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If you've got free colonists all taking diff amounts of time... I don't know what's up with that. Never seen that.
Yeah, one city will take 10 turns to graduate a free colonist and another will take 15 or 20. What's also strange is that the time for one city will change as I play (but without me upgrading the schoolhouse to a college). When I first get started, it may take 10 turns in my capital. 100 turns later, it takes 15-20. In the same city, with the same building.
Or it may be training to ANY profession takes longer each subsequent time.
So I always sent my dudes to Indians for basic professions and saved that "time" in school
for Pale Face professions :)
I love the Indian aspects of this game, Very well done.
I think that any training/schooling makes all types of training after that increase in time needed.
I played a lot of it's earlier version: Sid Mier's Colonization. The later version adds Civlization IV to the title.. The original version was so old I got it on 3.5 inch floppy disks, i.e.pre Windows 95, so it would have been around 1992 or 1993.
My other complaint is the delibrately limited one tile range of the colonies to keep the colonies from getting so large that they can not conquered.
Also the taxe rates being imposed by Europe go up very rapidly, the size of their potential military expedionary forces goes up very quickly also. The tax rate increases seem to be tied to how much you sell in Europe, while the home military unit increases seem to be tied to many liberty bells you have generated.