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The latest upgrades for the training room massively help to train new units faster.
The stronghold act like a team of gaters with similar level, so if you have a lvl 5 stronghold it will act like if you had a team of lvl 5 gaters to defend the sector. If the enemy is victorious the stronghold will be destroyed and the sector lost.
Body armors will also help to gain advantage during team fights against other factions.
I hope this helps! We'll keep a close eye on players feedback regarding this aspect of the game and make adjustment in due time.
The strategy I found for planet defense missions was to take an Engineer and two Soldiers (all with body armor). The AI seemed to level up super fast so I was always the underdog.
Defense: Engineer builds modest group defense. When the AI starts trying to pick on one member, Engineer can provide a substantial defense for that one to keep them alive. Watch the icons and when as the defense buff wears off, re-apply liberally.
Attack: First few battles your Soldiers are likely way behind the AI ... use "focus fire" or you probably won't hit them. About the time you get to level 8+ you can do the heavy attacks with more success. It's counter-intuitive, but pick-off their Medic first. You won't survive a long battle and the Medic is prolonging it.
One thing with the Medic ... if you shoot them first they might just heal themselves. But if you take your FIRST shot at another member, THEN start shooting the Medic, the Medic will fixate on healing the other member and let you chew them to pieces over the next few turns.
For what it's worth, that worked for me every time. I've seen other strategies centered around taking a Diplomat who can talk them into surrendering. I tried the Scientist but like the Engineer defense better. I tried the Medic, but at least early on you're so outmatched you lose the war of attrition as the AI takes you down faster than the Medic can build you back up (as you've seen).
It can be really frustrating your first go. You try-reload-try and nothing seems to work. But once you come up with something that works for you it quickly becomes a non-issue. Once you get your Soldiers leveled up it even becomes a little fun.
Hope this helps.
Oh, also shouldn't having more gaters than the other team give an advantage in the battle? If I have five and they have a team of three why wouldn't I have a numbers advantage in how shots I can take? Going them then me one at a time makes little sense here.
@HangarPilot: strategy sounds interesting. Engineer was the one class I hadn't seen the abilities of so I will have to give that a try next time.
So my main strategy was attacking once or twice with my soldiers, then healing until they missed, and rince repeat. Never lost a single troop (played on medium difficulty) and always chose "Pursue" so I could kill off the enemy team. At one point all the 3 AI's had less than 2 teams.
As for combat, I played on normal difficulty, and basically the tactic was 2 soldiers + 1 medic + 1 engineer. Enemies focus medic so heal + defense and then heavy attack during 3 rounds.
Rinse and repeat. All victories, 0 deaths.
World was attacked when miners were there, had to cancel the mining team. Stronghold disappeared. Sent my defense team and took it back manually. (was an enemy group of 5 level 8's) I thought it was a bug, where is my stronghold? How does it help? I search and find this thread.
So.... I have to dump a LOT of resources just to get a disposable chance at defense? I don't even know how that's supposed to defend anything, it was just gone. No message, no acknowledgement. Maybe a bug? What a waste. I was assuming it would make life easier, let me focus teams on other things. Looks like I need to keep a defense team available and manually defend. Its FAR more cost effective to just make body armor and call it a day.
2nd run i started in sandbox without factions. ervery some hours the game crash. u can hear the sound stutter and maybe quit quickly enough before.
scientists sometimes holding things in a hand (probes) and never lose them .
i wanted to rearange the boxes (deleted some and build some new) with the bulletproof vest , gravity boots ... and now the items laying on the ground and i wanted to destroy them but it just worked at some ,but some i can click and nothing happend not even the button get a clickanimation . (engis could take the materials and store them)
now the bots pick them up and drop them ,so they move them a little bit each time , but are around half my base by now
I beat my first game with science/research victory, but struggling to win via domination.
Then when you fight the enemy can hit your team and it will take five attacks just to kill one of yours, and you can have blind and shield and heal if you want to fix that.
I will say that I still don't really enjoy that aspect of the game as much as the rest, even if I can beat it easily now. It just seems like you either do it the main way or expect to die. Not a lot of room for variation.