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\Steam\SteamApps\common\civilization iv colonization\mods
or in Your user folder like
\Users\Username\Documents\My Games\civilization iv colonization\Mods
second one works for me on several os (win vista and win8 atm)
If you want to start the game directly with a mod loaded, you can edit
CivilizationIV.ini, localized in the user folder:
"..\Users\Username\Documents\My Games\civilization iv colonization\CivilizationIV.ini"
search for line
; Specify a Mod folder (Mods\Mesopotamia), '0' for none
UserProfile = Default Profile
and ad a line with your desired mod folder e.g.
Mod = Mods\Religion_and_Revolution
Than the game will start with the mod already loaded, no need to load the mod ingame and restart for loading
PS: AFAIK you can only load one mod at a time.
PS2: Good forum in english: http://forums.civfanatics.com/forumdisplay.php?f=213
in german: http://www.civforum.de/forumdisplay.php?467-Sid-Meier-s-Colonization
Hope this will help
I get this error whether I use the suggestion here or load the mod within the app:
XML Load Error
Failed Loading XML file xml\text\civ4gametextinfos_original.xml.
[/users/tim/p4/colonizaiton/source/win/fireplace/fireworks/win32/fxml.cpp:140] Error processing XML File -
File: xml\text\civ4gametextinfos_original.xml
Reason: (null)
Line: 0,0
Source: (null)
I've tried resaving the text files with no avail. This happens when I try to load the TAC mod as well.
If you're planning on purchasing the Civilization IV Series for the Mac platform and want to apply mods, it would be best not to purchase it here from Steam or the Mac App store.
In all honesty I compared the speed of Aspyr's port and a Wine wrapper that took me about a half an hour to create. The performance is the same even when running about a gig of mods on top of Wine version.