but for some reason the medicine dispensers and the psych desk (sorry, don´t remember the exact names) remained as "blue prints" for a long time, the robots stopped entering the room. Only when I opened up a second access into the room the robots actually completed the construction, followed by people only taking that new path into the room. I don´t recall if the first entrance, which was a bit further from the "center" of the base than the second one gets used some of the times, or never.
I also have a massive amount of mental issues with the people, and I noticed that no one ever went into the Rec room. I built another one in a different spot, and hey presto at least it got used.
Mental issues are still a massive problem, so any info that is a bit more in depth would be of great use! :)
can you post some screenshots of your base and give us a run down of your gater teams?
Once you have those new beds, no one suffers stress anymore, at all, they still gain it but it disappears after a sleep and the premium food helps too, once you have them both it trivialises that part of the game.