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But there needs to be some further defenses available, both automated defenses and all non-soldiers take part in the defense as well.
It makes no sense for most of the crew to stand idly by whilst theyr'e being attacked...
I don't expect them to deal as much damage as soldiers, but they should pitch it, as it stands, I keep losing because my soldiers get knocked...
Fun story, the doors did in our testing period and they even offered the ability to be locked strategically, but it proved to be too taxing on the game and had to be removed. We are working on adding that feature back in, as well as expanding on the invasion mechanics.
Glad to hear that's something you're looking into, tho
Oh i like that Idea.
Its a bit annoying that Invaders Keep stacking and Stacking.
Its just Feels like a Hiden Time Constrait.
I cant just Stack Soldiers... Financially....
The issue is the game economy and that needs to be balanced out. If Squarbs arrived when players attained relative financial stability, it would be a powerful moment as it should be, we were doing fine, visiting strange planets, making friends and wham! All of sudden invaders. But with cash situation as it is right now it just becomes 'another thing', another problem in a sea of problems we try to juggle, and it takes a lot of steam out of really cool story bit, unfortunately.
make a small generator room with a lot of tier 1 generators, then, when you can (as early as possible) upgrade to level 2 generators (for many many reasons), once you do that, build a separate bigger room behind the small room with the few tier 1 generators. For me, the first room with the tier 1 generators held 8 generators, then, I left one block layer up as walls like any other added on room, and cleared enough area for 10 or so tier 2 generators.
When a raid is about to start, build a tier 1 generator on the other side of the door to the tier 2 generator room as a "lock" and then, go through and fill the first generator room with as many tier 1 generators as is possible. Let the attack happen; the invasion force will fixate on killing the decoy tier 1 generators while your soldiers walk up behind them and shoot them to hell. Then, after the raid is done either sell the extra tier 1's, or move them around so that the bots can get to the actual generator room to maintain them.